warzone2100/src/pointtree.h

76 lines
3.2 KiB
C++

/*
This file is part of Warzone 2100.
Copyright (C) 1999-2004 Eidos Interactive
Copyright (C) 2005-2013 Warzone 2100 Project
Warzone 2100 is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 2 of the License, or
(at your option) any later version.
Warzone 2100 is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with Warzone 2100; if not, write to the Free Software
Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
*/
#ifndef _point_tree_h
#define _point_tree_h
#include "lib/framework/types.h"
#include <vector>
class PointTree
{
public:
typedef std::vector<void *> ResultVector;
typedef std::vector<unsigned> IndexVector;
class Filter ///< Filters are invalidated when modifying the PointTree.
{
public:
Filter() : data(1) {} ///< Must be reset before use.
Filter(PointTree const &pointTree) : data(pointTree.points.size() + 1) {}
void reset(PointTree const &pointTree) { data.assign(pointTree.points.size() + 1, 0); }
void erase(unsigned index) { data[index] = std::max(data[index], 1u); } ///< Erases the point from query results using the filter.
private:
friend class PointTree;
typedef std::vector<unsigned> Data;
Data data;
};
void insert(void *pointData, int32_t x, int32_t y); ///< Inserts a point into the point tree.
void clear(); ///< Clears the PointTree.
void sort(); ///< Must be done between inserting and querying, to get meaningful results.
/// Returns all points less than or equal to radius from (x, y), possibly plus some extra nearby points.
/// (More specifically, returns all objects in a square with edge length 2*radius.)
/// Note: Not thread safe, because it modifies lastQueryResults.
ResultVector &query(int32_t x, int32_t y, uint32_t radius);
/// Returns all points which have not been filtered away, less than or equal to radius from (x, y), possibly plus some extra nearby points.
/// (More specifically, returns objects in a square with edge length 2*radius.)
/// Note: Not thread safe, because it modifies lastQueryResults, lastFilteredQueryIndices and the internal filter representation for faster lookups.
ResultVector &query(Filter &filter, int32_t x, int32_t y, uint32_t radius);
/// Returns all points which have not been filtered away within given rectangle. See function above on thread safety.
ResultVector &query(int32_t x, int32_t y, uint32_t x2, uint32_t y2);
ResultVector lastQueryResults;
IndexVector lastFilteredQueryIndices;
private:
typedef std::pair<uint64_t, void *> Point;
typedef std::vector<Point> Vector;
template<bool IsFiltered>
ResultVector &queryMaybeFilter(Filter &filter, int32_t minXo, int32_t maxXo, int32_t minYo, int32_t maxYo);
Vector points;
};
#endif //_point_tree_h