warzone2100/src/objects.cpp

106 lines
2.2 KiB
C++

/*
This file is part of Warzone 2100.
Copyright (C) 1999-2004 Eidos Interactive
Copyright (C) 2005-2013 Warzone 2100 Project
Warzone 2100 is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 2 of the License, or
(at your option) any later version.
Warzone 2100 is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with Warzone 2100; if not, write to the Free Software
Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
*/
/*
* Objects.c
*
* The object system.
*
*/
#include "lib/framework/frame.h"
#include "objects.h"
/* Initialise the object system */
bool objInitialise(void)
{
if (!objmemInitialise())
{
return false;
}
return true;
}
/* Shutdown the object system */
bool objShutdown(void)
{
objmemShutdown();
return true;
}
/*goes thru' the list passed in reversing the order so the first entry becomes
the last and the last entry becomes the first!*/
void reverseObjectList(BASE_OBJECT **ppsList)
{
BASE_OBJECT *psPrev = NULL;
BASE_OBJECT *psCurrent = *ppsList;
while (psCurrent != NULL)
{
BASE_OBJECT *psNext = psCurrent->psNext;
psCurrent->psNext = psPrev;
psPrev = psCurrent;
psCurrent = psNext;
}
//set the list passed in to point to the new top
*ppsList = psPrev;
}
const char *objInfo(const BASE_OBJECT *psObj)
{
static char info[PATH_MAX];
switch (psObj->type)
{
case OBJ_DROID:
{
const DROID *psDroid = (const DROID *)psObj;
return droidGetName(psDroid);
}
case OBJ_STRUCTURE:
{
const STRUCTURE *psStruct = (const STRUCTURE *)psObj;
sstrcpy(info, getName(psStruct->pStructureType));
break;
}
case OBJ_FEATURE:
{
const FEATURE *psFeat = (const FEATURE *)psObj;
sstrcpy(info, getName(psFeat->psStats));
break;
}
case OBJ_PROJECTILE:
sstrcpy(info, "Projectile"); // TODO
break;
case OBJ_TARGET:
sstrcpy(info, "Target"); // TODO
break;
default:
sstrcpy(info, "Unknown object type");
break;
}
return info;
}