106 lines
2.2 KiB
C++
106 lines
2.2 KiB
C++
/*
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This file is part of Warzone 2100.
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Copyright (C) 1999-2004 Eidos Interactive
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Copyright (C) 2005-2013 Warzone 2100 Project
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Warzone 2100 is free software; you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation; either version 2 of the License, or
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(at your option) any later version.
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Warzone 2100 is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with Warzone 2100; if not, write to the Free Software
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Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
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*/
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/*
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* Objects.c
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*
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* The object system.
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*
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*/
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#include "lib/framework/frame.h"
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#include "objects.h"
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/* Initialise the object system */
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bool objInitialise(void)
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{
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if (!objmemInitialise())
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{
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return false;
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}
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return true;
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}
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/* Shutdown the object system */
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bool objShutdown(void)
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{
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objmemShutdown();
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return true;
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}
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/*goes thru' the list passed in reversing the order so the first entry becomes
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the last and the last entry becomes the first!*/
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void reverseObjectList(BASE_OBJECT **ppsList)
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{
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BASE_OBJECT *psPrev = NULL;
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BASE_OBJECT *psCurrent = *ppsList;
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while (psCurrent != NULL)
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{
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BASE_OBJECT *psNext = psCurrent->psNext;
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psCurrent->psNext = psPrev;
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psPrev = psCurrent;
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psCurrent = psNext;
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}
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//set the list passed in to point to the new top
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*ppsList = psPrev;
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}
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const char *objInfo(const BASE_OBJECT *psObj)
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{
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static char info[PATH_MAX];
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switch (psObj->type)
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{
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case OBJ_DROID:
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{
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const DROID *psDroid = (const DROID *)psObj;
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return droidGetName(psDroid);
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}
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case OBJ_STRUCTURE:
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{
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const STRUCTURE *psStruct = (const STRUCTURE *)psObj;
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sstrcpy(info, getName(psStruct->pStructureType));
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break;
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}
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case OBJ_FEATURE:
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{
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const FEATURE *psFeat = (const FEATURE *)psObj;
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sstrcpy(info, getName(psFeat->psStats));
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break;
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}
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case OBJ_PROJECTILE:
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sstrcpy(info, "Projectile"); // TODO
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break;
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case OBJ_TARGET:
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sstrcpy(info, "Target"); // TODO
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break;
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default:
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sstrcpy(info, "Unknown object type");
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break;
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}
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return info;
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}
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