Giel van Schijndel
0ee9fdfb66
Add custom Trac plugin: NewTicketNotification:
...
* Extends Trac to notify a configured set of e-mail addresses upon ticket creation.
- Used by us to mail the development mailinglist for each newly created ticket
git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@8019 4a71c877-e1ca-e34f-864e-861f7616d084
2009-09-27 19:07:10 +02:00
Per Inge Mathisen
b531c153f7
mapconv: Also convert gameType and gameTime from missions to new format.
...
git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@8018 4a71c877-e1ca-e34f-864e-861f7616d084
2009-09-27 19:07:10 +02:00
Per Inge Mathisen
7866c35fcb
mapload: Do not error out when encountering maps without map or terrain info. Deal with it.
...
mapconv: Handle maps without map and terrain info (such as map expand missions).
git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@8017 4a71c877-e1ca-e34f-864e-861f7616d084
2009-09-27 19:07:10 +02:00
Per Inge Mathisen
650be0e27e
mapconv: Now saves in same directory as read from, puts map files in correct directory, and generates a useful game.ini file
...
git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@7976 4a71c877-e1ca-e34f-864e-861f7616d084
2009-09-27 19:07:05 +02:00
Per Inge Mathisen
272bad92b1
Support version 2 of the WZM format. It now defines type and angles and angle restrictions of connector,
...
and allows string names for meshes instead of merely an index number.
git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@7951 4a71c877-e1ca-e34f-864e-861f7616d084
2009-09-27 19:07:01 +02:00
Elio Gubser
229b039492
fix path
...
git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@7950 4a71c877-e1ca-e34f-864e-861f7616d084
2009-09-27 19:07:01 +02:00
Per Inge Mathisen
4ff191aeea
Fix compilation of map tools. Add support for version 10 game files with power information.
...
git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@7905 4a71c877-e1ca-e34f-864e-861f7616d084
2009-09-27 19:06:53 +02:00
Per Inge Mathisen
fe7b8fc515
mapconv: Fix key typos. Implement scroll limits and level name.
...
git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@7693 4a71c877-e1ca-e34f-864e-861f7616d084
2009-06-09 23:44:26 +02:00
Per Inge Mathisen
ec95a12e54
Implement entire Deliverance format in new PNG/INI format. That is, the binary map format
...
delivered by editworld and used for skirmish and campaign maps.
git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@7692 4a71c877-e1ca-e34f-864e-861f7616d084
2009-06-09 23:44:26 +02:00
Per Inge Mathisen
5a5a637ecd
Clean up map tools a bit. Add new tool mapconvert that converts existing maps to proposed new map format
...
based on INI and PNG files.
git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@7691 4a71c877-e1ca-e34f-864e-861f7616d084
2009-06-09 23:44:25 +02:00
Giel van Schijndel
df13cc83ee
Fix a typo: NotImlementedError -> NotImplementedError
...
git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@7502 4a71c877-e1ca-e34f-864e-861f7616d084
2009-05-28 09:59:24 +02:00
Giel van Schijndel
103a2137f9
Lobbyserver: handle and ignore the case where sending of status messages isn't supported by the current protocol
...
git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@7501 4a71c877-e1ca-e34f-864e-861f7616d084
2009-05-28 09:59:24 +02:00
Giel van Schijndel
3b7a1bd8dc
Use Python's NotImlementedError exception instead of an assert(false) to indicate the lack of an implementation.
...
git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@7500 4a71c877-e1ca-e34f-864e-861f7616d084
2009-05-28 09:59:24 +02:00
Guangcong Luo
cf3ea876f9
Commit ticket #423 - Add a tech tree chart generator to the tools.
