cybersphinx
ed753ff8c4
Fix Windows cross-build.
2011-07-05 02:43:43 +02:00
Per Inge Mathisen
c07093a209
Remove complaint when WzConfig fails to open file that does not exist for reading. This is
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(unfortunately) what QSettings occasionally does to check if a file exists.
2011-07-02 14:30:51 +02:00
dak180
1ef935e646
Get the qtgame project working in the mac build.
2011-07-01 19:50:49 -04:00
Per Inge Mathisen
4b8679b591
Fix mac compile errors and warnings.
2011-07-02 01:36:33 +02:00
Per Inge Mathisen
d5001ccd54
Try again to fix mac/win compiles of qtgame
2011-07-02 01:21:23 +02:00
Per Inge Mathisen
89a758f280
Fix platform macros for qtgame module. Should now compile on Mac/Windows too.
2011-07-02 01:05:17 +02:00
Per Inge Mathisen
10a78a4a7e
Merge in qtgame project and make use of its trap cursor support.
2011-07-02 00:25:14 +02:00
Buginator
be2c105b7a
Update build for Release builds & using STLport.
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Update release builds to SSE2 + STLport.
2011-06-25 19:48:46 -04:00
Buginator
b17aa1e7c8
Fix broken compile for MSVC
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re: f02f606913
2011-06-20 22:27:41 -04:00
safety0ff
c4539a463e
Remove now unused functions to prevent future misuse.
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Graphics functions should not be used for deterministic code.
2011-06-12 17:33:13 +00:00
safety0ff
f02f606913
Make a fixed point 3D affine transformation class and use it to do muzzle calculations.
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Fixes #2724 .
2011-06-12 17:33:06 +00:00
Per Inge Mathisen
94c94304fb
Simple cleanup of actionX|Y droid fields. Patch reviewed by stiv.
2011-06-12 16:24:48 +02:00
Per Inge Mathisen
060345a5e4
Fix pitch and yaw of loaded units, when loading maps.
2011-06-12 13:41:47 +02:00
Per Inge Mathisen
918594f00a
Do not assert fail when a value is not present in savegame ini loading vectors.
2011-06-11 19:15:28 +02:00
Buginator
690b2ccfde
Fix MSVC project files that were broken after the miniupnc move.
2011-05-27 20:44:58 -04:00
Per Inge Mathisen
10249e5095
Fix int overflow in radar blip drawing. Closes ticket:2731, reviewed by Safety0ff.
2011-05-22 14:37:53 +02:00
Per Inge Mathisen
8aca9437a4
Add support for normal map loading. (Note that normal map rendering is still not supported by shaders.) Patch reviewed by Safety0ff.
2011-05-22 13:59:30 +02:00
Rene Jochum
9930be667e
Fix cross compile after the miniupnc move.
2011-05-22 04:32:13 +02:00
Rene Jochum
29bbd8fb3a
Move lib/netplay/miniupnpc to 3rdparty/miniupnc on autotools and ...
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hopefully MSVC.
2011-05-22 04:10:04 +02:00
dak180
888720d38e
Move miniupnpc into 3rdparty and set up the xcode project.
2011-05-21 19:44:55 -04:00
Rene Jochum
a17c8a3a19
Final fix for the radix character.
2011-05-18 23:55:09 +02:00
cybersphinx
4d21048973
Merge branch 't/master/sequencestuff'
2011-05-14 18:52:27 +02:00
cybersphinx
2ef1cb2939
Use better (?) locale names.
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Hopefully fixes #1778 .
2011-05-14 17:05:47 +02:00
cybersphinx
b3c2fabf16
Scale the video subtitle font with the resolution used.
2011-05-13 22:55:17 +02:00
Per Inge Mathisen
2d1b6aa05a
Remove dead code from fastplay
2011-05-08 14:10:48 +02:00
cybersphinx
2a637d009c
Make YUV to RGB conversion work on big endian as well.
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Refs #816 .
