77 lines
3.0 KiB
C
77 lines
3.0 KiB
C
/*
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This file is part of Warzone 2100.
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Copyright (C) 1999-2004 Eidos Interactive
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Copyright (C) 2005-2013 Warzone 2100 Project
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Warzone 2100 is free software; you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation; either version 2 of the License, or
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(at your option) any later version.
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Warzone 2100 is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with Warzone 2100; if not, write to the Free Software
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Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
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*/
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/** @file
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* Definitions for the feature structures.
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*/
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#ifndef __INCLUDED_SRC_FEATURE_H__
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#define __INCLUDED_SRC_FEATURE_H__
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#include "objectdef.h"
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/* The statistics for the features */
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extern FEATURE_STATS *asFeatureStats;
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extern UDWORD numFeatureStats;
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//Value is stored for easy access to this feature in destroyDroid()/destroyStruct()
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extern FEATURE_STATS* oilResFeature;
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/* Load the feature stats */
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bool loadFeatureStats(const char *pFileName);
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/* Release the feature stats memory */
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extern void featureStatsShutDown(void);
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/* Create a feature on the map */
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extern FEATURE * buildFeature(FEATURE_STATS *psStats, UDWORD x, UDWORD y,bool FromSave);
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/* Update routine for features */
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extern void featureUpdate(FEATURE *psFeat);
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// free up a feature with no visual effects
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extern bool removeFeature(FEATURE *psDel);
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/* Remove a Feature and free it's memory */
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bool destroyFeature(FEATURE *psDel, unsigned impactTime);
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/* get a feature stat id from its name */
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extern SDWORD getFeatureStatFromName(const char *pName);
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int32_t featureDamage(FEATURE *psFeature, unsigned damage, WEAPON_CLASS weaponClass, WEAPON_SUBCLASS weaponSubClass, unsigned impactTime, bool isDamagePerSecond, int minDamage);
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extern void featureInitVars(void);
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Vector2i getFeatureStatsSize(FEATURE_STATS const *pStructureType);
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StructureBounds getStructureBounds(FEATURE const *object);
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StructureBounds getStructureBounds(FEATURE_STATS const *stats, Vector2i pos);
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#define syncDebugFeature(psFeature, ch) _syncDebugFeature(__FUNCTION__, psFeature, ch)
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void _syncDebugFeature(const char *function, FEATURE const *psFeature, char ch);
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// True iff object is a feature.
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static inline bool isFeature(SIMPLE_OBJECT const *psObject) { return psObject != NULL && psObject->type == OBJ_FEATURE; }
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// Returns FEATURE * if feature or NULL if not.
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static inline FEATURE *castFeature(SIMPLE_OBJECT *psObject) { return isFeature(psObject)? (FEATURE *)psObject : (FEATURE *)NULL; }
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// Returns FEATURE const * if feature or NULL if not.
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static inline FEATURE const *castFeature(SIMPLE_OBJECT const *psObject) { return isFeature(psObject)? (FEATURE const *)psObject : (FEATURE const *)NULL; }
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#endif // __INCLUDED_SRC_FEATURE_H__
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