79 lines
2.4 KiB
C
79 lines
2.4 KiB
C
/*
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This file is part of Warzone 2100.
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Copyright (C) 1999-2004 Eidos Interactive
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Copyright (C) 2005-2013 Warzone 2100 Project
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Warzone 2100 is free software; you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation; either version 2 of the License, or
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(at your option) any later version.
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Warzone 2100 is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with Warzone 2100; if not, write to the Free Software
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Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
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*/
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#ifndef __INCLUDED_SRC_LOADSAVE_H__
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#define __INCLUDED_SRC_LOADSAVE_H__
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/***************************************************************************/
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/*
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* Global Definitions
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*/
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/***************************************************************************/
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enum LOADSAVE_MODE
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{
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LOAD_FRONTEND_MISSION,
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LOAD_MISSIONEND,
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LOAD_INGAME_MISSION,
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LOAD_FRONTEND_SKIRMISH,
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LOAD_INGAME_SKIRMISH,
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SAVE_MISSIONEND,
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SAVE_INGAME_MISSION,
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SAVE_INGAME_SKIRMISH
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};
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/***************************************************************************/
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/*
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* Global Variables
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*/
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/***************************************************************************/
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extern bool bLoadSaveUp; // true when interface is up and should be run.
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//the name of the save game to load from the front end
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extern char saveGameName[256];
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extern char sRequestResult[PATH_MAX];
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extern bool bRequestLoad;
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/***************************************************************************/
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/*
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* Global ProtoTypes
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*/
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/***************************************************************************/
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extern void drawBlueBox (UDWORD x,UDWORD y, UDWORD w, UDWORD h);
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extern bool addLoadSave(LOADSAVE_MODE mode, const char *title);
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extern bool closeLoadSave (void);
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extern bool runLoadSave (bool bResetMissionWidgets);
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extern bool displayLoadSave (void);
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extern void removeWildcards (char *pStr);
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// return whether the save screen was displayed in the mission results screen
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bool saveInMissionRes(void);
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// return whether the save screen was displayed in the middle of a mission
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bool saveMidMission(void);
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extern void deleteSaveGame(char* saveGameName);
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#endif // __INCLUDED_SRC_LOADSAVE_H__
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