warzone2100/src/Warzone2100.vcxproj

717 lines
40 KiB
XML

<?xml version="1.0" encoding="utf-8"?>
<Project DefaultTargets="Build" ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<ItemGroup Label="ProjectConfigurations">
<ProjectConfiguration Include="Debug_QT_STLport_x32|Win32">
<Configuration>Debug_QT_STLport_x32</Configuration>
<Platform>Win32</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Debug_SDL_STLport_x32|Win32">
<Configuration>Debug_SDL_STLport_x32</Configuration>
<Platform>Win32</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Debug|Win32">
<Configuration>Debug</Configuration>
<Platform>Win32</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Release_QT_STLport_x32|Win32">
<Configuration>Release_QT_STLport_x32</Configuration>
<Platform>Win32</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Release_SDL_STLport_x32|Win32">
<Configuration>Release_SDL_STLport_x32</Configuration>
<Platform>Win32</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Release|Win32">
<Configuration>Release</Configuration>
<Platform>Win32</Platform>
</ProjectConfiguration>
</ItemGroup>
<PropertyGroup Label="Globals">
<ProjectGuid>{BDDCCB7B-F4F7-4768-A1C3-AE20E9F5FDFC}</ProjectGuid>
<RootNamespace>Warzone2100</RootNamespace>
<Keyword>Win32Proj</Keyword>
</PropertyGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration">
<ConfigurationType>Application</ConfigurationType>
<CharacterSet>Unicode</CharacterSet>
<WholeProgramOptimization>true</WholeProgramOptimization>
<BisonParserAfterTargets>CustomBuild</BisonParserAfterTargets>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release_SDL_STLport_x32|Win32'" Label="Configuration">
<ConfigurationType>Application</ConfigurationType>
<CharacterSet>Unicode</CharacterSet>
<WholeProgramOptimization>true</WholeProgramOptimization>
<BisonParserAfterTargets>CustomBuild</BisonParserAfterTargets>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release_QT_STLport_x32|Win32'" Label="Configuration">
<ConfigurationType>Application</ConfigurationType>
<CharacterSet>Unicode</CharacterSet>
<WholeProgramOptimization>true</WholeProgramOptimization>
<BisonParserAfterTargets>CustomBuild</BisonParserAfterTargets>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration">
<ConfigurationType>Application</ConfigurationType>
<CharacterSet>Unicode</CharacterSet>
<BisonParserAfterTargets>CustomBuild</BisonParserAfterTargets>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug_SDL_STLport_x32|Win32'" Label="Configuration">
<ConfigurationType>Application</ConfigurationType>
<CharacterSet>Unicode</CharacterSet>
<BisonParserAfterTargets>CustomBuild</BisonParserAfterTargets>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug_QT_STLport_x32|Win32'" Label="Configuration">
<ConfigurationType>Application</ConfigurationType>
<CharacterSet>Unicode</CharacterSet>
<BisonParserAfterTargets>CustomBuild</BisonParserAfterTargets>
</PropertyGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
<ImportGroup Label="ExtensionSettings" />
<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="PropertySheets">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
</ImportGroup>
<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Release_SDL_STLport_x32|Win32'" Label="PropertySheets">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
</ImportGroup>
<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Release_QT_STLport_x32|Win32'" Label="PropertySheets">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
</ImportGroup>
<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="PropertySheets">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
</ImportGroup>
<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Debug_SDL_STLport_x32|Win32'" Label="PropertySheets">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
</ImportGroup>
<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Debug_QT_STLport_x32|Win32'" Label="PropertySheets">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
</ImportGroup>
<PropertyGroup Label="UserMacros" />
<PropertyGroup>
<_ProjectFileVersion>10.0.30319.1</_ProjectFileVersion>
<OutDir Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">..\data</OutDir>
<OutDir Condition="'$(Configuration)|$(Platform)'=='Debug_SDL_STLport_x32|Win32'">..\data</OutDir>
<OutDir Condition="'$(Configuration)|$(Platform)'=='Debug_QT_STLport_x32|Win32'">..\data</OutDir>
<IntDir Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">$(Configuration)\</IntDir>
