warzone2100/src/lighting.h

61 lines
1.6 KiB
C

/*
This file is part of Warzone 2100.
Copyright (C) 1999-2004 Eidos Interactive
Copyright (C) 2005-2013 Warzone 2100 Project
Warzone 2100 is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 2 of the License, or
(at your option) any later version.
Warzone 2100 is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with Warzone 2100; if not, write to the Free Software
Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
*/
#ifndef __INCLUDED_SRC_LIGHTNING_H__
#define __INCLUDED_SRC_LIGHTNING_H__
#include "lib/ivis_opengl/pietypes.h"
#define FOG_FLAGS 7
#define FOG_BACKGROUND 1
#define FOG_DISTANCE 2
extern UDWORD fogStatus;
enum LIGHT_COLOUR
{
LIGHT_RED,
LIGHT_GREEN,
LIGHT_BLUE,
LIGHT_YELLOW,
LIGHT_WHITE
};
struct LIGHT
{
Vector3i position;
UBYTE type;
UDWORD range;
LIGHT_COLOUR colour;
};
extern void setTheSun(Vector3f newSun);
extern Vector3f getTheSun(void);
extern void processLight(LIGHT *psLight);
extern void initLighting(UDWORD x1, UDWORD y1, UDWORD x2, UDWORD y2);
extern void lightValueForTile(UDWORD tileX, UDWORD tileY);
extern void doBuildingLights( void );
extern void UpdateFogDistance(float distance);
extern void calcDroidIllumination(DROID *psDroid);
#endif // __INCLUDED_SRC_LIGHTNING_H__