...
git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@7449 4a71c877-e1ca-e34f-864e-861f7616d084
2009-05-16 16:07:15 +02:00
Giel van Schijndel
e959170609
Don't try referencing "not yet" defined variables
...
git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@7399 4a71c877-e1ca-e34f-864e-861f7616d084
2009-05-15 22:29:31 +02:00
Giel van Schijndel
29201b4c53
Lobby server: Display the "Removing aborted game" message when removing a game
...
git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@7397 4a71c877-e1ca-e34f-864e-861f7616d084
2009-05-15 22:29:31 +02:00
Giel van Schijndel
e5e90e5121
Lobbyserver: Append to the host list instead of trying to its first (possibly non-existing) element
...
git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@7391 4a71c877-e1ca-e34f-864e-861f7616d084
2009-05-15 22:29:30 +02:00
Giel van Schijndel
7afaa55bc5
Properly handle the fact that Game.hosts is now a variably-sized list
...
git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@7372 4a71c877-e1ca-e34f-864e-861f7616d084
2009-05-10 19:18:11 +02:00
Giel van Schijndel
a385545043
* Don't handle protocol specific encoding in wzmasterserver.py, instead deal with it in the Protocol classes in protocol.py
...
* Don't set Game's `hosts` value to a list of ''exactly'' 3
- Instead use empty strings for non-existing hostnames below 3 (when encoding only)
- This allows for a bit more extensibility in the future.
git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@7365 4a71c877-e1ca-e34f-864e-861f7616d084
2009-05-09 23:29:55 +02:00
Giel van Schijndel
3dfb215c8b
Add IPv6 support to the lobby protocol
...
* Add a new field: secondaryHosts, an array of two fallback hosts
- Canibalize the entire "misc" field and part of the "extra" field for this
- When connecting, first try the primary "host" field, then fall back to the hosts in secondaryHosts (in order)
* Add a new field: gameId, used on the lobby server to link multiple lobby connections to a single game entry
- First (attempt to) connect to the lobby with all available address families (currently IPv4 and IPv6)
- Then ask for a gameId from the lobby server using the first established lobby connection
- Set the gameId field in the GAMESTRUCT to the one retrieved
- Transmit the GAMESTRUCT using a "addg" command to the lobby over each lobby connection
- The lobby then compares all incoming ID numbers with ID numbers already present
- If there's a match it will use the GAMESTRUCT already present and only add a new hostname to the list
This is the last change, part of, and closes #452
git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@7364 4a71c877-e1ca-e34f-864e-861f7616d084
2009-05-09 23:29:55 +02:00
Giel van Schijndel
a43e84e0fd
Lobby server: in the "Game unreachable" message, sent when the connection test fails, give the port number of the game server, not the lobby server
...
git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@7343 4a71c877-e1ca-e34f-864e-861f7616d084
2009-05-06 22:29:42 +02:00
Giel van Schijndel
a71b83b91b
On platforms that don't support IPV6_V6ONLY, just ignore it and hope the platform doesn't automatically enable IPv6 mapped IPv4 addresses
...
This allows the lobby server to be used on platforms that don't support IPV6_V6ONLY socket option.
Thanks to Buginator for reporting this.
git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@7342 4a71c877-e1ca-e34f-864e-861f7616d084
2009-05-06 22:29:41 +02:00
Giel van Schijndel
e672ad000e
Fix error introduced in r7323: gameHost is a member of "self" now, not a local variable
...
git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@7324 4a71c877-e1ca-e34f-864e-861f7616d084
2009-05-06 22:29:40 +02:00
Giel van Schijndel
d02f591709
Lobby protocol; change the way the "addg" command works:
...
* Make the "addg" command return a status code (ranging 200-299 on success) and message (MOTD on succes)
* Don't use the "motd" command anymore to check the lobby status, instead use the returned status code for that purpose.
* Allow MOTD strings of arbitrary length (by sending along the length)
This modification ensures that ''proper'' connectivity checking is being performed on the game server (and reported to the user accurately).
git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@7323 4a71c877-e1ca-e34f-864e-861f7616d084
2009-05-06 22:29:40 +02:00
Giel van Schijndel
7c49ed6628
Lobby utility library:
...
