warzone2100/src/cmddroid.cpp

222 lines
5.8 KiB
C++

/*
This file is part of Warzone 2100.
Copyright (C) 1999-2004 Eidos Interactive
Copyright (C) 2005-2013 Warzone 2100 Project
Warzone 2100 is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 2 of the License, or
(at your option) any later version.
Warzone 2100 is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with Warzone 2100; if not, write to the Free Software
Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
*/
/**
*
* @file
* Code for command droids
*
*/
#include <string.h>
#include "lib/framework/frame.h"
#include "objects.h"
#include "cmddroiddef.h"
#include "cmddroid.h"
#include "lib/netplay/netplay.h"
#include "lib/gamelib/gtime.h"
#include "group.h"
#include "order.h"
#include "multiplay.h"
#include "lib/sound/audio.h"
#include "lib/sound/audio_id.h"
#include "console.h"
/**This represents the current selected player, which is the client's player.*/
extern UDWORD selectedPlayer;
/** This global instance is responsible for dealing with the each player's target designator.*/
DROID *apsCmdDesignator[MAX_PLAYERS];
/** This global instance says whether experience should be boosted due to a multi game.*/
static bool bMultiExpBoost = false;
/** This function allocs the global instance apsCmdDesignator.*/
bool cmdDroidInit(void)
{
memset(apsCmdDesignator, 0, sizeof(DROID *)*MAX_PLAYERS);
return true;
}
// ShutDown the command droids
void cmdDroidShutDown(void)
{
}
/** This function runs on all players to check if the player's current target designator as died.
* If it does, sets the target designator to NULL.
*/
void cmdDroidUpdate(void)
{
for (int i = 0; i < MAX_PLAYERS; i++)
{
if (apsCmdDesignator[i] && apsCmdDesignator[i]->died)
{
apsCmdDesignator[i] = NULL;
}
}
}
/** This function adds the droid to the command group commanded by psCommander.
* It creates a group if it doesn't exist.
* If the group is not full, it adds the droid to it and sets all the droid's states and orders to the group's.
*/
void cmdDroidAddDroid(DROID *psCommander, DROID *psDroid)
{
DROID_GROUP *psGroup;
if (psCommander->psGroup == NULL)
{
psGroup = grpCreate();
psGroup->add(psCommander);
psDroid->group = UBYTE_MAX;
}
if (psCommander->psGroup->getNumMembers() < cmdDroidMaxGroup(psCommander))
{
psCommander->psGroup->add(psDroid);
psDroid->group = UBYTE_MAX;
// set the secondary states for the unit
secondarySetState(psDroid, DSO_REPAIR_LEVEL, (SECONDARY_STATE)(psCommander->secondaryOrder & DSS_REPLEV_MASK), ModeImmediate);
secondarySetState(psDroid, DSO_ATTACK_LEVEL, (SECONDARY_STATE)(psCommander->secondaryOrder & DSS_ALEV_MASK), ModeImmediate);
orderDroidObj(psDroid, DORDER_GUARD, (BASE_OBJECT *)psCommander, ModeImmediate);
}
else
{
audio_PlayTrack( ID_SOUND_BUILD_FAIL );
addConsoleMessage(_("Commander needs a higher level to command more units"), DEFAULT_JUSTIFY, SYSTEM_MESSAGE);
}
}
DROID *cmdDroidGetDesignator(UDWORD player)
{
return apsCmdDesignator[player];
}
void cmdDroidSetDesignator(DROID *psDroid)
{
if (psDroid->droidType != DROID_COMMAND)
{
return;
}
apsCmdDesignator[psDroid->player] = psDroid;
}
void cmdDroidClearDesignator(UDWORD player)
{
apsCmdDesignator[player] = NULL;
}
/** This function returns the index of the command droid.
* It does this by searching throughout all the player's droids.
* @todo try to find something more efficient, has this function is of O(TotalNumberOfDroidsOfPlayer).
*/
SDWORD cmdDroidGetIndex(DROID *psCommander)
{
SDWORD index = 1;
DROID *psCurr;
if (psCommander->droidType != DROID_COMMAND)
{
return 0;
}
for(psCurr=apsDroidLists[psCommander->player]; psCurr; psCurr=psCurr->psNext)
{
if (psCurr->droidType == DROID_COMMAND &&
psCurr->id < psCommander->id)
{
index += 1;
}
}
return index;
}
void cmdDroidMultiExpBoost(bool bDoit)
{
bMultiExpBoost = bDoit;
}
bool cmdGetDroidMultiExpBoost()
{
return bMultiExpBoost;
}
/** This function returns the maximum group size of the command droid.*/
unsigned int cmdDroidMaxGroup(const DROID* psCommander)
{
return getDroidLevel(psCommander) * getBrainStats(const_cast<DROID*>(psCommander))->maxDroidsMult
+ getBrainStats(const_cast<DROID*>(psCommander))->maxDroids;
}
/** This function adds experience to the command droid of the psKiller's command group.*/
void cmdDroidUpdateKills(DROID *psKiller, uint32_t experienceInc)
{
ASSERT_OR_RETURN( , psKiller != NULL, "invalid Unit pointer" );
if (hasCommander(psKiller))
{
DROID *psCommander = psKiller->psGroup->psCommander;
psCommander->experience += MIN(experienceInc, UINT32_MAX - psCommander->experience);
}
}
/** This function returns true if the droid is assigned to a commander group and it is not the commander.*/
bool hasCommander(const DROID* psDroid)
{
ASSERT_OR_RETURN(false, psDroid != NULL, "invalid droid pointer");
if (psDroid->droidType != DROID_COMMAND &&
psDroid->psGroup != NULL &&
psDroid->psGroup->type == GT_COMMAND)
{
return true;
}
return false;
}
/** This function returns the level of a droids commander. If the droid doesn't have commander, it returns 0.*/
unsigned int cmdGetCommanderLevel(const DROID* psDroid)
{
const DROID* psCommander;
ASSERT(psDroid != NULL, "invalid droid pointer");
// If this droid is not the member of a Commander's group
// Return an experience level of 0
if (!hasCommander(psDroid))
{
return 0;
}
// Retrieve this group's commander
psCommander = psDroid->psGroup->psCommander;
// Return the experience level of this commander
return getDroidLevel(psCommander);
}