70 lines
2.2 KiB
C
70 lines
2.2 KiB
C
/*
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This file is part of Warzone 2100.
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Copyright (C) 1999-2004 Eidos Interactive
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Copyright (C) 2005-2013 Warzone 2100 Project
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Warzone 2100 is free software; you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation; either version 2 of the License, or
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(at your option) any later version.
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Warzone 2100 is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with Warzone 2100; if not, write to the Free Software
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Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
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*/
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/** @file
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* Interface to the initialisation routines.
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*/
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#ifndef __INCLUDED_SRC_INIT_H__
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#define __INCLUDED_SRC_INIT_H__
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#include "lib/ivis_opengl/ivisdef.h"
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// the size of the file loading buffer
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// FIXME Totally inappropriate place for this.
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#define FILE_LOAD_BUFFER_SIZE (1024*1024*4)
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extern char fileLoadBuffer[];
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extern bool systemInitialise(void);
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extern void systemShutdown(void);
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extern bool frontendInitialise(const char *ResourceFile);
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extern bool frontendShutdown(void);
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extern bool stageOneInitialise(void);
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extern bool stageOneShutDown(void);
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extern bool stageTwoInitialise(void);
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extern bool stageTwoShutDown(void);
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extern bool stageThreeInitialise(void);
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extern bool stageThreeShutDown(void);
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// Reset the game between campaigns
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extern bool campaignReset(void);
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// Reset the game when loading a save game
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extern bool saveGameReset(void);
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struct wzSearchPath
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{
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char path[PATH_MAX];
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unsigned int priority;
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wzSearchPath * higherPriority, * lowerPriority;
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};
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enum searchPathMode { mod_clean, mod_campaign, mod_multiplay, mod_override };
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void registerSearchPath( const char path[], unsigned int priority );
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bool rebuildSearchPath(searchPathMode mode, bool force, const char *current_map = NULL);
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bool buildMapList(void);
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bool CheckForMod(char *theMap);
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bool loadLevFile(const char* filename, searchPathMode datadir, bool ignoreWrf, char const *realFileName);
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extern IMAGEFILE *FrontImages;
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#endif // __INCLUDED_SRC_INIT_H__
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