60 lines
2.3 KiB
C
60 lines
2.3 KiB
C
/*
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This file is part of Warzone 2100.
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Copyright (C) 1999-2004 Eidos Interactive
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Copyright (C) 2005-2013 Warzone 2100 Project
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Warzone 2100 is free software; you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation; either version 2 of the License, or
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(at your option) any later version.
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Warzone 2100 is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with Warzone 2100; if not, write to the Free Software
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Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
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*/
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/** \file
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* Functions for the base object type.
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*/
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#ifndef __INCLUDED_BASEOBJECT_H__
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#define __INCLUDED_BASEOBJECT_H__
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#include "basedef.h"
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struct StructureBounds
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{
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StructureBounds() {}
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StructureBounds(Vector2i const &map, Vector2i const &size) : map(map), size(size) {}
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bool valid() { return size.x >= 0; }
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Vector2i map; ///< Map coordinates of upper left corner of structure.
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Vector2i size; ///< Size (in map coordinates) of the structure.
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};
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static const unsigned int max_check_object_recursion = 4;
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/// Get interpolated direction at time t.
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Rotation interpolateRot(Rotation v1, Rotation v2, uint32_t t1, uint32_t t2, uint32_t t);
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/// Get interpolated object spacetime at time t.
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Spacetime interpolateObjectSpacetime(const SIMPLE_OBJECT *obj, uint32_t t);
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void checkObject(const SIMPLE_OBJECT *psObject, const char *const location_description, const char *function, const int recurse);
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/* assert if object is bad */
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#define CHECK_OBJECT(object) checkObject((object), AT_MACRO, __FUNCTION__, max_check_object_recursion)
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#define syncDebugObject(psObject, ch) _syncDebugObject(__FUNCTION__, psObject, ch)
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void _syncDebugObject(const char *function, SIMPLE_OBJECT const *psObject, char ch);
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Vector2i getStatsSize(BASE_STATS const *pType, uint16_t direction);
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StructureBounds getStructureBounds(BASE_OBJECT const *object);
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StructureBounds getStructureBounds(BASE_STATS const *stats, Vector2i pos, uint16_t direction);
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#endif // __INCLUDED_BASEOBJECT_H__
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