warzone2100/src/multirecv.h

59 lines
2.4 KiB
C

/*
This file is part of Warzone 2100.
Copyright (C) 1999-2004 Eidos Interactive
Copyright (C) 2005-2013 Warzone 2100 Project
Warzone 2100 is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 2 of the License, or
(at your option) any later version.
Warzone 2100 is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with Warzone 2100; if not, write to the Free Software
Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
*/
/** @file
* header for multiplay files that receive netmessages
* this is a little lower level than multiplay.h
* so we don't include it in other warzone stuff
* to avoid a load of warnings
*/
#ifndef __INCLUDED_SRC_MULTIRECV_H__
#define __INCLUDED_SRC_MULTIRECV_H__
extern bool recvDroid (NETQUEUE queue);
extern bool recvDroidInfo (NETQUEUE queue);
extern bool recvDestroyDroid (NETQUEUE queue);
extern bool recvDroidMove (NETQUEUE queue);
extern bool recvDestroyStructure (NETQUEUE queue);
extern bool recvBuildFinished (NETQUEUE queue);
extern bool recvTemplate (NETQUEUE queue);
extern bool recvDestroyFeature (NETQUEUE queue);
extern bool recvPing (NETQUEUE queue);
extern bool recvRequestDroid (NETQUEUE queue);
extern bool recvTextMessage (NETQUEUE queue);
extern bool recvDroidDisEmbark (NETQUEUE queue);
extern bool recvColourRequest (NETQUEUE queue);
extern bool recvPositionRequest (NETQUEUE queue);
extern void recvOptions (NETQUEUE queue);
extern void sendOptions (void);
extern bool recvResearchStatus (NETQUEUE queue);
extern bool recvLasSat (NETQUEUE queue);
extern void recvStructureInfo (NETQUEUE queue);
extern bool recvMapFileData (NETQUEUE queue);
extern bool recvMapFileRequested (NETQUEUE queue);
extern bool recvTextMessageAI (NETQUEUE queue); //AI multiplayer message
extern bool recvTeamRequest (NETQUEUE queue);
extern bool recvReadyRequest (NETQUEUE queue);
#endif // __INCLUDED_SRC_MULTIRECV_H__