<IntDir Condition="'$(Configuration)|$(Platform)'=='Debug_SDL_STLport_x32|Win32'">$(Configuration)\</IntDir>
<IntDir Condition="'$(Configuration)|$(Platform)'=='Debug_QT_STLport_x32|Win32'">$(Configuration)\</IntDir>
<CustomBuildAfterTargets Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
</CustomBuildAfterTargets>
<CustomBuildAfterTargets Condition="'$(Configuration)|$(Platform)'=='Debug_SDL_STLport_x32|Win32'" />
<CustomBuildAfterTargets Condition="'$(Configuration)|$(Platform)'=='Debug_QT_STLport_x32|Win32'" />
<LinkIncremental Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">true</LinkIncremental>
<LinkIncremental Condition="'$(Configuration)|$(Platform)'=='Debug_SDL_STLport_x32|Win32'">true</LinkIncremental>
<LinkIncremental Condition="'$(Configuration)|$(Platform)'=='Debug_QT_STLport_x32|Win32'">true</LinkIncremental>
<OutDir Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">..\data</OutDir>
<OutDir Condition="'$(Configuration)|$(Platform)'=='Release_SDL_STLport_x32|Win32'">..\data</OutDir>
<OutDir Condition="'$(Configuration)|$(Platform)'=='Release_QT_STLport_x32|Win32'">..\data</OutDir>
<IntDir Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">$(Configuration)\</IntDir>
<IntDir Condition="'$(Configuration)|$(Platform)'=='Release_SDL_STLport_x32|Win32'">$(Configuration)\</IntDir>
<IntDir Condition="'$(Configuration)|$(Platform)'=='Release_QT_STLport_x32|Win32'">$(Configuration)\</IntDir>
<CustomBuildAfterTargets Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">_BisonParser</CustomBuildAfterTargets>
<CustomBuildAfterTargets Condition="'$(Configuration)|$(Platform)'=='Release_SDL_STLport_x32|Win32'">_BisonParser</CustomBuildAfterTargets>
<CustomBuildAfterTargets Condition="'$(Configuration)|$(Platform)'=='Release_QT_STLport_x32|Win32'">_BisonParser</CustomBuildAfterTargets>
<LinkIncremental Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">false</LinkIncremental>
<LinkIncremental Condition="'$(Configuration)|$(Platform)'=='Release_SDL_STLport_x32|Win32'">false</LinkIncremental>
<LinkIncremental Condition="'$(Configuration)|$(Platform)'=='Release_QT_STLport_x32|Win32'">false</LinkIncremental>
<LibraryPath Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">..\devpkg\libsx86;$(Qtdir)\lib;$(LibraryPath)</LibraryPath>
<LibraryPath Condition="'$(Configuration)|$(Platform)'=='Debug_SDL_STLport_x32|Win32'">..\devpkg\libsx86;$(Qtdir)\lib;$(LibraryPath)</LibraryPath>
<LibraryPath Condition="'$(Configuration)|$(Platform)'=='Debug_QT_STLport_x32|Win32'">..\devpkg\libsx86;$(Qtdir)\lib;$(LibraryPath)</LibraryPath>
<IncludePath Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">..\devpkg\include;$(Qtdir)\include;$(IncludePath)</IncludePath>
<IncludePath Condition="'$(Configuration)|$(Platform)'=='Debug_SDL_STLport_x32|Win32'">..\devpkg\stlport5.2.1\stlport;..\devpkg\include;$(Qtdir)\include;$(IncludePath)</IncludePath>
<IncludePath Condition="'$(Configuration)|$(Platform)'=='Debug_QT_STLport_x32|Win32'">..\devpkg\stlport5.2.1\stlport;..\devpkg\include;$(Qtdir)\include;$(IncludePath)</IncludePath>
<TargetName Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">$(ProjectName)-Dbg</TargetName>
<TargetName Condition="'$(Configuration)|$(Platform)'=='Debug_SDL_STLport_x32|Win32'">$(ProjectName)-Dbg</TargetName>
<TargetName Condition="'$(Configuration)|$(Platform)'=='Debug_QT_STLport_x32|Win32'">$(ProjectName)-Dbg</TargetName>
<BisonParserBeforeTargets Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">Midl</BisonParserBeforeTargets>
<BisonParserBeforeTargets Condition="'$(Configuration)|$(Platform)'=='Debug_SDL_STLport_x32|Win32'">Midl</BisonParserBeforeTargets>
<BisonParserBeforeTargets Condition="'$(Configuration)|$(Platform)'=='Debug_QT_STLport_x32|Win32'">Midl</BisonParserBeforeTargets>
<IncludePath Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">..\lib\ivis_opengl;..\devpkg\include;$(Qtdir)\include;$(IncludePath)</IncludePath>
<IncludePath Condition="'$(Configuration)|$(Platform)'=='Release_SDL_STLport_x32|Win32'">..\lib\ivis_opengl;..\devpkg\stlport5.2.1\stlport;..\devpkg\include;$(Qtdir)\include;$(IncludePath)</IncludePath>
<IncludePath Condition="'$(Configuration)|$(Platform)'=='Release_QT_STLport_x32|Win32'">..\lib\ivis_opengl;..\devpkg\stlport5.2.1\stlport;..\devpkg\include;$(Qtdir)\include;$(IncludePath)</IncludePath>
<LibraryPath Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">..\devpkg\libsx86;$(Qtdir)\lib;$(LibraryPath)</LibraryPath>
<LibraryPath Condition="'$(Configuration)|$(Platform)'=='Release_SDL_STLport_x32|Win32'">..\devpkg\libsx86;$(Qtdir)\lib;$(LibraryPath)</LibraryPath>