* Create another custom context manager (can be used in with-statement) for creating a connection to a given (host, port): "connection"
- Perform manual name-resolution, using each returned entry until one can be succesfully connected to (allows IPv4 + IPv6 through the same function)
* Use this context manager instead of connecting manually
git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@7305 4a71c877-e1ca-e34f-864e-861f7616d084
2009-05-06 22:29:38 +02:00
Giel van Schijndel
24cc8fda66
Use the "Protocol" constructor function instead of trying to use "BinaryProtocol" (which doesn't exist anymore)
...
git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@7304 4a71c877-e1ca-e34f-864e-861f7616d084
2009-05-06 22:29:38 +02:00
Giel van Schijndel
e0adf0d0e8
Revert r7276's accidental change to wzmasterserver.py
...
git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@7277 4a71c877-e1ca-e34f-864e-861f7616d084
2009-05-06 22:29:34 +02:00
Giel van Schijndel
9943cf6b01
Lets not mark utility modules as executable
...
git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@7276 4a71c877-e1ca-e34f-864e-861f7616d084
2009-05-06 22:29:34 +02:00
Giel van Schijndel
8b7f17e2e5
Fix _swap_endianness() to return it's argument endian-swapped, not a tuple containing that result
...
git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@7273 4a71c877-e1ca-e34f-864e-861f7616d084
2009-05-06 22:29:33 +02:00
Giel van Schijndel
7e7ba74801
Move exception handling to the location where RequestHandler.handle(self) is being invoked from
...
git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@7269 4a71c877-e1ca-e34f-864e-861f7616d084
2009-05-06 22:29:33 +02:00
Giel van Schijndel
36dc3d8c6c
Use the RequestHandler's finish() method for cleaning up any open games instead of a try-finally block
...
git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@7268 4a71c877-e1ca-e34f-864e-861f7616d084
2009-05-06 22:29:33 +02:00
Giel van Schijndel
6618674111
Fix a syntax error from r7266 (and a disconnected spelling error while we're at it)
...
git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@7267 4a71c877-e1ca-e34f-864e-861f7616d084
2009-05-06 22:29:33 +02:00
Giel van Schijndel
0c7f44ee70
Make gamedblock intrinsic to GameDB itself (i.e. let it contain its own lock)
...
* Return generators instead of entire lists and have the generator keep the lock intact while it's being iterated over
git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@7266 4a71c877-e1ca-e34f-864e-861f7616d084
2009-05-06 22:29:32 +02:00
Giel van Schijndel
3153a9f63d
Make sure to reset the "requests" counter when checkInterval is reached
...
git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@7265 4a71c877-e1ca-e34f-864e-861f7616d084
2009-05-06 22:29:32 +02:00
Giel van Schijndel
563ff537a1
Lobbyserver: Use separate sockets to listen on IPv4 and IPv6 (instead of a single socket which uses IPv4 to IPv6 mapping)
...
* Use select(2) to wait for a connection on both sockets and accept(2)ing them in a separate thread
* This prevents IPv4 addresses from becoming IPv6 mapped, which might not be properly supported on all platforms
- The IPv6 mapped addresses where transferred back to clients
git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@7264 4a71c877-e1ca-e34f-864e-861f7616d084
2009-05-06 22:29:32 +02:00
Giel van Schijndel
fb4c443dd8
Update the lobby server to still be in sync with the 2.2 lobby protocol which was changed in r7239
...
Use 40 bytes for the "host" (IP address) in GAMESTRUCT, this allows for using IPv6 without breaking protocol combatility again
git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@7249 4a71c877-e1ca-e34f-864e-861f7616d084
2009-05-06 22:29:30 +02:00
Giel van Schijndel
b665aa67ba
Update the lobby server to still be in sync with the 2.2 lobby protocol which was changed in r7246
...
Move GAMESTRUCT_VERSION to the top of GAMESTRUCT, thus allowing versioning to work properly at all times
git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@7248 4a71c877-e1ca-e34f-864e-861f7616d084
2009-05-06 22:29:30 +02:00
Giel van Schijndel
ebd93276a6
Make the lobby server listen and operate on IPv6
...
* Also disable IPV6_V6ONLY to make sure that (on systems that support the option) IPv4 is still supported, using the same socket
- This option works on Linux from 2.4.21 and 2.6 (according to "man ipv6")
- On FreeBSD this works from version 6 onward (lower versions might work, I only tested on 6 and 7 and didn't find any note in the manual)
- Furthermore, according to
http://en.wikipedia.org/wiki/IPv4_mapped_address :
* This works on Windows from Vista onward
* This works on NetBSD (version unspecified)
* This doesn't work on OpenBSD (as a design decision for security)
git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@7225 4a71c877-e1ca-e34f-864e-861f7616d084
2009-05-06 20:52:19 +02:00
Giel van Schijndel
66b09c68ec
* Fix a copy/paste error
...
