52 lines
1.7 KiB
C
52 lines
1.7 KiB
C
/*
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This file is part of Warzone 2100.
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Copyright (C) 1999-2004 Eidos Interactive
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Copyright (C) 2005-2013 Warzone 2100 Project
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Warzone 2100 is free software; you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation; either version 2 of the License, or
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(at your option) any later version.
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Warzone 2100 is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with Warzone 2100; if not, write to the Free Software
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Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
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*/
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/**
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*
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* @file
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* Definitions for command droids.
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*
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*/
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#ifndef __INCLUDED_CMDDROIDDEF_H__
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#define __INCLUDED_CMDDROIDDEF_H__
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#include "statsdef.h"
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#include "droiddef.h"
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/** This defines the maximum number of command droids allowed per player.*/
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#define MAX_CMDDROIDS 5
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/** This struct defines a command droid.
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* Notice that this struct is not a droid: it is just responsible for the command's logic.
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* This struct uses the psDroid member to point to the actual droid where it lives in.
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* @todo died and psDroid are the only members that are being used somewhere in the code. Consider removing all the others.
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*/
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struct COMMAND_DROID : public COMPONENT_STATS
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{
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UDWORD died; /**< Defines if the command has died or not.*/
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SWORD aggression;
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SWORD survival;
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SWORD nWeapStat;
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UWORD kills;
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DROID* psDroid; /**< The droid where the command droid is living in.*/
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};
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#endif // __INCLUDED_CMDDROIDDEF_H__
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