<LibraryPath Condition="'$(Configuration)|$(Platform)'=='Release_QT_STLport_x32|Win32'">..\devpkg\libsx86;$(Qtdir)\lib;$(LibraryPath)</LibraryPath>
<ExtensionsToDeleteOnClean Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">$(ExtensionsToDeleteOnClean)</ExtensionsToDeleteOnClean>
<ExtensionsToDeleteOnClean Condition="'$(Configuration)|$(Platform)'=='Debug_SDL_STLport_x32|Win32'">$(ExtensionsToDeleteOnClean)</ExtensionsToDeleteOnClean>
<ExtensionsToDeleteOnClean Condition="'$(Configuration)|$(Platform)'=='Debug_QT_STLport_x32|Win32'">$(ExtensionsToDeleteOnClean)</ExtensionsToDeleteOnClean>
<BisonParserBeforeTargets Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">Midl</BisonParserBeforeTargets>
<BisonParserBeforeTargets Condition="'$(Configuration)|$(Platform)'=='Release_SDL_STLport_x32|Win32'">Midl</BisonParserBeforeTargets>
<BisonParserBeforeTargets Condition="'$(Configuration)|$(Platform)'=='Release_QT_STLport_x32|Win32'">Midl</BisonParserBeforeTargets>
<PostBuildEventUseInBuild Condition="'$(Configuration)|$(Platform)'=='Debug_QT_STLport_x32|Win32'">false</PostBuildEventUseInBuild>
<PostBuildEventUseInBuild Condition="'$(Configuration)|$(Platform)'=='Debug_SDL_STLport_x32|Win32'">false</PostBuildEventUseInBuild>
<PostBuildEventUseInBuild Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">false</PostBuildEventUseInBuild>
<PostBuildEventUseInBuild Condition="'$(Configuration)|$(Platform)'=='Release_QT_STLport_x32|Win32'">false</PostBuildEventUseInBuild>
<PostBuildEventUseInBuild Condition="'$(Configuration)|$(Platform)'=='Release_SDL_STLport_x32|Win32'">false</PostBuildEventUseInBuild>
<PostBuildEventUseInBuild Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">false</PostBuildEventUseInBuild>
</PropertyGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
<PreBuildEvent>
<Message>Generating the autorevison.h file...</Message>
<Command>$(QTDIR)\bin\moc.exe qtscriptdebug.h -o qtscriptdebug.h.moc
$(QTDIR)\bin\moc.exe multiint.h -o multiint_moc.h
call $(ProjectDir)..\build_tools\autorevision.bat $(ProjectDir)</Command>
</PreBuildEvent>
<BisonParser>
<Defines>true</Defines>
<NoGenLineDirectives>false</NoGenLineDirectives>
<OutputFile>%(Filename).cpp</OutputFile>
<RenameExternalSymbols>%(Filename)</RenameExternalSymbols>
</BisonParser>
<FlexGenerator>
<OutputFile>%(Filename).cpp</OutputFile>
<TraceMode>false</TraceMode>
<ScannerPrefix>%(Filename)</ScannerPrefix>
</FlexGenerator>
<ClCompile>
<Optimization>Disabled</Optimization>
<AdditionalIncludeDirectories>$(SolutionDir)\..;..\devpkg\stlport5.2.1\stlport;$(SolutionDir)\..\devpkg\include;$(SolutionDir)\..\devpkg\include\SDL;$(SolutionDir)\..\lib\ivis_opengl;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<PreprocessorDefinitions>WIN32;_DEBUG;_WINDOWS;_CRT_SECURE_NO_DEPRECATE;_CRT_NONSTDC_NO_DEPRECATE;_HAS_ITERATOR_DEBUGGING=0;_SECURE_SCL=0;LOCALEDIR="";YY_NO_UNISTD_H;YY_STATIC;NOMINMAX;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<MinimalRebuild>false</MinimalRebuild>
<BasicRuntimeChecks>EnableFastChecks</BasicRuntimeChecks>
<RuntimeLibrary>MultiThreadedDebugDLL</RuntimeLibrary>
<EnableEnhancedInstructionSet>StreamingSIMDExtensions2</EnableEnhancedInstructionSet>
<PrecompiledHeader>
</PrecompiledHeader>
<WarningLevel>Level4</WarningLevel>
<DebugInformationFormat>ProgramDatabase</DebugInformationFormat>
<MultiProcessorCompilation>true</MultiProcessorCompilation>
</ClCompile>
<Link>
<AdditionalDependencies>libogg_static.lib;libvorbis_static.lib;libvorbisfile_static.lib;OpenAL32.lib;glc32.lib;OpenGL32.lib;GLU32.lib;shfolder.lib;winmm.lib;Iphlpapi.lib;ws2_32.lib;dbghelp.lib;physfs.lib;glew.lib;libtheora_static.lib;libpng15.lib;SDLmain.lib;SDL.lib;QtCore4.lib;QtGui4.lib;QtScript4.lib;QtScriptTools4.lib;zlibstat.lib;ssleay32.lib;libeay32.lib;crypt32.lib;%(AdditionalDependencies)</AdditionalDependencies>
<OutputFile>$(OutDir)$(ProjectName)-Dbg.exe</OutputFile>
<AdditionalLibraryDirectories>$(SolutionDir)\..\devpkg\lib;%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories>
<IgnoreSpecificDefaultLibraries>MSVCRT.lib;libcmt.lib;%(IgnoreSpecificDefaultLibraries)</IgnoreSpecificDefaultLibraries>
<GenerateDebugInformation>true</GenerateDebugInformation>
<SubSystem>Windows</SubSystem>
<TargetMachine>MachineX86</TargetMachine>
<GenerateMapFile>false</GenerateMapFile>
<MapFileName>
</MapFileName>
<ShowProgress>NotSet</ShowProgress>
</Link>
<PostBuildEvent>
<Message>
</Message>
<Command>
</Command>
</PostBuildEvent>
<ProjectReference>
