85 lines
2.9 KiB
C++
85 lines
2.9 KiB
C++
/*
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This file is part of Warzone 2100.
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Copyright (C) 2013 Warzone 2100 Project
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Warzone 2100 is free software; you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation; either version 2 of the License, or
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(at your option) any later version.
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Warzone 2100 is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with Warzone 2100; if not, write to the Free Software
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Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
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*/
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#ifndef __INCLUDED_QTSCRIPTFUNCS_H__
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#define __INCLUDED_QTSCRIPTFUNCS_H__
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#include "lib/framework/frame.h"
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#include "qtscript.h"
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#include "featuredef.h"
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class QStandardItemModel;
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enum SCRIPT_TYPE
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{
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SCRIPT_POSITION = OBJ_NUM_TYPES,
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SCRIPT_AREA,
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SCRIPT_PLAYER,
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SCRIPT_RESEARCH,
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SCRIPT_GROUP,
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SCRIPT_COUNT
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};
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#include <QtScript/QScriptEngine>
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// ----------------------------------------------
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// Private to scripting module functions below
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void groupRemoveObject(BASE_OBJECT *psObj);
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/// Register functions to engine context
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bool registerFunctions(QScriptEngine *engine, QString scriptName);
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bool unregisterFunctions(QScriptEngine *engine);
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bool saveGroups(WzConfig &ini, QScriptEngine *engine);
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bool loadGroup(QScriptEngine *engine, int groupId, int objId);
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void prepareLabels();
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bool areaLabelCheck(DROID *psDroid);
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// Utility conversion functions
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QScriptValue convDroid(DROID *psDroid, QScriptEngine *engine);
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QScriptValue convStructure(STRUCTURE *psStruct, QScriptEngine *engine);
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QScriptValue convObj(BASE_OBJECT *psObj, QScriptEngine *engine);
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QScriptValue convFeature(FEATURE *psFeature, QScriptEngine *engine);
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QScriptValue convMax(BASE_OBJECT *psObj, QScriptEngine *engine);
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QScriptValue convTemplate(DROID_TEMPLATE *psTemplate, QScriptEngine *engine);
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QScriptValue convResearch(RESEARCH *psResearch, QScriptEngine *engine, int player);
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BASE_OBJECT *IdToObject(OBJECT_TYPE type, int id, int player);
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/// Dump script-relevant log info to separate file
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void dumpScriptLog(const QString &scriptName, int me, const QString &info);
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// Script functions useful also in qtscript.cpp
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QScriptValue js_enumSelected(QScriptContext *, QScriptEngine *engine);
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/// Create model for labels for js debug dialog
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QStandardItemModel *createLabelModel();
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/// Mark and show label
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void showLabel(const QString &key);
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/// Assert for scripts that give useful backtraces and other info.
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#define SCRIPT_ASSERT(context, expr, ...) \
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do { bool _wzeval = (expr); \
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if (!_wzeval) { debug(LOG_ERROR, __VA_ARGS__); \
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context->throwError(QScriptContext::ReferenceError, QString(#expr) + " failed in " + QString(__FUNCTION__) + " at line " + QString::number(__LINE__)); \
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return QScriptValue::NullValue; } } while (0)
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#endif
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