80 lines
2.3 KiB
C
80 lines
2.3 KiB
C
/*
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This file is part of Warzone 2100.
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Copyright (C) 1999-2004 Eidos Interactive
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Copyright (C) 2005-2013 Warzone 2100 Project
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Warzone 2100 is free software; you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation; either version 2 of the License, or
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(at your option) any later version.
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Warzone 2100 is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with Warzone 2100; if not, write to the Free Software
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Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
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*/
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#ifndef __INCLUDED_SRC_EDIT3D_H__
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#define __INCLUDED_SRC_EDIT3D_H__
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#include "map.h"
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#define TILE_RAISE 1
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#define TILE_LOWER -1
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#define MAX_TILE_HEIGHT 255
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#define MIN_TILE_HEIGHT 0
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typedef void (*BUILDCALLBACK)(UDWORD xPos, UDWORD yPos,void *UserData);
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extern void Edit3DInitVars(void);
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extern bool found3DBuilding ( UDWORD *x, UDWORD *y );
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extern bool found3DBuildLocTwo ( UDWORD *px1, UDWORD *py1, UDWORD *px2, UDWORD *py2);
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extern void init3DBuilding(BASE_STATS *psStats,BUILDCALLBACK CallBack,void *UserData);
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extern void kill3DBuilding ( void );
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extern bool process3DBuilding(void);
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extern void adjustTileHeight ( MAPTILE *psTile, SDWORD adjust );
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extern void raiseTile(int tile3dX, int tile3dY);
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extern void lowerTile(int tile3dX, int tile3dY);
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bool inHighlight ( UDWORD realX, UDWORD realY );
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struct HIGHLIGHT
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{
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UWORD xTL,yTL; // Top left of box to highlight
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UWORD xBR,yBR; // Bottom right of box to highlight
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};
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extern HIGHLIGHT buildSite;
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#define BUILD3D_NONE 99
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#define BUILD3D_POS 100
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#define BUILD3D_FINISHED 101
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#define BUILD3D_VALID 102
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struct BUILDDETAILS
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{
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BUILDCALLBACK CallBack;
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void *UserData; //this holds the OBJECT_POSITION pointer for a Deliv Point
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UDWORD x,y;
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UDWORD width,height;
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BASE_STATS *psStats;
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};
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extern BUILDDETAILS sBuildDetails;
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extern UDWORD buildState;
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extern UDWORD temp;
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extern int brushSize;
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extern bool quickQueueMode;
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/*returns true if the build state is not equal to BUILD3D_NONE*/
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extern bool tryingToGetLocation(void);
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#endif // __INCLUDED_SRC_EDIT3D_H__
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