<UseLibraryDependencyInputs>false</UseLibraryDependencyInputs>
</ProjectReference>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug_SDL_STLport_x32|Win32'">
<PreBuildEvent>
<Message>Generating the autorevison.h file...</Message>
<Command>$(QTDIR)\bin\moc.exe qtscriptdebug.h -o qtscriptdebug.h.moc
call $(ProjectDir)..\build_tools\autorevision.bat $(ProjectDir)
</Command>
</PreBuildEvent>
<BisonParser>
<Defines>true</Defines>
<NoGenLineDirectives>false</NoGenLineDirectives>
<OutputFile>%(Filename).cpp</OutputFile>
<RenameExternalSymbols>%(Filename)</RenameExternalSymbols>
</BisonParser>
<FlexGenerator>
<OutputFile>%(Filename).cpp</OutputFile>
<TraceMode>false</TraceMode>
<ScannerPrefix>%(Filename)</ScannerPrefix>
</FlexGenerator>
<ClCompile>
<Optimization>Disabled</Optimization>
<AdditionalIncludeDirectories>$(SolutionDir)\..;..\devpkg\stlport5.2.1\stlport;$(SolutionDir)\..\devpkg\include;$(SolutionDir)\..\devpkg\include\SDL;$(SolutionDir)\..\lib\ivis_opengl;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<PreprocessorDefinitions>WIN32;_DEBUG;_WINDOWS;_CRT_SECURE_NO_DEPRECATE;_CRT_NONSTDC_NO_DEPRECATE;_HAS_ITERATOR_DEBUGGING=0;_SECURE_SCL=0;LOCALEDIR="";YY_NO_UNISTD_H;YY_STATIC;NOMINMAX;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<MinimalRebuild>false</MinimalRebuild>
<BasicRuntimeChecks>EnableFastChecks</BasicRuntimeChecks>
<RuntimeLibrary>MultiThreadedDebugDLL</RuntimeLibrary>
<EnableEnhancedInstructionSet>StreamingSIMDExtensions2</EnableEnhancedInstructionSet>
<PrecompiledHeader>
</PrecompiledHeader>
<WarningLevel>Level4</WarningLevel>
<DebugInformationFormat>ProgramDatabase</DebugInformationFormat>
<MultiProcessorCompilation>true</MultiProcessorCompilation>
</ClCompile>
<Link>
<AdditionalDependencies>libogg_static.lib;libvorbis_static.lib;libvorbisfile_static.lib;OpenAL32.lib;glc32.lib;OpenGL32.lib;GLU32.lib;shfolder.lib;winmm.lib;Iphlpapi.lib;ws2_32.lib;dbghelp.lib;physfs.lib;glew.lib;libtheora_static.lib;libpng15.lib;SDLmain.lib;SDL.lib;QtCore4.lib;QtGui4.lib;QtScript4.lib;QtScriptTools4.lib;zlibstat.lib;%(AdditionalDependencies)</AdditionalDependencies>
<OutputFile>$(OutDir)$(ProjectName)-Dbg.exe</OutputFile>
<AdditionalLibraryDirectories>$(SolutionDir)\..\devpkg\lib;%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories>
<IgnoreSpecificDefaultLibraries>MSVCRT.lib;libcmt.lib;%(IgnoreSpecificDefaultLibraries)</IgnoreSpecificDefaultLibraries>
<GenerateDebugInformation>true</GenerateDebugInformation>
<SubSystem>Windows</SubSystem>
<TargetMachine>MachineX86</TargetMachine>
<GenerateMapFile>false</GenerateMapFile>
<MapFileName>
</MapFileName>
<ShowProgress>NotSet</ShowProgress>
</Link>
<PostBuildEvent>
<Message>
</Message>
<Command>
</Command>
</PostBuildEvent>
<ProjectReference>
<UseLibraryDependencyInputs>false</UseLibraryDependencyInputs>
</ProjectReference>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug_QT_STLport_x32|Win32'">
<PreBuildEvent>
<Message>Generating the autorevison.h file...</Message>
<Command>call $(ProjectDir)..\build_tools\autorevision.bat $(ProjectDir)</Command>
</PreBuildEvent>
<BisonParser>
<Defines>true</Defines>
<NoGenLineDirectives>false</NoGenLineDirectives>
<OutputFile>%(Filename).cpp</OutputFile>
<RenameExternalSymbols>%(Filename)</RenameExternalSymbols>
</BisonParser>
<FlexGenerator>
<OutputFile>%(Filename).cpp</OutputFile>
<TraceMode>false</TraceMode>
<ScannerPrefix>%(Filename)</ScannerPrefix>
</FlexGenerator>
<ClCompile>
<Optimization>Disabled</Optimization>
<AdditionalIncludeDirectories>$(SolutionDir)\..;..\devpkg\stlport5.2.1\stlport;$(SolutionDir)\..\devpkg\include;$(SolutionDir)\..\devpkg\include\SDL;$(SolutionDir)\..\lib\ivis_opengl;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<PreprocessorDefinitions>WIN32;_DEBUG;_WINDOWS;_CRT_SECURE_NO_DEPRECATE;_CRT_NONSTDC_NO_DEPRECATE;_HAS_ITERATOR_DEBUGGING=0;_SECURE_SCL=0;LOCALEDIR="";YY_NO_UNISTD_H;YY_STATIC;NOMINMAX;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<MinimalRebuild>true</MinimalRebuild>
<BasicRuntimeChecks>EnableFastChecks</BasicRuntimeChecks>
<RuntimeLibrary>MultiThreadedDebugDLL</RuntimeLibrary>
<EnableEnhancedInstructionSet>StreamingSIMDExtensions2</EnableEnhancedInstructionSet>
<PrecompiledHeader>
</PrecompiledHeader>
<WarningLevel>Level4</WarningLevel>
<DebugInformationFormat>ProgramDatabase</DebugInformationFormat>
<MultiProcessorCompilation>true</MultiProcessorCompilation>
</ClCompile>
<Link>
