warzone2100/src/data.h

72 lines
1.7 KiB
C

/*
This file is part of Warzone 2100.
Copyright (C) 1999-2004 Eidos Interactive
Copyright (C) 2005-2013 Warzone 2100 Project
Warzone 2100 is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 2 of the License, or
(at your option) any later version.
Warzone 2100 is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with Warzone 2100; if not, write to the Free Software
Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
*/
/** @file
* Data loading functions, deals with loading of all resource types.
*/
#ifndef __INCLUDED_SRC_DATA_H__
#define __INCLUDED_SRC_DATA_H__
#include "lib/framework/types.h"
// used for multiplayer data integrity check.
enum {
DATA_SWEAPON,
DATA_SBODY,
DATA_SCONSTR,
DATA_SECM,
DATA_SPROP,
DATA_SSENSOR,
DATA_SREPAIR,
DATA_SBRAIN,
DATA_SPROPTY,
DATA_STERRT,
DATA_SWEAPMOD,
DATA_STEMP,
DATA_SSTRUCT,
DATA_SSTRWEAP,
DATA_STRFUNC,
DATA_SSTRMOD,
DATA_SFEAT,
DATA_SFUNC,
DATA_RESCH,
DATA_RPREREQ,
DATA_RCOMPRED,
DATA_RSTRREQ,
DATA_RCOMPRES,
DATA_RSTRRED,
DATA_RSTRRES,
DATA_RFUNC,
DATA_SCRIPT,
DATA_SCRIPTVAL,
DATA_MAXDATA // must be last
};
void resetDataHash(void);
extern uint32_t DataHash[DATA_MAXDATA];
/* Pass all the data loading functions to the framework library */
bool dataInitLoadFuncs(void);
void dataSetSaveFlag(void);
void dataClearSaveFlag(void);
#endif // __INCLUDED_SRC_DATA_H__