93 lines
3.3 KiB
C
93 lines
3.3 KiB
C
/*
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This file is part of Warzone 2100.
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Copyright (C) 1999-2004 Eidos Interactive
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Copyright (C) 2005-2013 Warzone 2100 Project
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Warzone 2100 is free software; you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation; either version 2 of the License, or
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(at your option) any later version.
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Warzone 2100 is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with Warzone 2100; if not, write to the Free Software
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Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
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*/
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/** \file
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* Definitions for missions.
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*/
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#ifndef __INCLUDED_MISSIONDEF_H__
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#define __INCLUDED_MISSIONDEF_H__
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#include "map.h"
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#include "structuredef.h"
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#include "droiddef.h"
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#include "featuredef.h"
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#include "power.h"
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//mission types
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//used to set the reinforcement time on hold whilst the Transporter is unable to land
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//hopefully they'll never need to set it this high for other reasons!
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#define SCR_LZ_COMPROMISED_TIME 999999
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//this is used to compare the value passed in from the scripts with which is multiplied by 100
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#define LZ_COMPROMISED_TIME 99999900
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struct LANDING_ZONE
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{
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uint8_t x1;
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uint8_t y1;
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uint8_t x2;
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uint8_t y2;
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};
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struct GATEWAY;
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//storage structure for values that need to be kept between missions
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struct MISSION
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{
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UDWORD type; //defines which start and end functions to use - see levels_type in levels.h
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MAPTILE *psMapTiles; //the original mapTiles
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int32_t mapWidth; //the original mapWidth
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int32_t mapHeight; //the original mapHeight
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uint8_t *psBlockMap[AUX_MAX];
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uint8_t *psAuxMap[MAX_PLAYERS + AUX_MAX];
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GATEWAY *psGateways; //the gateway list
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int32_t scrollMinX; //scroll coords for original map
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int32_t scrollMinY;
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int32_t scrollMaxX;
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int32_t scrollMaxY;
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STRUCTURE *apsStructLists[MAX_PLAYERS], *apsExtractorLists[MAX_PLAYERS]; //original object lists
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DROID *apsDroidLists[MAX_PLAYERS];
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FEATURE *apsFeatureLists[MAX_PLAYERS];
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BASE_OBJECT *apsSensorList[1];
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FEATURE *apsOilList[1];
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FLAG_POSITION *apsFlagPosLists[MAX_PLAYERS];
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int32_t asCurrentPower[MAX_PLAYERS];
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UDWORD startTime; //time the mission started
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SDWORD time; //how long the mission can last
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// < 0 = no limit
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SDWORD ETA; //time taken for reinforcements to arrive
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// < 0 = none allowed
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UDWORD cheatTime; //time the cheating started (mission time-wise!)
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UWORD homeLZ_X; //selectedPlayer's LZ x and y
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UWORD homeLZ_Y;
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SDWORD playerX; //original view position
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SDWORD playerY;
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/* transporter entry/exit tiles */
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UWORD iTranspEntryTileX[MAX_PLAYERS];
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UWORD iTranspEntryTileY[MAX_PLAYERS];
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UWORD iTranspExitTileX[MAX_PLAYERS];
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UWORD iTranspExitTileY[MAX_PLAYERS];
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};
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#endif // __INCLUDED_MISSIONDEF_H__
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