warzone2100/src/movedef.h

68 lines
2.1 KiB
C

/*
This file is part of Warzone 2100.
Copyright (C) 1999-2004 Eidos Interactive
Copyright (C) 2005-2013 Warzone 2100 Project
Warzone 2100 is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 2 of the License, or
(at your option) any later version.
Warzone 2100 is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with Warzone 2100; if not, write to the Free Software
Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
*/
/** \file
* Definitions for movement tracking.
*/
#ifndef __INCLUDED_MOVEDEF_H__
#define __INCLUDED_MOVEDEF_H__
#include "lib/framework/vector.h"
enum MOVE_STATUS
{
MOVEINACTIVE,
MOVENAVIGATE,
MOVETURN,
MOVEPAUSE,
MOVEPOINTTOPOINT,
MOVETURNTOTARGET,
MOVEHOVER,
MOVEDRIVE,
MOVEWAITROUTE,
MOVESHUFFLE,
};
struct MOVE_CONTROL
{
MOVE_STATUS Status; // Inactive, Navigating or moving point to point status
int pathIndex; // Position in asPath
int numPoints; // number of points in asPath
Vector2i *asPath; // Pointer to list of block X,Y map coordinates.
Vector2i destination; // World coordinates of movement destination
Vector2i src, target;
int speed; // Speed of motion
uint16_t moveDir; // direction of motion (not the direction the droid is facing)
uint16_t bumpDir; // direction at last bump
UDWORD bumpTime; // time of first bump with something
UWORD lastBump; // time of last bump with a droid - relative to bumpTime
UWORD pauseTime; // when MOVEPAUSE started - relative to bumpTime
UWORD bumpX,bumpY; // position of last bump
UDWORD shuffleStart; // when a shuffle started
/* vtol movement - GJ */
SWORD iVertSpeed;
};
#endif // __INCLUDED_MOVEDEF_H__