101 lines
3.1 KiB
C++
101 lines
3.1 KiB
C++
/*
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This file is part of Warzone 2100.
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Copyright (C) 1999-2004 Eidos Interactive
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Copyright (C) 2005-2013 Warzone 2100 Project
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Warzone 2100 is free software; you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation; either version 2 of the License, or
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(at your option) any later version.
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Warzone 2100 is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with Warzone 2100; if not, write to the Free Software
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Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
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*/
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#ifndef __INCLUDED_SRC_KEYMAP_H__
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#define __INCLUDED_SRC_KEYMAP_H__
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#include "lib/framework/input.h"
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enum KEY_ACTION
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{
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KEYMAP_DOWN,
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KEYMAP_PRESSED,
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KEYMAP_RELEASED
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};
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enum KEY_STATUS
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{
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KEYMAP__DEBUG,
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KEYMAP_ALWAYS,
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KEYMAP_ASSIGNABLE,
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KEYMAP_ALWAYS_PROCESS,
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KEYMAP___HIDE
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};
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struct KEY_MAPPING
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{
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void (*function)(void);
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bool active;
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KEY_STATUS status;
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UDWORD lastCalled;
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KEY_CODE metaKeyCode;
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KEY_CODE altMetaKeyCode;
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KEY_CODE subKeyCode;
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KEY_ACTION action;
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char *pName;
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KEY_MAPPING * psNext;
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};
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extern KEY_MAPPING *keyAddMapping ( KEY_STATUS status, KEY_CODE metaCode, KEY_CODE subcode,
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KEY_ACTION action, void (*pKeyMapFunc)(void), const char *name );
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extern bool keyRemoveMapping ( KEY_CODE metaCode, KEY_CODE subCode );
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extern KEY_MAPPING *keyGetMappingFromFunction(void *function);
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extern bool keyRemoveMappingPt ( KEY_MAPPING *psToRemove );
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extern KEY_MAPPING *keyFindMapping ( KEY_CODE metaCode, KEY_CODE subCode );
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extern void keyClearMappings ( void );
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extern void keyProcessMappings ( bool bExclude );
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extern void keyInitMappings ( bool bForceDefaults );
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extern UDWORD getNumMappings ( void );
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extern KEY_CODE getLastSubKey ( void );
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extern KEY_CODE getLastMetaKey ( void );
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extern KEY_MAPPING *getLastMapping ( void );
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extern void keyEnableProcessing ( bool val );
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extern void keyStatusAllInactive ( void );
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extern void keyAllMappingsInactive(void);
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extern void keyAllMappingsActive ( void );
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extern void keySetMappingStatus ( KEY_MAPPING *psMapping, bool state );
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void processDebugMappings(unsigned player, bool val);
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bool getDebugMappingStatus();
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bool getWantedDebugMappingStatus(unsigned player);
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std::string getWantedDebugMappingStatuses(bool val);
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extern bool keyReAssignMappingName(char *pName, KEY_CODE newMetaCode, KEY_CODE newSubCode);
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extern bool keyReAssignMapping( KEY_CODE origMetaCode, KEY_CODE origSubCode,
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KEY_CODE newMetaCode, KEY_CODE newSubCode );
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extern KEY_MAPPING *getKeyMapFromName(char *pName);
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extern KEY_CODE getQwertyKey ( void );
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extern UDWORD getMarkerX ( KEY_CODE code );
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extern UDWORD getMarkerY ( KEY_CODE code );
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extern SDWORD getMarkerSpin ( KEY_CODE code );
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// for keymap editor.
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typedef void (*_keymapsave)(void);
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extern _keymapsave keyMapSaveTable[];
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extern KEY_MAPPING *keyMappings;
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//remove this one below
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extern void keyShowMappings ( void );
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#endif // __INCLUDED_SRC_KEYMAP_H__
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