72 lines
1.7 KiB
C
72 lines
1.7 KiB
C
/*
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This file is part of Warzone 2100.
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Copyright (C) 1999-2004 Eidos Interactive
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Copyright (C) 2005-2013 Warzone 2100 Project
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Warzone 2100 is free software; you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation; either version 2 of the License, or
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(at your option) any later version.
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Warzone 2100 is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with Warzone 2100; if not, write to the Free Software
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Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
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*/
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/** @file
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* Data loading functions, deals with loading of all resource types.
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*/
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#ifndef __INCLUDED_SRC_DATA_H__
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#define __INCLUDED_SRC_DATA_H__
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#include "lib/framework/types.h"
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// used for multiplayer data integrity check.
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enum {
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DATA_SWEAPON,
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DATA_SBODY,
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DATA_SCONSTR,
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DATA_SECM,
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DATA_SPROP,
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DATA_SSENSOR,
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DATA_SREPAIR,
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DATA_SBRAIN,
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DATA_SPROPTY,
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DATA_STERRT,
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DATA_SWEAPMOD,
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DATA_STEMP,
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DATA_SSTRUCT,
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DATA_SSTRWEAP,
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DATA_STRFUNC,
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DATA_SSTRMOD,
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DATA_SFEAT,
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DATA_SFUNC,
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DATA_RESCH,
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DATA_RPREREQ,
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DATA_RCOMPRED,
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DATA_RSTRREQ,
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DATA_RCOMPRES,
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DATA_RSTRRED,
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DATA_RSTRRES,
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DATA_RFUNC,
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DATA_SCRIPT,
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DATA_SCRIPTVAL,
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DATA_MAXDATA // must be last
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};
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void resetDataHash(void);
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extern uint32_t DataHash[DATA_MAXDATA];
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/* Pass all the data loading functions to the framework library */
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bool dataInitLoadFuncs(void);
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void dataSetSaveFlag(void);
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void dataClearSaveFlag(void);
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#endif // __INCLUDED_SRC_DATA_H__
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