warzone2100/src/oprint.cpp

295 lines
8.0 KiB
C++

/*
This file is part of Warzone 2100.
Copyright (C) 1999-2004 Eidos Interactive
Copyright (C) 2005-2013 Warzone 2100 Project
Warzone 2100 is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 2 of the License, or
(at your option) any later version.
Warzone 2100 is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with Warzone 2100; if not, write to the Free Software
Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
*/
/** @file
* Object information printing routines
*/
#include "lib/framework/frame.h"
#include "objects.h"
#include "projectile.h"
#include "console.h"
#include "oprint.h"
#include "visibility.h"
/** print out information about a base object
* \param psObj the object to print the info for
*/
static void printBaseObjInfo(const BASE_OBJECT* psObj)
{
const char *pType;
switch (psObj->type)
{
case OBJ_DROID:
pType = "UNIT";
break;
case OBJ_STRUCTURE:
pType = "STRUCT";
break;
case OBJ_FEATURE:
pType = "FEAT";
break;
default:
pType = "UNKNOWN TYPE";
break;
}
CONPRINTF( ConsoleString, (ConsoleString, "%s id %d at (%d,%d,%d) dpr (%hu,%hu,%hu)\n", pType, psObj->id, psObj->pos.x, psObj->pos.y, psObj->pos.z, psObj->rot.direction, psObj->rot.pitch, psObj->rot.roll));
}
/** print out information about a general component
* \param psStats the component to print the info for
*/
static void printComponentInfo(const COMPONENT_STATS* psStats)
{
CONPRINTF(ConsoleString,(ConsoleString,"%s ref %d\n"
" bPwr %d bPnts %d wt %d bdy %d imd %p\n",
getName(psStats), psStats->ref, psStats->buildPower,
psStats->buildPoints, psStats->weight, psStats->body,
psStats->pIMD));
}
/** print out weapon information
* \param psStats the weapon to print the info for
*/
static void printWeaponInfo(const WEAPON_STATS* psStats)
{
const char *pWC, *pWSC, *pMM;
switch (psStats->weaponClass)
{
case WC_KINETIC: //bullets etc
pWC = "WC_KINETIC";
break;
case WC_HEAT: //laser etc
pWC = "WC_HEAT";
break;
default:
pWC = "UNKNOWN CLASS";
break;
}
switch (psStats->weaponSubClass)
{
case WSC_MGUN:
pWSC = "WSC_MGUN";
break;
case WSC_CANNON:
pWSC = "WSC_CANNON";
break;
case WSC_MORTARS:
pWSC = "WSC_MORTARS";
break;
case WSC_MISSILE:
pWSC = "WSC_MISSILE";
break;
case WSC_ROCKET:
pWSC = "WSC_ROCKET";
break;
case WSC_ENERGY:
pWSC = "WSC_ENERGY";
break;
case WSC_GAUSS:
pWSC = "WSC_GAUSS";
break;
case WSC_FLAME:
pWSC = "WSC_FLAME";
break;
case WSC_HOWITZERS:
pWSC = "WSC_HOWITZERS";
break;
case WSC_ELECTRONIC:
pWSC = "WSC_ELECTRONIC";
break;
case WSC_AAGUN:
pWSC = "WSC_AAGUN";
break;
case WSC_SLOWMISSILE:
pWSC = "WSC_SLOWMISSILE";
break;
case WSC_SLOWROCKET:
pWSC = "WSC_SLOWROCKET";
break;
case WSC_LAS_SAT:
pWSC = "WSC_LAS_SAT";
break;
case WSC_BOMB:
pWSC = "WSC_BOMB";
break;
case WSC_COMMAND:
pWSC = "WSC_COMMAND";
break;
case WSC_EMP:
pWSC = "WSC_EMP";
break;
default:
pWSC = "UNKNOWN SUB CLASS";
break;
}
switch (psStats->movementModel)
{
case MM_DIRECT:
pMM = "MM_DIRECT";
break;
case MM_INDIRECT:
pMM = "MM_INDIRECT";
break;
case MM_HOMINGDIRECT:
pMM = "MM_HOMINGDIRECT";
break;
case MM_HOMINGINDIRECT:
pMM = "MM_HOMINGINDIRECT";
break;
default:
pMM = "UNKNOWN MOVE MODEL";
break;
}
CONPRINTF(ConsoleString,(ConsoleString,"Weapon: "));
printComponentInfo((COMPONENT_STATS *)psStats);
CONPRINTF(ConsoleString,(ConsoleString," lRng %d mRng %d %s\n"
" lHt %d pause %d dam %d\n",
proj_GetLongRange(psStats, selectedPlayer), psStats->upgrade[selectedPlayer].minRange,
proj_Direct(psStats) ? "direct" : "indirect",
weaponLongHit(psStats, selectedPlayer), weaponFirePause(psStats, selectedPlayer),
weaponDamage(psStats, selectedPlayer)));
CONPRINTF(ConsoleString,(ConsoleString," rad %d radDam %d\n"