- Make sure to use the maxPlayers and currentPlayers variables found in the Game class, not the (non-existing) local variables
* Don't use Game.check() as it doesn't exist, use Protocol.check(Game) instead
git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@7224 4a71c877-e1ca-e34f-864e-861f7616d084
2009-05-06 20:52:19 +02:00
Giel van Schijndel
c2e33dc923
* Make the lobby host and version configurable
...
* Use the "Protocol" instead of "BinaryProtocol" class to communicate with the lobby (in the IRC bot)
git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@7221 4a71c877-e1ca-e34f-864e-861f7616d084
2009-05-06 20:52:18 +02:00
Giel van Schijndel
b5e6967f73
* Fix copy-paste error ("output" should be "input")
...
* Stop decoding as soon as an error is encountered
git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@7220 4a71c877-e1ca-e34f-864e-861f7616d084
2009-05-06 20:52:18 +02:00
Giel van Schijndel
b0c5590f6c
Semantical error: call the function instead of evaluating it
...
git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@7219 4a71c877-e1ca-e34f-864e-861f7616d084
2009-05-06 20:52:18 +02:00
Giel van Schijndel
05d9661d7a
* Do not change the function _swap_endianness on the fly to prevent it from being used in a 2.1 lobby
...
- Change this because altering _swap_endianness on the fly isn't threadsafe
- Instead revert to code duplication (for now)
git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@7218 4a71c877-e1ca-e34f-864e-861f7616d084
2009-04-28 00:46:45 +02:00
Giel van Schijndel
a5aa693b95
Split out the different lobby protocol versions in a class per version:
...
* This removes the need to specify what type of protocol (e.g. BinaryProtocol vs. JsonProtocol) should be used
- Instead only the (Warzone) version needs to be specified, the constructor function (Protocol()) will figure out the correct protocol class to use
git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@7217 4a71c877-e1ca-e34f-864e-861f7616d084
2009-04-28 00:46:45 +02:00
Giel van Schijndel
b64911e732
* For reading use a context managed "readable" as well
...
- However, unlike "writeable" don't return a StringIO object for strings
git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@7216 4a71c877-e1ca-e34f-864e-861f7616d084
2009-04-28 00:46:45 +02:00
Giel van Schijndel
832f8728d2
Use the Protocol class to find out what port to listen on, instead of manually configuring
...
git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@7215 4a71c877-e1ca-e34f-864e-861f7616d084
2009-04-28 00:46:45 +02:00
Giel van Schijndel
cdc8412bd7
Convert wztest.py to use the latest lobby code for testing the lobby
...
git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@7212 4a71c877-e1ca-e34f-864e-861f7616d084
2009-04-27 22:46:38 +02:00
Giel van Schijndel
eebb624276
* Change the lobby IRC bot to use the same code as the lobby server for protocol handling and game representation
...
* Move the "list" function (to retrieve the lobby's list of games) to the Protocol class
git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@7211 4a71c877-e1ca-e34f-864e-861f7616d084
2009-04-27 22:46:38 +02:00
Giel van Schijndel
32417e1bb9
* Allow Protocol's encode and decode functions to work directly on * sockets and file objects (in addition to strings)
...
- This removes the requirement for the socket handler to be aware of the size of a single game
- I.e. this allows variable sized games without another API change
* Read and write Protocol data directly from and to the sockets, decoding and encoding on the fly
git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@7209 4a71c877-e1ca-e34f-864e-861f7616d084
2009-04-27 21:30:41 +02:00
Giel van Schijndel
b68ab0bb6d
Log tracebacks when exceptions occur and aren't handled
...
git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@7208 4a71c877-e1ca-e34f-864e-861f7616d084
2009-04-27 21:30:41 +02:00
Giel van Schijndel
d1d787c8d6
* Make the game server's port version dependant
...
