68 lines
2.6 KiB
C
68 lines
2.6 KiB
C
/*
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This file is part of Warzone 2100.
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Copyright (C) 1999-2004 Eidos Interactive
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Copyright (C) 2005-2013 Warzone 2100 Project
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Warzone 2100 is free software; you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation; either version 2 of the License, or
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(at your option) any later version.
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Warzone 2100 is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with Warzone 2100; if not, write to the Free Software
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Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
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*/
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/**
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* @file radar.h
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* Minimap code.
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* @defgroup Minimap Minimap (radar) subsystem.
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* @{
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*/
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#ifndef __INCLUDED_SRC_RADAR_H__
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#define __INCLUDED_SRC_RADAR_H__
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void radarColour(UDWORD tileNumber, uint8_t r, uint8_t g, uint8_t b); ///< Set radar colour for given terrain type.
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#define MAX_RADARZOOM (16 * 4) // 3.00x
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#define MIN_RADARZOOM (16 * 2/4) // 0.75x
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#define DEFAULT_RADARZOOM (16) // 1.00x
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#define RADARZOOM_STEP (16 * 1/4) // 0.25x
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extern bool InitRadar(void); ///< Initialize minimap subsystem.
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extern bool ShutdownRadar(void); ///< Shutdown minimap subsystem.
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extern bool resizeRadar(void); ///< Recalculate minimap size. For initialization code only.
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extern void drawRadar(void); ///< Draw the minimap on the screen.
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extern void CalcRadarPosition(int mX, int mY, int *PosX, int *PosY); ///< Given a position within the radar, returns a world coordinate.
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extern void SetRadarZoom(uint8_t ZoomLevel); ///< Set current zoom level. 1.0 is 1:1 resolution.
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extern uint8_t GetRadarZoom(void); ///< Get current zoom level.
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extern bool CoordInRadar(int x, int y); ///< Is screen coordinate inside minimap?
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/** Different mini-map draw modes. */
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enum RADAR_DRAW_MODE
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{
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RADAR_MODE_TERRAIN, ///< Draw terrain map
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RADAR_MODE_DEFAULT = RADAR_MODE_TERRAIN, ///< Default is terrain map
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RADAR_MODE_HEIGHT_MAP, ///< Draw height map
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RADAR_MODE_COMBINED,
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RADAR_MODE_NO_TERRAIN, ///< Only display objects
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NUM_RADAR_MODES
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};
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extern bool bEnemyAllyRadarColor; ///< Enemy/ally minimap color
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extern RADAR_DRAW_MODE radarDrawMode; ///< Current minimap mode
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extern bool rotateRadar;
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extern void radarInitVars(void); ///< Recalculate minimap variables. For initialization code only.
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extern PIELIGHT clanColours[];
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/** @} */
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#endif // __INCLUDED_SRC_RADAR_H__
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