" inTime %d inDam %d inRad %d\n",
psStats->upgrade[selectedPlayer].radius, psStats->upgrade[selectedPlayer].radiusDamage,
psStats->upgrade[selectedPlayer].periodicalDamageTime, psStats->upgrade[selectedPlayer].periodicalDamage, psStats->upgrade[selectedPlayer].periodicalDamageRadius));
CONPRINTF(ConsoleString,(ConsoleString," flSpd %d %s\n",
psStats->flightSpeed, psStats->fireOnMove ? "fireOnMove" : "not fireOnMove"));
CONPRINTF(ConsoleString,(ConsoleString," %s %s %s\n", pWC, pWSC, pMM));
CONPRINTF(ConsoleString,(ConsoleString," %srotate recoil %d\n"
" radLife %d\n",
psStats->rotate ? "" : "not ",
psStats->recoilValue, psStats->radiusLife));
}
/** print out information about a droid and it's components
* \param psDroid the droid to print the info for
*/
void printDroidInfo(const DROID* psDroid)
{
BODY_STATS *psBdyStats;
PROPULSION_STATS *psPropStats;
ECM_STATS *psECMStats;
SENSOR_STATS *psSensStats;
CONSTRUCT_STATS *psConstStats;
REPAIR_STATS *psRepairStats;
printBaseObjInfo((BASE_OBJECT *)psDroid);
CONPRINTF(ConsoleString,(ConsoleString," wt %d bSpeed %d sRng %d ECM %d bdy %d\n",
psDroid->weight, psDroid->baseSpeed, droidSensorRange(psDroid), droidJammerPower(psDroid), psDroid->body));
if (psDroid->asWeaps[0].nStat > 0)
{
printWeaponInfo(asWeaponStats + psDroid->asWeaps[0].nStat);
}
for (int i = 0; i < COMP_NUMCOMPONENTS; ++i)
{
switch (i)
{
case COMP_BODY:
if (psDroid->asBits[i] > 0)
{
CONPRINTF(ConsoleString,(ConsoleString,"Body: "));
psBdyStats = asBodyStats + psDroid->asBits[i];
printComponentInfo((COMPONENT_STATS *)psBdyStats);
}
else
{
CONPRINTF(ConsoleString,(ConsoleString,"ZNULL BODY\n"));
}
break;
case COMP_BRAIN:
break;
case COMP_PROPULSION:
if (psDroid->asBits[i] > 0)
{
CONPRINTF(ConsoleString,(ConsoleString,"Prop: "));
psPropStats = asPropulsionStats + psDroid->asBits[i];
printComponentInfo((COMPONENT_STATS *)psPropStats);
}
else
{
CONPRINTF(ConsoleString,(ConsoleString,"ZNULL PROPULSION\n"));
}
break;
case COMP_ECM:
if (psDroid->asBits[i] > 0)
{
CONPRINTF(ConsoleString,(ConsoleString,"ECM: "));
psECMStats = asECMStats + psDroid->asBits[i];
printComponentInfo((COMPONENT_STATS *)psECMStats);
CONPRINTF(ConsoleString,(ConsoleString," range %d loc %d imd %p\n",
ecmRange(psECMStats, psDroid->player), psECMStats->location,
psECMStats->pMountGraphic));
}
else
{
CONPRINTF(ConsoleString,(ConsoleString,"ZNULL ECM\n"));
}
break;
case COMP_SENSOR:
if (psDroid->asBits[i] > 0)
{
CONPRINTF(ConsoleString,(ConsoleString,"Sensor: "));
psSensStats = asSensorStats + psDroid->asBits[i];
printComponentInfo((COMPONENT_STATS *)psSensStats);
CONPRINTF(ConsoleString,(ConsoleString," rng %d loc %d imd %p\n",
sensorRange(psSensStats,psDroid->player),
psSensStats->location, psSensStats->pMountGraphic));
}
else
{
CONPRINTF(ConsoleString,(ConsoleString,"ZNULL SENSOR\n"));
}
break;
case COMP_CONSTRUCT:
if (psDroid->asBits[i] > 0)
{
CONPRINTF(ConsoleString,(ConsoleString,"Construct: "));
psConstStats = asConstructStats + psDroid->asBits[i];
printComponentInfo((COMPONENT_STATS *)psConstStats);
CONPRINTF(ConsoleString,(ConsoleString," cPnts %d imd %p\n",
constructorPoints(psConstStats, psDroid->player),
psConstStats->pMountGraphic));
}
break;
case COMP_REPAIRUNIT:
if (psDroid->asBits[i] > 0)
{
CONPRINTF(ConsoleString,(ConsoleString,"Repair: "));
psRepairStats = asRepairStats + psDroid->asBits[i];
printComponentInfo((COMPONENT_STATS *)psRepairStats);
CONPRINTF(ConsoleString,(ConsoleString," repPnts %d loc %d imd %p\n",
repairPoints(psRepairStats, psDroid->player),
psRepairStats->location,
psRepairStats->pMountGraphic));
}
break;
case COMP_WEAPON:
default:
break;
}
}
}