<AdditionalDependencies>libogg_static.lib;libvorbis_static.lib;libvorbisfile_static.lib;OpenAL32.lib;glc32.lib;OpenGL32.lib;GLU32.lib;shfolder.lib;winmm.lib;Iphlpapi.lib;ws2_32.lib;dbghelp.lib;physfs.lib;glew.lib;libtheora_static.lib;libpng15.lib;QtGui4.lib;QtOpenGL4.lib;QtMain.lib;QtCore4.lib;QtScript4.lib;QtScriptTools4.lib;zlibstat.lib;%(AdditionalDependencies)</AdditionalDependencies>
<OutputFile>$(OutDir)$(ProjectName)-Dbg.exe</OutputFile>
<AdditionalLibraryDirectories>$(SolutionDir)\..\devpkg\lib;%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories>
<IgnoreSpecificDefaultLibraries>MSVCRT.lib;libcmt.lib;%(IgnoreSpecificDefaultLibraries)</IgnoreSpecificDefaultLibraries>
<GenerateDebugInformation>true</GenerateDebugInformation>
<SubSystem>Windows</SubSystem>
<TargetMachine>MachineX86</TargetMachine>
<GenerateMapFile>false</GenerateMapFile>
<MapFileName>
</MapFileName>
<ShowProgress>NotSet</ShowProgress>
</Link>
<PostBuildEvent>
<Message>
</Message>
<Command>
</Command>
</PostBuildEvent>
<ProjectReference>
<UseLibraryDependencyInputs>false</UseLibraryDependencyInputs>
</ProjectReference>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
<PreBuildEvent>
<Message>Generating the autorevison.h file...</Message>
<Command>$(QTDIR)\bin\moc.exe qtscriptdebug.h -o qtscriptdebug.h.moc
call $(ProjectDir)..\build_tools\autorevision.bat $(ProjectDir)</Command>
</PreBuildEvent>
<BisonParser>
<Defines>true</Defines>
<OutputFile>%(Filename).cpp</OutputFile>
</BisonParser>
<FlexGenerator>
<OutputFile>%(Filename).cpp</OutputFile>
</FlexGenerator>
<ClCompile>
<AdditionalIncludeDirectories>$(SolutionDir)\..;$(SolutionDir)\..\lib\sqlite3;$(SolutionDir)\..\devpkg\include;$(SolutionDir)\..\devpkg\include\SDL;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<PreprocessorDefinitions>WIN32;_WINDOWS;_CRT_SECURE_NO_DEPRECATE;_CRT_NONSTDC_NO_DEPRECATE;YY_NO_UNISTD_H;VERSION="TRUNK";PACKAGE="warzone2100";LOCALEDIR="";YY_STATIC;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<RuntimeLibrary>MultiThreadedDLL</RuntimeLibrary>
<PrecompiledHeader>
</PrecompiledHeader>
<WarningLevel>Level3</WarningLevel>
<DebugInformationFormat>ProgramDatabase</DebugInformationFormat>
<MultiProcessorCompilation>true</MultiProcessorCompilation>
<EnableEnhancedInstructionSet>StreamingSIMDExtensions2</EnableEnhancedInstructionSet>
</ClCompile>
<Link>
<AdditionalDependencies>libogg_static.lib;libvorbis_static.lib;libvorbisfile_static.lib;OpenAL32.lib;glc32.lib;OpenGL32.lib;GLU32.lib;shfolder.lib;winmm.lib;Iphlpapi.lib;ws2_32.lib;dbghelp.lib;physfs.lib;glew.lib;libtheora_static.lib;libpng15.lib;SDLmain.lib;SDL.lib;QtCore4.lib;QtGui4.lib;QtScript4.lib;QtScriptTools4.lib;zlibstat.lib;ssleay32.lib;libeay32.lib;crypt32.lib;%(AdditionalDependencies)</AdditionalDependencies>
<AdditionalLibraryDirectories>$(SolutionDir)\..\devpkg\lib;%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories>
<IgnoreSpecificDefaultLibraries>libcmt.lib;MSVCRTD.lib;%(IgnoreSpecificDefaultLibraries)</IgnoreSpecificDefaultLibraries>
<GenerateDebugInformation>true</GenerateDebugInformation>
<SubSystem>Windows</SubSystem>
<OptimizeReferences>true</OptimizeReferences>
<EnableCOMDATFolding>true</EnableCOMDATFolding>
<TargetMachine>MachineX86</TargetMachine>
</Link>
<PostBuildEvent>
<Message>
</Message>
<Command>
</Command>
</PostBuildEvent>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release_SDL_STLport_x32|Win32'">
<PreBuildEvent>
<Message>Generating the autorevison.h file...</Message>
<Command>$(QTDIR)\bin\moc.exe qtscriptdebug.h -o qtscriptdebug.h.moc
call $(ProjectDir)..\build_tools\autorevision.bat $(ProjectDir)</Command>
</PreBuildEvent>
<BisonParser>
<Defines>true</Defines>
<OutputFile>%(Filename).cpp</OutputFile>
</BisonParser>
<FlexGenerator>
<OutputFile>%(Filename).cpp</OutputFile>
</FlexGenerator>
<ClCompile>
<AdditionalIncludeDirectories>$(SolutionDir)\..;$(SolutionDir)\..\lib\sqlite3;$(SolutionDir)\..\devpkg\include;$(SolutionDir)\..\devpkg\include\SDL;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<PreprocessorDefinitions>WIN32;_WINDOWS;_CRT_SECURE_NO_DEPRECATE;_CRT_NONSTDC_NO_DEPRECATE;YY_NO_UNISTD_H;VERSION="TRUNK";PACKAGE="warzone2100";LOCALEDIR="";YY_STATIC;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<RuntimeLibrary>MultiThreadedDLL</RuntimeLibrary>
<PrecompiledHeader>
</PrecompiledHeader>
<WarningLevel>Level3</WarningLevel>
<DebugInformationFormat>ProgramDatabase</DebugInformationFormat>
<EnableEnhancedInstructionSet>StreamingSIMDExtensions2</EnableEnhancedInstructionSet>
</ClCompile>
<Link>
