47 lines
1.3 KiB
C
47 lines
1.3 KiB
C
/*
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This file is part of Warzone 2100.
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Copyright (C) 1999-2004 Eidos Interactive
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Copyright (C) 2005-2013 Warzone 2100 Project
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Warzone 2100 is free software; you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation; either version 2 of the License, or
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(at your option) any later version.
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Warzone 2100 is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with Warzone 2100; if not, write to the Free Software
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Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
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*/
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#ifndef __INCLUDED_SRC_BUCKET3D_H__
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#define __INCLUDED_SRC_BUCKET3D_H__
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enum RENDER_TYPE
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{
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RENDER_DROID,
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RENDER_STRUCTURE,
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RENDER_FEATURE,
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RENDER_PROXMSG,
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RENDER_PROJECTILE,
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RENDER_SHADOW,
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RENDER_ANIMATION,
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RENDER_EFFECT,
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RENDER_DELIVPOINT,
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RENDER_PARTICLE
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};
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//function prototypes
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/* add an object to the current render list */
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void bucketAddTypeToList(RENDER_TYPE objectType, void *object);
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/* render Objects in list */
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void bucketRenderCurrentList(void);
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#endif // __INCLUDED_SRC_BUCKET3D_H__
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