* Remove the ability to decode into a specified buffer from sound_DecodeOggVorbis altogether, we now only use a buffer we malloc'ed ourselves
* this might be slightly slower for streaming (depending on the malloc implementation), but can be easily optimized away by just increasing the buffer size (which IMO is a better optimization, because it's _a_lot_ simpler)
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@1573 4a71c877-e1ca-e34f-864e-861f7616d084
* instead we now just calculate the precise amount of memory needed ahead of time and just malloc for decoding of each track (decoding only occurs while loading so these extra malloc calls shouldn't go at the expense of performance)
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@1572 4a71c877-e1ca-e34f-864e-861f7616d084
* did _not_ add copyright statement for "Eidos" to new files since Eidos never wrote anything about this OpenAL/OggVorbis code (if anyone thinks I'm wrong in doing this, please say so on the mailinglist)
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@1566 4a71c877-e1ca-e34f-864e-861f7616d084
* use plain data types where appropriate
* move the decision for streaming to a parameter of the decoder function (less tight coupling of client to internal decoder callbacks)
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@1565 4a71c877-e1ca-e34f-864e-861f7616d084
This prevents nameclashes with the C++ "template" keyword when compiling with a C++ compiler.
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@1563 4a71c877-e1ca-e34f-864e-861f7616d084
Patch by Watermelon: display3d.c part of projfix13e (with fixes by Per; MAX/MIN and append - 1 to fix indexing; did not include code cleanup)
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@1554 4a71c877-e1ca-e34f-864e-861f7616d084
Patch by Watermelon in Message-ID: <ca0601900704280511l265fdebbl23629f2b3cabcda7@mail.gmail.com>
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@1552 4a71c877-e1ca-e34f-864e-861f7616d084
- Vector2f type which will be needed for texture coordinates
- Output adjustment for pie_AddTexPage
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@1550 4a71c877-e1ca-e34f-864e-861f7616d084
- Remove unecessary copying and code duplication from drawTerrainTiles
- Remove more BSP and unused code
- pie_Pagename -> pie_MakeTexPageName
- pie_AddBMPToTexPages -> pie_AddTexPage
- Whitespace and formating
- Fix hardcoded SKY_TEXPAGE id, which depends on the loading order in the wrf file. Changed to string (filename).
- iTexPage.textPage3dfx -> iTexPage.id
- Prevent unecessary texpage switching in pie_DrawTexTriangle
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@1548 4a71c877-e1ca-e34f-864e-861f7616d084
unused NOTEXTURE directive. I believe the NOTEXTURE effect can be achieved
simply by not specifying a texture instead in more recent IMD versions.
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@1545 4a71c877-e1ca-e34f-864e-861f7616d084
more. Remove unused GetLastHashName() and SetLastHashName().
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@1544 4a71c877-e1ca-e34f-864e-861f7616d084
- Make trigonometry tables static and remove usage of FRACT macros (trig.c)
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@1543 4a71c877-e1ca-e34f-864e-861f7616d084
- Make trigonometry tables static and remove usage of FRACT macros (trig.c)
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@1542 4a71c877-e1ca-e34f-864e-861f7616d084
* This probably results in unintended (but defined!) behaviour, instead of firing a missile at an invalid location we still fire the missile but to coordinates (0,0) which really is not a long term fix
* Patch by Watermelon, slightly modified by me
* bug reported by Hikaru (on IRC)
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@1540 4a71c877-e1ca-e34f-864e-861f7616d084
not require a startup script. (It can now be debugged from within Xcode.)
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@1539 4a71c877-e1ca-e34f-864e-861f7616d084
* Turn some implicit conversions of void* to something* into an explicit cast
* remove some redundant commented out code
* refactor some error checking code ( was: if (!error) normal exec path; else deal with error; now is: if (error) deal with error; normal exec path )
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@1534 4a71c877-e1ca-e34f-864e-861f7616d084
the #define BSPIMD line in lib/ivis_common/ivisdef.h header.
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@1529 4a71c877-e1ca-e34f-864e-861f7616d084
1. Fixed a bug (I made some parenthesis order mistakes, near predictX and predictY, which might corrupt predictX, predictY)
2. Fixed a value corruption when predictX or predictY becomes negative, since proj_SendProjectile only expects UDWORD (now set them to 0 when they become negative, so the turret wont try to fire projectiles to some off-map coords)
3. Fixed zero height building bug (invincible rearm pads) when an imd's ymin is equal to ymax...
lib/ivis_opengl/screen.c: \param channels
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@1524 4a71c877-e1ca-e34f-864e-861f7616d084