<AdditionalDependencies>libogg_static.lib;libvorbis_static.lib;libvorbisfile_static.lib;OpenAL32.lib;glc32.lib;OpenGL32.lib;GLU32.lib;shfolder.lib;winmm.lib;Iphlpapi.lib;ws2_32.lib;dbghelp.lib;physfs.lib;glew.lib;libtheora_static.lib;libpng15.lib;SDLmain.lib;SDL.lib;QtCore4.lib;QtGui4.lib;QtScript4.lib;QtScriptTools4.lib;zlibstat.lib;%(AdditionalDependencies)</AdditionalDependencies>
<AdditionalLibraryDirectories>$(SolutionDir)\..\devpkg\lib;%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories>
<IgnoreSpecificDefaultLibraries>libcmt.lib;MSVCRTD.lib;%(IgnoreSpecificDefaultLibraries)</IgnoreSpecificDefaultLibraries>
<GenerateDebugInformation>true</GenerateDebugInformation>
<SubSystem>Windows</SubSystem>
<OptimizeReferences>true</OptimizeReferences>
<EnableCOMDATFolding>true</EnableCOMDATFolding>
<TargetMachine>MachineX86</TargetMachine>
</Link>
<PostBuildEvent>
<Message>
</Message>
<Command>
</Command>
</PostBuildEvent>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release_QT_STLport_x32|Win32'">
<PreBuildEvent>
<Message>Generating the autorevison.h file...</Message>
<Command>call $(ProjectDir)..\build_tools\autorevision.bat $(ProjectDir)</Command>
</PreBuildEvent>
<BisonParser>
<Defines>true</Defines>
<OutputFile>%(Filename).cpp</OutputFile>
</BisonParser>
<FlexGenerator>
<OutputFile>%(Filename).cpp</OutputFile>
</FlexGenerator>
<ClCompile>
<AdditionalIncludeDirectories>$(SolutionDir)\..;$(SolutionDir)\..\lib\sqlite3;$(SolutionDir)\..\devpkg\include;$(SolutionDir)\..\devpkg\include\SDL;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<PreprocessorDefinitions>WIN32;_WINDOWS;_CRT_SECURE_NO_DEPRECATE;_CRT_NONSTDC_NO_DEPRECATE;YY_NO_UNISTD_H;VERSION="TRUNK";PACKAGE="warzone2100";LOCALEDIR="";YY_STATIC;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<RuntimeLibrary>MultiThreadedDLL</RuntimeLibrary>
<PrecompiledHeader>
</PrecompiledHeader>
<WarningLevel>Level3</WarningLevel>
<DebugInformationFormat>ProgramDatabase</DebugInformationFormat>
<EnableEnhancedInstructionSet>StreamingSIMDExtensions2</EnableEnhancedInstructionSet>
</ClCompile>
<Link>
<AdditionalDependencies>libogg_static.lib;libvorbis_static.lib;libvorbisfile_static.lib;OpenAL32.lib;glc32.lib;OpenGL32.lib;GLU32.lib;shfolder.lib;winmm.lib;Iphlpapi.lib;ws2_32.lib;dbghelp.lib;physfs.lib;glew.lib;libtheora_static.lib;libpng15.lib;QtGui4.lib;QtOpenGL4.lib;QtMain.lib;QtCore4.lib;QtScript4.lib;QtScriptTools4.lib;zlibstat.lib;%(AdditionalDependencies)</AdditionalDependencies>
<AdditionalLibraryDirectories>$(SolutionDir)\..\devpkg\lib;%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories>
<IgnoreSpecificDefaultLibraries>libcmt.lib;MSVCRTD.lib;%(IgnoreSpecificDefaultLibraries)</IgnoreSpecificDefaultLibraries>
<GenerateDebugInformation>true</GenerateDebugInformation>
<SubSystem>Windows</SubSystem>
<OptimizeReferences>true</OptimizeReferences>
<EnableCOMDATFolding>true</EnableCOMDATFolding>
<TargetMachine>MachineX86</TargetMachine>
</Link>
<PostBuildEvent>
<Message>
</Message>
<Command>
</Command>
</PostBuildEvent>
</ItemDefinitionGroup>
<ItemGroup>
<ClCompile Include="action.cpp" />
<ClCompile Include="advvis.cpp" />
<ClCompile Include="ai.cpp" />
<ClCompile Include="astar.cpp" />
<ClCompile Include="atmos.cpp" />
<ClCompile Include="aud.cpp" />
<ClCompile Include="baseobject.cpp" />
<ClCompile Include="bridge.cpp" />
<ClCompile Include="bucket3d.cpp" />
<ClCompile Include="challenge.cpp" />
<ClCompile Include="cheat.cpp" />
<ClCompile Include="clparse.cpp" />
<ClCompile Include="cluster.cpp" />
<ClCompile Include="cmddroid.cpp" />
<ClCompile Include="combat.cpp" />
<ClCompile Include="component.cpp" />
<ClCompile Include="configuration.cpp" />
<ClCompile Include="console.cpp" />
<ClCompile Include="data.cpp" />
<ClCompile Include="design.cpp" />
<ClCompile Include="difficulty.cpp" />
<ClCompile Include="display.cpp" />
<ClCompile Include="display3d.cpp" />
<ClCompile Include="drive.cpp" />
<ClCompile Include="droid.cpp" />
<ClCompile Include="edit3d.cpp" />
<ClCompile Include="effects.cpp" />
<ClCompile Include="feature.cpp" />
<ClCompile Include="fpath.cpp" />
<ClCompile Include="frontend.cpp" />
<ClCompile Include="game.cpp" />
<ClCompile Include="gateway.cpp" />
<ClCompile Include="geometry.cpp" />
<ClCompile Include="group.cpp" />
<ClCompile Include="hci.cpp" />
<ClCompile Include="ingameop.cpp" />
<ClCompile Include="init.cpp" />
<ClCompile Include="intdisplay.cpp" />
<ClCompile Include="intelmap.cpp" />
<ClCompile Include="intimage.cpp" />
<ClCompile Include="intorder.cpp" />
<ClCompile Include="keybind.cpp" />
<ClCompile Include="keyedit.cpp" />