2011-05-06 16:10:08 +02:00
cybersphinx
46695905ac
Calculate the 50% scanlines with bit-fiddling.
2011-05-06 16:09:43 +02:00
cybersphinx
f934b1bfc3
Add an option for scanlines when playing videos.
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Shows either no, 50% dimmed or black scanlines. Disabled if the video texture
is too small (needs 2 * video height), or the video is shown so small that the
scanlines can't be noticed.
Refs #2095 , #2686 .
2011-05-04 23:47:08 +02:00
cybersphinx
0eae4cfc9a
Optimize YUV to RGB conversion.
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Refs #816 .
2011-05-04 23:47:08 +02:00
cybersphinx
9c6eb54f54
Use quad instead of triangle strip to show videos.
2011-05-04 23:47:08 +02:00
cybersphinx
730371881c
Make video display blurred instead of blocky.
2011-05-04 23:47:08 +02:00
cybersphinx
2e5b58d213
Make sure to deallocate video texture.
2011-05-04 23:47:08 +02:00
cybersphinx
36a2fe771c
Increase video texture size to 1024x1024.
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Refs #2682 .
2011-05-04 23:46:44 +02:00
Rene Jochum
ae62ec9be5
Remove debug line.
2011-05-04 01:58:10 +02:00
Rene Jochum
3f868107f3
Fix dead keys on Mac OS-X, research by dak180.
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Fixes #2676
2011-05-04 01:54:32 +02:00
Buginator
199a6d3c27
Move GLEW out of the project, and put it into the dev-package instead.
2011-05-02 20:02:12 -04:00
Cyp
99394b816a
Fix unneeded rounding errors.
2011-04-29 09:47:07 +02:00
Rene Jochum
4793a6a645
Fixes keybindings for numpad keys, arrow keys are numpad on the mac.
2011-04-29 00:48:58 +02:00
Buginator
f8cc92dfd7
Demote Asserts() to LOG_INFO from LOG_ERROR, to prevent some end-user confusion.
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We have 956 lines of LOG_ERRORs currently.
2011-04-26 22:49:39 -04:00
Buginator
ce10843e02
Add a FSAA menu option.
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NOTE: It is impossible to tell what the max level the card (drivers) supports,
without actually testing for said level.
2011-04-26 22:41:49 -04:00
Per Inge Mathisen
2769798d3d
saveConfig() omits some values from saving, what leads to certain values are reset to their default value. Initial patch by Fastdeath. Closes ticket 2670.
2011-04-26 22:51:35 +02:00
Per Inge Mathisen
4c673ebb09
Rearrange init sequence so that QApplication is run before i18n init. Fixes ticket 2566.
2011-04-26 22:44:03 +02:00
Buginator
140e707e5c
Fix autohell's builds for mingw32
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--fix by pabs3.
2011-04-25 22:16:53 -04:00
Buginator
75003517f9
This typo it brought to you by autohell'r'us, where the more difficult we can make it for the developer, the more they want to stick with us!
2011-04-25 21:38:21 -04:00
Buginator
2536b5f89f
Might help if the copy & paste was what I wanted, not what it did. :P
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Spotted by Safety0ff again.
2011-04-25 21:28:41 -04:00
Buginator
a1bfd1f4c1
Fix {} to () spotted by Safety0ff.
2011-04-25 21:20:30 -04:00
Buginator
fa91ccebb4
Only add the STATICLIB & _WIN32_WINNT defines for mingw builds
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I would like to thank autohell for this commit.
2011-04-25 20:51:51 -04:00
Buginator
1c9bdd6f1b
remove SDL flags, and add -D_WIN32_WINNT=0x0501
2011-04-25 20:06:37 -04:00
Buginator
5829d0a7ae
MSVC fixes for miniupnp
2011-04-25 19:47:55 -04:00
Buginator
4680765ea9
Add lib iphlpapi for miniupnp
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Fix define to STATICBUILD
2011-04-25 19:47:54 -04:00