* Move checking of game's vitality to from the Game class to the Protocol class
- Do this because checking of games is inherently protcol dependant
git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@7200 4a71c877-e1ca-e34f-864e-861f7616d084
2009-04-27 21:30:40 +02:00
Giel van Schijndel
4b74fd0cc5
Don't deal with requestHandler stuff in the Game class
...
git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@7199 4a71c877-e1ca-e34f-864e-861f7616d084
2009-04-27 21:30:40 +02:00
Giel van Schijndel
57aefa7a85
* Use unpack_from, instead of unpack, if multiple items are contained in the same buffer
...
* Use xrange() instead of range() when looping over its items
- xrange() is faster and more lightweight as iterable
git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@7198 4a71c877-e1ca-e34f-864e-861f7616d084
2009-04-27 21:30:40 +02:00
Giel van Schijndel
227ecdb1f8
Lobby protocol: Workaround the fact that the 2.0.x versions don't perform endian swapping
...
git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@7197 4a71c877-e1ca-e34f-864e-861f7616d084
2009-04-27 21:30:40 +02:00
Giel van Schijndel
322c10e7a4
* Use struct.Struct objects instead of free functions from the "struct" module to perform encoding and decoding
...
* Perform version range comparisons like this: lowest_version <= version < one_higher_than_largest_version
git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@7196 4a71c877-e1ca-e34f-864e-861f7616d084
2009-04-27 21:30:39 +02:00
Giel van Schijndel
9ff472fad5
Fix a syntax and semantical error:
...
* Use the % operator for formatting strings
* Use struct.unpack for decoding a struct (instead of struct.pack)
git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@7195 4a71c877-e1ca-e34f-864e-861f7616d084
2009-04-27 21:30:39 +02:00
Giel van Schijndel
8bfd2acef1
Use a single function to perform the encoding as a C string
...
git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@7194 4a71c877-e1ca-e34f-864e-861f7616d084
2009-04-27 21:30:39 +02:00
Giel van Schijndel
cffa0b65af
Make BinaryProtocol more flexible to allow it to work with 2.0+ as well as the 2.2 lobby protocol (depending on what parameter was used during construction)
...
git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@7128 4a71c877-e1ca-e34f-864e-861f7616d084
2009-04-22 16:03:19 +02:00
Giel van Schijndel
7f5bc28bd0
Move the Game, Protocol classes to files of their own (to allow them to be reused by the IRC bot, instead of duplicating code)
...
git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@7127 4a71c877-e1ca-e34f-864e-861f7616d084
2009-04-22 16:03:19 +02:00
Giel van Schijndel
f95bcd605b
Move the IRC bot to the same directory as the lobby server
...
git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@7126 4a71c877-e1ca-e34f-864e-861f7616d084
2009-04-22 13:18:35 +02:00
Giel van Schijndel
1447766635
Whatever way we leave the bot's mainloop, make sure to terminate the lobby checking thread
...
git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@7125 4a71c877-e1ca-e34f-864e-861f7616d084
2009-04-22 13:18:35 +02:00
Giel van Schijndel
61d0fd23d0
Don't use Python 2.6 specific syntax (r7123)
...
git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@7124 4a71c877-e1ca-e34f-864e-861f7616d084
2009-04-22 13:18:35 +02:00
Giel van Schijndel
2dc1bcfd12
* Catch and handle all socket errors, not just timeouts
...
- Don't just report failure to the user that request a lobby listing, report the error message (asociated with the exception) as well
git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@7123 4a71c877-e1ca-e34f-864e-861f7616d084
2009-04-22 13:18:35 +02:00
Giel van Schijndel
e91765af19
* Notify all served IRC channels when shutting down
...
* Notify all served IRC channels when encoutering an unhandled exception (and shutting down as a result)
git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@7118 4a71c877-e1ca-e34f-864e-861f7616d084
2009-04-22 13:18:34 +02:00
Giel van Schijndel
fef445101e
* Rename the "help" command to "about"
...
* Change "commands" to dynamically look through the commands that are available and list them
git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@7117 4a71c877-e1ca-e34f-864e-861f7616d084
2009-04-22 13:18:34 +02:00
Giel van Schijndel
a72e7d5288
* Move construction of BotCommands to its own class (__init__)
...