<ClCompile Include="keymap.cpp" />
<ClCompile Include="level_lexer.cpp" />
<ClCompile Include="levels.cpp" />
<ClCompile Include="lighting.cpp" />
<ClCompile Include="loadsave.cpp" />
<ClCompile Include="loop.cpp" />
<ClCompile Include="main.cpp" />
<ClCompile Include="map.cpp" />
<ClCompile Include="mapdisplay.cpp" />
<ClCompile Include="mapgrid.cpp" />
<ClCompile Include="mechanics.cpp" />
<ClCompile Include="message.cpp" />
<ClCompile Include="miscimd.cpp" />
<ClCompile Include="mission.cpp" />
<ClCompile Include="move.cpp" />
<ClCompile Include="multibot.cpp" />
<ClCompile Include="multigifts.cpp" />
<ClCompile Include="multiint.cpp" />
<ClCompile Include="multijoin.cpp" />
<ClCompile Include="multilimit.cpp" />
<ClCompile Include="multimenu.cpp" />
<ClCompile Include="multiopt.cpp" />
<ClCompile Include="multiplay.cpp" />
<ClCompile Include="multistat.cpp" />
<ClCompile Include="multistruct.cpp" />
<ClCompile Include="multisync.cpp" />
<ClCompile Include="objects.cpp" />
<ClCompile Include="objmem.cpp" />
<ClCompile Include="oprint.cpp" />
<ClCompile Include="order.cpp" />
<ClCompile Include="pointtree.cpp" />
<ClCompile Include="power.cpp" />
<ClCompile Include="projectile.cpp" />
<ClCompile Include="qtscript.cpp" />
<ClCompile Include="qtscriptdebug.cpp" />
<ClCompile Include="qtscriptfuncs.cpp" />
<ClCompile Include="radar.cpp" />
<ClCompile Include="random.cpp" />
<ClCompile Include="raycast.cpp" />
<ClCompile Include="research.cpp" />
<ClCompile Include="scores.cpp" />
<ClCompile Include="scriptai.cpp" />
<ClCompile Include="scriptcb.cpp" />
<ClCompile Include="scriptextern.cpp" />
<ClCompile Include="scriptfuncs.cpp" />
<ClCompile Include="scriptobj.cpp" />
<ClCompile Include="scripttabs.cpp" />
<ClCompile Include="scriptvals.cpp" />
<ClCompile Include="scriptvals_lexer.cpp" />
<ClCompile Include="scriptvals_parser.cpp" />
<ClCompile Include="selection.cpp" />
<ClCompile Include="seqdisp.cpp" />
<ClCompile Include="stats.cpp" />
<ClCompile Include="structure.cpp" />
<ClCompile Include="template.cpp" />
<ClCompile Include="terrain.cpp" />
<ClCompile Include="text.cpp" />
<ClCompile Include="texture.cpp" />
<ClCompile Include="transporter.cpp" />
<ClCompile Include="version.cpp" />
<ClCompile Include="visibility.cpp" />
<ClCompile Include="warcam.cpp" />
<ClCompile Include="warzoneconfig.cpp" />
<ClCompile Include="wavecast.cpp" />
<ClCompile Include="wrappers.cpp" />
</ItemGroup>
<ItemGroup>
<ClInclude Include="action.h" />
<ClInclude Include="actiondef.h" />
<ClInclude Include="advvis.h" />
<ClInclude Include="ai.h" />
<ClInclude Include="anim_id.h" />
<ClInclude Include="astar.h" />
<ClInclude Include="atmos.h" />
<ClInclude Include="autorevision.h" />
<ClInclude Include="basedef.h" />
<ClInclude Include="baseobject.h" />
<ClInclude Include="bridge.h" />
<ClInclude Include="bucket3d.h" />
<ClInclude Include="challenge.h" />
<ClInclude Include="cheat.h" />
<ClInclude Include="clparse.h" />
<ClInclude Include="cluster.h" />
<ClInclude Include="cmddroid.h" />
<ClInclude Include="cmddroiddef.h" />
<ClInclude Include="combat.h" />
<ClInclude Include="component.h" />
<ClInclude Include="configuration.h" />
<ClInclude Include="console.h" />
<ClInclude Include="data.h" />
<ClInclude Include="design.h" />
<ClInclude Include="difficulty.h" />
<ClInclude Include="display.h" />
<ClInclude Include="display3d.h" />
<ClInclude Include="display3ddef.h" />
<ClInclude Include="displaydef.h" />
<ClInclude Include="drive.h" />
<ClInclude Include="droid.h" />
<ClInclude Include="droiddef.h" />
<ClInclude Include="edit3d.h" />
<ClInclude Include="effects.h" />
<ClInclude Include="feature.h" />
<ClInclude Include="featuredef.h" />
<ClInclude Include="fpath.h" />
<ClInclude Include="frend.h" />
<ClInclude Include="frontend.h" />
<ClInclude Include="game.h" />
<ClInclude Include="gateway.h" />
<ClInclude Include="geometry.h" />
<ClInclude Include="group.h" />
<ClInclude Include="hci.h" />
<ClInclude Include="ingameop.h" />
<ClInclude Include="init.h" />
<ClInclude Include="intdisplay.h" />
<ClInclude Include="intelmap.h" />
<ClInclude Include="intfac.h" />
<ClInclude Include="intimage.h" />
<ClInclude Include="intorder.h" />
<ClInclude Include="keybind.h" />
<ClInclude Include="keyedit.h" />
<ClInclude Include="keymap.h" />
<ClInclude Include="levelint.h" />
<ClInclude Include="levels.h" />
<ClInclude Include="lighting.h" />
<ClInclude Include="loadsave.h" />
<ClInclude Include="loop.h" />
<ClInclude Include="main.h" />
