62 lines
2.2 KiB
C++
62 lines
2.2 KiB
C++
/*
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This file is part of Warzone 2100.
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Copyright (C) 1999-2004 Eidos Interactive
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Copyright (C) 2005-2013 Warzone 2100 Project
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Warzone 2100 is free software; you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation; either version 2 of the License, or
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(at your option) any later version.
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Warzone 2100 is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with Warzone 2100; if not, write to the Free Software
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Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
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*/
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/** @file
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* Definitions for multi player statistics and scores for league tables.
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* Also Definitions for saved Arena Forces to enable teams to be saved to disk
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*/
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#ifndef __INCLUDED_SRC_MULTISTATS_H__
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#define __INCLUDED_SRC_MULTISTATS_H__
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#include "lib/netplay/netplay.h"
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#include <map>
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struct PLAYERSTATS
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{
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PLAYERSTATS();
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uint32_t played; /// propogated stats.
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uint32_t wins;
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uint32_t losses;
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uint32_t totalKills;
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uint32_t totalScore;
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uint32_t recentKills; // score/kills in last game.
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uint32_t recentScore;
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EcKey identity;
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};
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bool saveMultiStats(const char *sFName, const char *sPlayerName, const PLAYERSTATS *playerStats); // to disk
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bool loadMultiStats(char *sPlayerName, PLAYERSTATS *playerStats); // form disk
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PLAYERSTATS const &getMultiStats(UDWORD player); // get from net
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bool setMultiStats(uint32_t player, PLAYERSTATS plStats, bool bLocal); // send to net.
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void updateMultiStatsDamage(UDWORD attacker, UDWORD defender, UDWORD inflicted);
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void updateMultiStatsGames(void);
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void updateMultiStatsWins(void);
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void updateMultiStatsLoses(void);
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void updateMultiStatsKills(BASE_OBJECT *psKilled,UDWORD player);
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void recvMultiStats(NETQUEUE queue);
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std::map<std::string, EcKey::Key> const &getKnownPlayers();
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void addKnownPlayer(std::string const &name, EcKey const &key, bool override = false);
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#endif // __INCLUDED_SRC_MULTISTATS_H__
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