warzone2100/src/keymap.h

101 lines
3.1 KiB
C++

/*
This file is part of Warzone 2100.
Copyright (C) 1999-2004 Eidos Interactive
Copyright (C) 2005-2013 Warzone 2100 Project
Warzone 2100 is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 2 of the License, or
(at your option) any later version.
Warzone 2100 is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with Warzone 2100; if not, write to the Free Software
Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
*/
#ifndef __INCLUDED_SRC_KEYMAP_H__
#define __INCLUDED_SRC_KEYMAP_H__
#include "lib/framework/input.h"
enum KEY_ACTION
{
KEYMAP_DOWN,
KEYMAP_PRESSED,
KEYMAP_RELEASED
};
enum KEY_STATUS
{
KEYMAP__DEBUG,
KEYMAP_ALWAYS,
KEYMAP_ASSIGNABLE,
KEYMAP_ALWAYS_PROCESS,
KEYMAP___HIDE
};
struct KEY_MAPPING
{
void (*function)(void);
bool active;
KEY_STATUS status;
UDWORD lastCalled;
KEY_CODE metaKeyCode;
KEY_CODE altMetaKeyCode;
KEY_CODE subKeyCode;
KEY_ACTION action;
char *pName;
KEY_MAPPING * psNext;
};
extern KEY_MAPPING *keyAddMapping ( KEY_STATUS status, KEY_CODE metaCode, KEY_CODE subcode,
KEY_ACTION action, void (*pKeyMapFunc)(void), const char *name );
extern bool keyRemoveMapping ( KEY_CODE metaCode, KEY_CODE subCode );
extern KEY_MAPPING *keyGetMappingFromFunction(void *function);
extern bool keyRemoveMappingPt ( KEY_MAPPING *psToRemove );
extern KEY_MAPPING *keyFindMapping ( KEY_CODE metaCode, KEY_CODE subCode );
extern void keyClearMappings ( void );
extern void keyProcessMappings ( bool bExclude );
extern void keyInitMappings ( bool bForceDefaults );
extern UDWORD getNumMappings ( void );
extern KEY_CODE getLastSubKey ( void );
extern KEY_CODE getLastMetaKey ( void );
extern KEY_MAPPING *getLastMapping ( void );
extern void keyEnableProcessing ( bool val );
extern void keyStatusAllInactive ( void );
extern void keyAllMappingsInactive(void);
extern void keyAllMappingsActive ( void );
extern void keySetMappingStatus ( KEY_MAPPING *psMapping, bool state );
void processDebugMappings(unsigned player, bool val);
bool getDebugMappingStatus();
bool getWantedDebugMappingStatus(unsigned player);
std::string getWantedDebugMappingStatuses(bool val);
extern bool keyReAssignMappingName(char *pName, KEY_CODE newMetaCode, KEY_CODE newSubCode);
extern bool keyReAssignMapping( KEY_CODE origMetaCode, KEY_CODE origSubCode,
KEY_CODE newMetaCode, KEY_CODE newSubCode );
extern KEY_MAPPING *getKeyMapFromName(char *pName);
extern KEY_CODE getQwertyKey ( void );
extern UDWORD getMarkerX ( KEY_CODE code );
extern UDWORD getMarkerY ( KEY_CODE code );
extern SDWORD getMarkerSpin ( KEY_CODE code );
// for keymap editor.
typedef void (*_keymapsave)(void);
extern _keymapsave keyMapSaveTable[];
extern KEY_MAPPING *keyMappings;
//remove this one below
extern void keyShowMappings ( void );
#endif // __INCLUDED_SRC_KEYMAP_H__