<ClInclude Include="map.h" />
<ClInclude Include="mapdisplay.h" />
<ClInclude Include="mapgrid.h" />
<ClInclude Include="mechanics.h" />
<ClInclude Include="message.h" />
<ClInclude Include="messagedef.h" />
<ClInclude Include="miscimd.h" />
<ClInclude Include="mission.h" />
<ClInclude Include="missiondef.h" />
<ClInclude Include="modding.h" />
<ClInclude Include="move.h" />
<ClInclude Include="movedef.h" />
<ClInclude Include="multigifts.h" />
<ClInclude Include="multiint.h" />
<ClInclude Include="multijoin.h" />
<ClInclude Include="multilimit.h" />
<ClInclude Include="multimenu.h" />
<ClInclude Include="multiplay.h" />
<ClInclude Include="multirecv.h" />
<ClInclude Include="multistat.h" />
<ClInclude Include="objectdef.h" />
<ClInclude Include="objects.h" />
<ClInclude Include="objmem.h" />
<ClInclude Include="oprint.h" />
<ClInclude Include="order.h" />
<ClInclude Include="orderdef.h" />
<ClInclude Include="pointtree.h" />
<ClInclude Include="positiondef.h" />
<ClInclude Include="power.h" />
<ClInclude Include="projectile.h" />
<ClInclude Include="projectiledef.h" />
<ClInclude Include="qtscript.h" />
<ClInclude Include="qtscriptdebug.h" />
<ClInclude Include="qtscriptfuncs.h" />
<ClInclude Include="radar.h" />
<ClInclude Include="random.h" />
<ClInclude Include="raycast.h" />
<ClInclude Include="research.h" />
<ClInclude Include="researchdef.h" />
<ClInclude Include="scores.h" />
<ClInclude Include="scriptai.h" />
<ClInclude Include="scriptcb.h" />
<ClInclude Include="scriptextern.h" />
<ClInclude Include="scriptfuncs.h" />
<ClInclude Include="scriptobj.h" />
<ClInclude Include="scripttabs.h" />
<ClInclude Include="scriptvals.h" />
<ClInclude Include="selection.h" />
<ClInclude Include="seqdisp.h" />
<ClInclude Include="stats.h" />
<ClInclude Include="statsdef.h" />
<ClInclude Include="stringdef.h" />
<ClInclude Include="structure.h" />
<ClInclude Include="structuredef.h" />
<ClInclude Include="template.h" />
<ClInclude Include="terrain.h" />
<ClInclude Include="text.h" />
<ClInclude Include="texture.h" />
<ClInclude Include="transporter.h" />
<ClInclude Include="version.h" />
<ClInclude Include="visibility.h" />
<ClInclude Include="warcam.h" />
<ClInclude Include="warzoneconfig.h" />
<ClInclude Include="wavecast.h" />
<ClInclude Include="weapondef.h" />
<ClInclude Include="wrappers.h" />
</ItemGroup>
<ItemGroup>
<ProjectReference Include="..\lib\exceptionhandler\exceptionhandler.vcxproj">
<Project>{9dc871e4-d58d-4af6-85a6-7df7a39b8c18}</Project>
</ProjectReference>
<ProjectReference Include="..\lib\framework\framework.vcxproj">
<Project>{33979915-684a-4885-bfea-2a4ccc5a5fd6}</Project>
<ReferenceOutputAssembly>false</ReferenceOutputAssembly>
</ProjectReference>
<ProjectReference Include="..\lib\gamelib\gamelib.vcxproj">
<Project>{efe011b6-4c0b-40aa-9f18-5ad599e70d28}</Project>
<ReferenceOutputAssembly>false</ReferenceOutputAssembly>
</ProjectReference>
<ProjectReference Include="..\lib\ivis_opengl\ivis_opengl.vcxproj">
<Project>{4d637147-73f9-4a51-944b-34bf78e6c6dc}</Project>
<ReferenceOutputAssembly>false</ReferenceOutputAssembly>
</ProjectReference>
<ProjectReference Include="..\lib\netplay\netplay.vcxproj">
<Project>{c7698ece-9255-4a60-8091-a9a76e8be911}</Project>
<ReferenceOutputAssembly>false</ReferenceOutputAssembly>
</ProjectReference>
<ProjectReference Include="..\lib\qtgame\qtgame.vcxproj">
<Project>{d16b1cc1-0a16-48b0-8868-5e573f7f96df}</Project>
</ProjectReference>
<ProjectReference Include="..\lib\script\script.vcxproj">
<Project>{2d0b0f06-3ca2-46c7-908d-5c7098645021}</Project>
<ReferenceOutputAssembly>false</ReferenceOutputAssembly>
</ProjectReference>
<ProjectReference Include="..\lib\sdl\SDL.vcxproj">
<Project>{6d2e13fd-fd25-4bdc-a898-8a2e1f1e1336}</Project>
</ProjectReference>
<ProjectReference Include="..\lib\sequence\sequence.vcxproj">
<Project>{30f5fc4a-31f5-42f5-9581-45309559382f}</Project>
<ReferenceOutputAssembly>false</ReferenceOutputAssembly>
</ProjectReference>
<ProjectReference Include="..\lib\sound\sound.vcxproj">
<Project>{8136a1f0-463e-44f6-b0b2-64b12f4c27ba}</Project>
<ReferenceOutputAssembly>false</ReferenceOutputAssembly>
</ProjectReference>
<ProjectReference Include="..\lib\widget\widget.vcxproj">
<Project>{e538d7a9-0660-4979-95f4-80b0c5c11da7}</Project>
<ReferenceOutputAssembly>false</ReferenceOutputAssembly>
</ProjectReference>
</ItemGroup>
<ItemGroup>
<ResourceCompile Include="..\win32\warzone2100.rc" />
</ItemGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
<ImportGroup Label="ExtensionTargets" />
</Project>