warzone2100/src/cmddroiddef.h

52 lines
1.7 KiB
C

/*
This file is part of Warzone 2100.
Copyright (C) 1999-2004 Eidos Interactive
Copyright (C) 2005-2013 Warzone 2100 Project
Warzone 2100 is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 2 of the License, or
(at your option) any later version.
Warzone 2100 is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with Warzone 2100; if not, write to the Free Software
Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
*/
/**
*
* @file
* Definitions for command droids.
*
*/
#ifndef __INCLUDED_CMDDROIDDEF_H__
#define __INCLUDED_CMDDROIDDEF_H__
#include "statsdef.h"
#include "droiddef.h"
/** This defines the maximum number of command droids allowed per player.*/
#define MAX_CMDDROIDS 5
/** This struct defines a command droid.
* Notice that this struct is not a droid: it is just responsible for the command's logic.
* This struct uses the psDroid member to point to the actual droid where it lives in.
* @todo died and psDroid are the only members that are being used somewhere in the code. Consider removing all the others.
*/
struct COMMAND_DROID : public COMPONENT_STATS
{
UDWORD died; /**< Defines if the command has died or not.*/
SWORD aggression;
SWORD survival;
SWORD nWeapStat;
UWORD kills;
DROID* psDroid; /**< The droid where the command droid is living in.*/
};
#endif // __INCLUDED_CMDDROIDDEF_H__