68 lines
2.1 KiB
C
68 lines
2.1 KiB
C
/*
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This file is part of Warzone 2100.
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Copyright (C) 1999-2004 Eidos Interactive
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Copyright (C) 2005-2013 Warzone 2100 Project
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Warzone 2100 is free software; you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation; either version 2 of the License, or
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(at your option) any later version.
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Warzone 2100 is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with Warzone 2100; if not, write to the Free Software
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Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
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*/
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/** \file
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* Definitions for movement tracking.
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*/
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#ifndef __INCLUDED_MOVEDEF_H__
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#define __INCLUDED_MOVEDEF_H__
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#include "lib/framework/vector.h"
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enum MOVE_STATUS
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{
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MOVEINACTIVE,
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MOVENAVIGATE,
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MOVETURN,
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MOVEPAUSE,
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MOVEPOINTTOPOINT,
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MOVETURNTOTARGET,
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MOVEHOVER,
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MOVEDRIVE,
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MOVEWAITROUTE,
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MOVESHUFFLE,
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};
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struct MOVE_CONTROL
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{
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MOVE_STATUS Status; // Inactive, Navigating or moving point to point status
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int pathIndex; // Position in asPath
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int numPoints; // number of points in asPath
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Vector2i *asPath; // Pointer to list of block X,Y map coordinates.
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Vector2i destination; // World coordinates of movement destination
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Vector2i src, target;
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int speed; // Speed of motion
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uint16_t moveDir; // direction of motion (not the direction the droid is facing)
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uint16_t bumpDir; // direction at last bump
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UDWORD bumpTime; // time of first bump with something
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UWORD lastBump; // time of last bump with a droid - relative to bumpTime
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UWORD pauseTime; // when MOVEPAUSE started - relative to bumpTime
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UWORD bumpX,bumpY; // position of last bump
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UDWORD shuffleStart; // when a shuffle started
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/* vtol movement - GJ */
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SWORD iVertSpeed;
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};
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#endif // __INCLUDED_MOVEDEF_H__
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