warzone2100/src/init.h

70 lines
2.2 KiB
C

/*
This file is part of Warzone 2100.
Copyright (C) 1999-2004 Eidos Interactive
Copyright (C) 2005-2013 Warzone 2100 Project
Warzone 2100 is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 2 of the License, or
(at your option) any later version.
Warzone 2100 is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with Warzone 2100; if not, write to the Free Software
Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
*/
/** @file
* Interface to the initialisation routines.
*/
#ifndef __INCLUDED_SRC_INIT_H__
#define __INCLUDED_SRC_INIT_H__
#include "lib/ivis_opengl/ivisdef.h"
// the size of the file loading buffer
// FIXME Totally inappropriate place for this.
#define FILE_LOAD_BUFFER_SIZE (1024*1024*4)
extern char fileLoadBuffer[];
extern bool systemInitialise(void);
extern void systemShutdown(void);
extern bool frontendInitialise(const char *ResourceFile);
extern bool frontendShutdown(void);
extern bool stageOneInitialise(void);
extern bool stageOneShutDown(void);
extern bool stageTwoInitialise(void);
extern bool stageTwoShutDown(void);
extern bool stageThreeInitialise(void);
extern bool stageThreeShutDown(void);
// Reset the game between campaigns
extern bool campaignReset(void);
// Reset the game when loading a save game
extern bool saveGameReset(void);
struct wzSearchPath
{
char path[PATH_MAX];
unsigned int priority;
wzSearchPath * higherPriority, * lowerPriority;
};
enum searchPathMode { mod_clean, mod_campaign, mod_multiplay, mod_override };
void registerSearchPath( const char path[], unsigned int priority );
bool rebuildSearchPath(searchPathMode mode, bool force, const char *current_map = NULL);
bool buildMapList(void);
bool CheckForMod(char *theMap);
bool loadLevFile(const char* filename, searchPathMode datadir, bool ignoreWrf, char const *realFileName);
extern IMAGEFILE *FrontImages;
#endif // __INCLUDED_SRC_INIT_H__