warzone2100/src/multimenu.h

53 lines
1.8 KiB
C++

/*
This file is part of Warzone 2100.
Copyright (C) 1999-2004 Eidos Interactive
Copyright (C) 2005-2013 Warzone 2100 Project
Warzone 2100 is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 2 of the License, or
(at your option) any later version.
Warzone 2100 is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with Warzone 2100; if not, write to the Free Software
Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
*/
/** @file
* Definition for in game,multiplayer, interface.
*/
#ifndef __INCLUDED_SRC_MULTIMENU__
#define __INCLUDED_SRC_MULTIMENU__
#include "lib/widget/widgbase.h"
#include "stringdef.h"
// requester
void addMultiRequest(const char* searchDir, const char* fileExtension, UDWORD id,UBYTE mapCam, UBYTE numPlayers, std::string const &searchString = std::string());
extern bool multiRequestUp;
extern W_SCREEN *psRScreen; // requester stuff.
bool runMultiRequester(UDWORD id, UDWORD *mode, QString *chosen, LEVEL_DATASET **chosenValue, bool *isHoverPreview);
void displayRequestOption(WIDGET *psWidget, UDWORD xOffset, UDWORD yOffset);
// multimenu
extern void intProcessMultiMenu (UDWORD id);
extern bool intRunMultiMenu (void);
extern bool intCloseMultiMenu (void);
extern void intCloseMultiMenuNoAnim (void);
extern bool intAddMultiMenu (void);
extern bool MultiMenuUp;
extern UDWORD current_numplayers;
extern UDWORD current_tech;
#define MULTIMENU 10600
#define MULTIMENU_FORM MULTIMENU
#endif // __INCLUDED_SRC_MULTIMENU__