warzone2100/src/loadsave.h

79 lines
2.4 KiB
C

/*
This file is part of Warzone 2100.
Copyright (C) 1999-2004 Eidos Interactive
Copyright (C) 2005-2013 Warzone 2100 Project
Warzone 2100 is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 2 of the License, or
(at your option) any later version.
Warzone 2100 is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with Warzone 2100; if not, write to the Free Software
Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
*/
#ifndef __INCLUDED_SRC_LOADSAVE_H__
#define __INCLUDED_SRC_LOADSAVE_H__
/***************************************************************************/
/*
* Global Definitions
*/
/***************************************************************************/
enum LOADSAVE_MODE
{
LOAD_FRONTEND_MISSION,
LOAD_MISSIONEND,
LOAD_INGAME_MISSION,
LOAD_FRONTEND_SKIRMISH,
LOAD_INGAME_SKIRMISH,
SAVE_MISSIONEND,
SAVE_INGAME_MISSION,
SAVE_INGAME_SKIRMISH
};
/***************************************************************************/
/*
* Global Variables
*/
/***************************************************************************/
extern bool bLoadSaveUp; // true when interface is up and should be run.
//the name of the save game to load from the front end
extern char saveGameName[256];
extern char sRequestResult[PATH_MAX];
extern bool bRequestLoad;
/***************************************************************************/
/*
* Global ProtoTypes
*/
/***************************************************************************/
extern void drawBlueBox (UDWORD x,UDWORD y, UDWORD w, UDWORD h);
extern bool addLoadSave(LOADSAVE_MODE mode, const char *title);
extern bool closeLoadSave (void);
extern bool runLoadSave (bool bResetMissionWidgets);
extern bool displayLoadSave (void);
extern void removeWildcards (char *pStr);
// return whether the save screen was displayed in the mission results screen
bool saveInMissionRes(void);
// return whether the save screen was displayed in the middle of a mission
bool saveMidMission(void);
extern void deleteSaveGame(char* saveGameName);
#endif // __INCLUDED_SRC_LOADSAVE_H__