222 lines
5.8 KiB
C++
222 lines
5.8 KiB
C++
/*
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This file is part of Warzone 2100.
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Copyright (C) 1999-2004 Eidos Interactive
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Copyright (C) 2005-2013 Warzone 2100 Project
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Warzone 2100 is free software; you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation; either version 2 of the License, or
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(at your option) any later version.
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Warzone 2100 is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with Warzone 2100; if not, write to the Free Software
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Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
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*/
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/**
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*
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* @file
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* Code for command droids
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*
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*/
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#include <string.h>
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#include "lib/framework/frame.h"
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#include "objects.h"
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#include "cmddroiddef.h"
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#include "cmddroid.h"
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#include "lib/netplay/netplay.h"
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#include "lib/gamelib/gtime.h"
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#include "group.h"
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#include "order.h"
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#include "multiplay.h"
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#include "lib/sound/audio.h"
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#include "lib/sound/audio_id.h"
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#include "console.h"
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/**This represents the current selected player, which is the client's player.*/
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extern UDWORD selectedPlayer;
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/** This global instance is responsible for dealing with the each player's target designator.*/
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DROID *apsCmdDesignator[MAX_PLAYERS];
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/** This global instance says whether experience should be boosted due to a multi game.*/
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static bool bMultiExpBoost = false;
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/** This function allocs the global instance apsCmdDesignator.*/
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bool cmdDroidInit(void)
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{
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memset(apsCmdDesignator, 0, sizeof(DROID *)*MAX_PLAYERS);
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return true;
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}
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// ShutDown the command droids
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void cmdDroidShutDown(void)
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{
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}
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/** This function runs on all players to check if the player's current target designator as died.
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* If it does, sets the target designator to NULL.
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*/
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void cmdDroidUpdate(void)
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{
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for (int i = 0; i < MAX_PLAYERS; i++)
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{
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if (apsCmdDesignator[i] && apsCmdDesignator[i]->died)
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{
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apsCmdDesignator[i] = NULL;
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}
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}
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}
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/** This function adds the droid to the command group commanded by psCommander.
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* It creates a group if it doesn't exist.
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* If the group is not full, it adds the droid to it and sets all the droid's states and orders to the group's.
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*/
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void cmdDroidAddDroid(DROID *psCommander, DROID *psDroid)
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{
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DROID_GROUP *psGroup;
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if (psCommander->psGroup == NULL)
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{
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psGroup = grpCreate();
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psGroup->add(psCommander);
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psDroid->group = UBYTE_MAX;
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}
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if (psCommander->psGroup->getNumMembers() < cmdDroidMaxGroup(psCommander))
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{
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psCommander->psGroup->add(psDroid);
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psDroid->group = UBYTE_MAX;
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// set the secondary states for the unit
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secondarySetState(psDroid, DSO_REPAIR_LEVEL, (SECONDARY_STATE)(psCommander->secondaryOrder & DSS_REPLEV_MASK), ModeImmediate);
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secondarySetState(psDroid, DSO_ATTACK_LEVEL, (SECONDARY_STATE)(psCommander->secondaryOrder & DSS_ALEV_MASK), ModeImmediate);
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orderDroidObj(psDroid, DORDER_GUARD, (BASE_OBJECT *)psCommander, ModeImmediate);
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}
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else
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{
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audio_PlayTrack( ID_SOUND_BUILD_FAIL );
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addConsoleMessage(_("Commander needs a higher level to command more units"), DEFAULT_JUSTIFY, SYSTEM_MESSAGE);
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}
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}
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DROID *cmdDroidGetDesignator(UDWORD player)
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{
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return apsCmdDesignator[player];
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}
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void cmdDroidSetDesignator(DROID *psDroid)
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{
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if (psDroid->droidType != DROID_COMMAND)
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{
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return;
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}
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apsCmdDesignator[psDroid->player] = psDroid;
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}
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void cmdDroidClearDesignator(UDWORD player)
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{
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apsCmdDesignator[player] = NULL;
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}
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/** This function returns the index of the command droid.
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* It does this by searching throughout all the player's droids.
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* @todo try to find something more efficient, has this function is of O(TotalNumberOfDroidsOfPlayer).
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*/
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SDWORD cmdDroidGetIndex(DROID *psCommander)
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{
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SDWORD index = 1;
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DROID *psCurr;
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if (psCommander->droidType != DROID_COMMAND)
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{
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return 0;
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}
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for(psCurr=apsDroidLists[psCommander->player]; psCurr; psCurr=psCurr->psNext)
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{
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if (psCurr->droidType == DROID_COMMAND &&
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psCurr->id < psCommander->id)
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{
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index += 1;
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}
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}
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return index;
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}
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void cmdDroidMultiExpBoost(bool bDoit)
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{
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bMultiExpBoost = bDoit;
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}
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bool cmdGetDroidMultiExpBoost()
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{
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return bMultiExpBoost;
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}
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/** This function returns the maximum group size of the command droid.*/
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unsigned int cmdDroidMaxGroup(const DROID* psCommander)
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{
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return getDroidLevel(psCommander) * getBrainStats(const_cast<DROID*>(psCommander))->maxDroidsMult
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+ getBrainStats(const_cast<DROID*>(psCommander))->maxDroids;
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}
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/** This function adds experience to the command droid of the psKiller's command group.*/
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void cmdDroidUpdateKills(DROID *psKiller, uint32_t experienceInc)
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{
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ASSERT_OR_RETURN( , psKiller != NULL, "invalid Unit pointer" );
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if (hasCommander(psKiller))
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{
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DROID *psCommander = psKiller->psGroup->psCommander;
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psCommander->experience += MIN(experienceInc, UINT32_MAX - psCommander->experience);
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}
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}
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/** This function returns true if the droid is assigned to a commander group and it is not the commander.*/
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bool hasCommander(const DROID* psDroid)
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{
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ASSERT_OR_RETURN(false, psDroid != NULL, "invalid droid pointer");
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if (psDroid->droidType != DROID_COMMAND &&
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psDroid->psGroup != NULL &&
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psDroid->psGroup->type == GT_COMMAND)
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{
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return true;
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}
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return false;
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}
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/** This function returns the level of a droids commander. If the droid doesn't have commander, it returns 0.*/
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unsigned int cmdGetCommanderLevel(const DROID* psDroid)
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{
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const DROID* psCommander;
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ASSERT(psDroid != NULL, "invalid droid pointer");
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// If this droid is not the member of a Commander's group
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// Return an experience level of 0
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if (!hasCommander(psDroid))
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{
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return 0;
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}
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// Retrieve this group's commander
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psCommander = psDroid->psGroup->psCommander;
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// Return the experience level of this commander
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return getDroidLevel(psCommander);
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}
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