129 lines
4.1 KiB
C
129 lines
4.1 KiB
C
/*
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This file is part of Warzone 2100.
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Copyright (C) 1999-2004 Eidos Interactive
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Copyright (C) 2005-2013 Warzone 2100 Project
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Warzone 2100 is free software; you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation; either version 2 of the License, or
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(at your option) any later version.
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Warzone 2100 is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with Warzone 2100; if not, write to the Free Software
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Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
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*/
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#ifndef __INCLUDED_SRC_DISPLAY3D_H__
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#define __INCLUDED_SRC_DISPLAY3D_H__
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#include "display.h"
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#include "display3ddef.h" // This should be the only place including this file
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#include "lib/ivis_opengl/pietypes.h"
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#include "lib/ivis_opengl/piedef.h"
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#include "objectdef.h"
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#include "message.h"
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/*!
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* Special tile types
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*/
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enum TILE_ID
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{
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RIVERBED_TILE = 5, //! Underwater ground
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WATER_TILE = 17, //! Water surface
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RUBBLE_TILE = 54, //! You can drive over these
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BLOCKING_RUBBLE_TILE = 67 //! You cannot drive over these
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};
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enum ENERGY_BAR
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{
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BAR_SELECTED,
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BAR_DROIDS,
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BAR_DROIDS_AND_STRUCTURES,
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BAR_LAST
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};
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extern bool showFPS;
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extern bool showSAMPLES;
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extern bool showORDERS;
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extern bool showLevelName;
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extern float getViewDistance(void);
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extern void setViewDistance(float dist);
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extern bool radarOnScreen;
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extern bool radarPermitted;
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extern bool rangeOnScreen; // Added to get sensor/gun range on screen. -Q 5-10-05
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extern void setViewPos( UDWORD x, UDWORD y, bool Pan);
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Vector2i getPlayerPos();
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extern void setPlayerPos(SDWORD x, SDWORD y);
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extern void disp3d_setView(iView *newView);
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extern void disp3d_resetView(void);
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extern void disp3d_getView(iView *newView);
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extern void draw3DScene (void);
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extern void renderStructure ( STRUCTURE *psStructure);
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extern void renderFeature ( FEATURE *psFeature );
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extern void renderProximityMsg ( PROXIMITY_DISPLAY *psProxDisp);
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extern void renderProjectile ( PROJECTILE *psCurr);
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extern void renderAnimComponent ( const COMPONENT_OBJECT *psObj );
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extern void renderDeliveryPoint ( FLAG_POSITION *psPosition, bool blueprint );
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extern void debugToggleSensorDisplay ( void );
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extern void calcScreenCoords(DROID *psDroid);
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extern ENERGY_BAR toggleEnergyBars( void );
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extern bool doWeDrawProximitys( void );
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extern void setProximityDraw(bool val);
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extern void renderShadow( DROID *psDroid, iIMDShape *psShadowIMD );
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extern bool clipXY ( SDWORD x, SDWORD y);
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extern bool init3DView(void);
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extern iView player;
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extern bool selectAttempt;
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extern SDWORD scrollSpeed;
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extern void assignSensorTarget( BASE_OBJECT *psObj );
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extern void assignDestTarget( void );
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extern UDWORD getWaterTileNum( void);
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extern void setUnderwaterTile(UDWORD num);
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extern UDWORD getRubbleTileNum( void );
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extern void setRubbleTile(UDWORD num);
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STRUCTURE *getTileBlueprintStructure(int mapX, int mapY); ///< Gets the blueprint at those coordinates, if any. Previous return value becomes invalid.
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STRUCTURE_STATS const *getTileBlueprintStats(int mapX, int mapY); ///< Gets the structure stats of the blueprint at those coordinates, if any.
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bool anyBlueprintTooClose(STRUCTURE_STATS const *stats, Vector2i pos, uint16_t dir); ///< Checks if any blueprint is too close to the given structure.
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void clearBlueprints();
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extern SDWORD mouseTileX, mouseTileY;
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extern Vector2i mousePos;
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extern bool bRender3DOnly;
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extern bool showGateways;
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extern bool showPath;
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extern const Vector2i visibleTiles;
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/*returns the graphic ID for a droid rank*/
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extern UDWORD getDroidRankGraphic(DROID *psDroid);
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/* Visualize radius at position */
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extern void showRangeAtPos(SDWORD centerX, SDWORD centerY, SDWORD radius);
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void setSkyBox(const char *page, float mywind, float myscale);
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#define BASE_MUZZLE_FLASH_DURATION (GAME_TICKS_PER_SEC/10)
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#define EFFECT_MUZZLE_ADDITIVE 128
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extern UWORD barMode;
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extern bool CauseCrash;
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extern bool tuiTargetOrigin;
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#endif // __INCLUDED_SRC_DISPLAY3D_H__
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