57 lines
1.7 KiB
C
57 lines
1.7 KiB
C
/*
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This file is part of Warzone 2100.
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Copyright (C) 1999-2004 Eidos Interactive
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Copyright (C) 2005-2013 Warzone 2100 Project
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Warzone 2100 is free software; you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation; either version 2 of the License, or
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(at your option) any later version.
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Warzone 2100 is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with Warzone 2100; if not, write to the Free Software
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Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
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*/
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#ifndef __INCLUDED_SRC_MAIN_H__
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#define __INCLUDED_SRC_MAIN_H__
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enum GS_GAMEMODE
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{
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GS_TITLE_SCREEN,
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GS_NORMAL,
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GS_SAVEGAMELOAD
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};
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//flag to indicate when initialisation is complete
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extern bool gameInitialised;
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extern bool bDisableLobby;
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extern bool customDebugfile;
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extern GS_GAMEMODE GetGameMode(void) WZ_DECL_PURE;
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extern void SetGameMode(GS_GAMEMODE status);
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extern void mainLoop(void);
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extern char SaveGamePath[PATH_MAX];
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extern char datadir[PATH_MAX];
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extern char configdir[PATH_MAX];
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extern char KeyMapPath[PATH_MAX];
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extern char MultiPlayersPath[PATH_MAX];
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extern char rulesettag[40];
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#define MAX_MODS 100
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extern char * global_mods[MAX_MODS];
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extern char * campaign_mods[MAX_MODS];
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extern char * multiplay_mods[MAX_MODS];
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extern char * override_mods[MAX_MODS];
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extern char * override_mod_list;
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extern bool use_override_mods;
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#endif // __INCLUDED_SRC_MAIN_H__
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