warzone2100/src/main.h

57 lines
1.7 KiB
C

/*
This file is part of Warzone 2100.
Copyright (C) 1999-2004 Eidos Interactive
Copyright (C) 2005-2013 Warzone 2100 Project
Warzone 2100 is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 2 of the License, or
(at your option) any later version.
Warzone 2100 is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with Warzone 2100; if not, write to the Free Software
Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
*/
#ifndef __INCLUDED_SRC_MAIN_H__
#define __INCLUDED_SRC_MAIN_H__
enum GS_GAMEMODE
{
GS_TITLE_SCREEN,
GS_NORMAL,
GS_SAVEGAMELOAD
};
//flag to indicate when initialisation is complete
extern bool gameInitialised;
extern bool bDisableLobby;
extern bool customDebugfile;
extern GS_GAMEMODE GetGameMode(void) WZ_DECL_PURE;
extern void SetGameMode(GS_GAMEMODE status);
extern void mainLoop(void);
extern char SaveGamePath[PATH_MAX];
extern char datadir[PATH_MAX];
extern char configdir[PATH_MAX];
extern char KeyMapPath[PATH_MAX];
extern char MultiPlayersPath[PATH_MAX];
extern char rulesettag[40];
#define MAX_MODS 100
extern char * global_mods[MAX_MODS];
extern char * campaign_mods[MAX_MODS];
extern char * multiplay_mods[MAX_MODS];
extern char * override_mods[MAX_MODS];
extern char * override_mod_list;
extern bool use_override_mods;
#endif // __INCLUDED_SRC_MAIN_H__