49 lines
1.8 KiB
C
49 lines
1.8 KiB
C
/*
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This file is part of Warzone 2100.
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Copyright (C) 1999-2004 Eidos Interactive
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Copyright (C) 2005-2013 Warzone 2100 Project
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Warzone 2100 is free software; you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation; either version 2 of the License, or
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(at your option) any later version.
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Warzone 2100 is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with Warzone 2100; if not, write to the Free Software
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Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
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*/
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/** @file
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* Definition for position objects.
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*/
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#ifndef __INCLUDED_POSITIONDEF_H__
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#define __INCLUDED_POSITIONDEF_H__
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#include "lib/framework/frame.h"
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enum POSITION_TYPE
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{
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POS_DELIVERY, //Delivery Points NOT wayPoints
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POS_PROXDATA, //proximity messages that are data generated
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POS_PROXOBJ, //proximity messages that are in game generated
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POS_TEMPDELIVERY //SAVE ONLY delivery point for factory currently assigned to commander
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};
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struct OBJECT_POSITION
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{
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POSITION_TYPE type; ///< the type of position obj - FlagPos or ProxDisp
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UDWORD frameNumber; ///< when the Position was last drawn
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UDWORD screenX; ///< screen coords and radius of Position imd
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UDWORD screenY;
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UDWORD screenR;
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UDWORD player; ///< which player the Position belongs to
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bool selected; ///< flag to indicate whether the Position is to be highlighted
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};
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#endif // __INCLUDED_POSITIONDEF_H__
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