* Only attempt to call attributes of BotCommands if they're functions (rejecting __.*__ functions)
* Return from readAndHandle as soon as we've handled a message
git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@7116 4a71c877-e1ca-e34f-864e-861f7616d084
2009-04-22 13:18:34 +02:00
Giel van Schijndel
c9113f9730
* Pass the IRC write function as a lambda to BotCommands' functions
...
* When a user joins a served channel, send him a notice of the games currently present ("list" output)
git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@7113 4a71c877-e1ca-e34f-864e-861f7616d084
2009-04-22 13:18:33 +02:00
Giel van Schijndel
b07a743f60
Properly store the gameFormat struct description in the class
...
git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@7112 4a71c877-e1ca-e34f-864e-861f7616d084
2009-04-22 13:18:33 +02:00
Giel van Schijndel
d5cdfd7adb
* Add channel operator support
...
* Add invite support
- Invite users to all serviced channels when they make a request outside of a serviced channel (becmoing operator only for as long as necessary)
git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@7106 4a71c877-e1ca-e34f-864e-861f7616d084
2009-04-22 13:18:33 +02:00
Giel van Schijndel
6461dd0208
* Send replies only to the channel from which the request came
...
* Send general messages to all served channels
* Prefix all replies with the nickname of the user who made the request
git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@7105 4a71c877-e1ca-e34f-864e-861f7616d084
2009-04-22 13:18:33 +02:00
Giel van Schijndel
bbfe5e2abd
Don't call the IRC command handling function in the try block (we don't want to protect against errors inside the IRC command function)
...
git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@7104 4a71c877-e1ca-e34f-864e-861f7616d084
2009-04-22 13:18:33 +02:00
Giel van Schijndel
f1b178e4b0
Add multi-channel support to wzlobbybot, one list of channels in which to serve requests, another just to be present in.
...
git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@7103 4a71c877-e1ca-e34f-864e-861f7616d084
2009-04-22 13:18:32 +02:00
Giel van Schijndel
e00035b75a
Add the ability for wzlobbybot to identify against NickServ
...
git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@7102 4a71c877-e1ca-e34f-864e-861f7616d084
2009-04-22 13:18:32 +02:00
Giel van Schijndel
7261e3392a
Update the lobbybot such that it can work both with 2.0,2.1 and 2.2 lobbies, defaulting to 2.1 (as that's the current release)
...
git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@7101 4a71c877-e1ca-e34f-864e-861f7616d084
2009-04-22 13:18:32 +02:00
Giel van Schijndel
d001fdbafc
Notify the user when communication with the lobby fails
...
git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@7100 4a71c877-e1ca-e34f-864e-861f7616d084
2009-04-22 13:18:32 +02:00
Giel van Schijndel
88ddefb584
* Move the setup code of the lobby bot into a class of its own (Bot)
...
* Change to an event driven model for handling IRC commands
- Add all IRC commands to a single class (BotCommands)
- In class irc_connection.readAndHandle() call the corresponding function in BotCommands for the received IRC command
git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@7099 4a71c877-e1ca-e34f-864e-861f7616d084
2009-04-22 13:18:32 +02:00
Gerard Krol
2786cfc1e9
Add the --squash flag to gitsvngateway. With --squash it will not try to unravel any merges but instead commit it as one change.
2009-04-20 19:53:13 +02:00
Giel van Schijndel
5694b99b90
Set a timeout on the lobby client to prevent blocking on connections to the lobby
...
git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@7095 4a71c877-e1ca-e34f-864e-861f7616d084
2009-04-20 15:31:24 +02:00
Giel van Schijndel
846a21b8a7
Make sure that the change_notifier thread gets terminated when the user hits CTRL-C
...
git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@7094 4a71c877-e1ca-e34f-864e-861f7616d084
2009-04-20 15:31:24 +02:00
Giel van Schijndel
f8f33d5424
* Interpolate __author__ in the "info" (about-style) message
...
* Use functions to join channels and send messages
* Notify a user requesting for services from the bot in the wrong channel
git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@7093 4a71c877-e1ca-e34f-864e-861f7616d084
2009-04-20 15:31:24 +02:00
Giel van Schijndel
ead99ec654
Properly align the "private" property
...
git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@7090 4a71c877-e1ca-e34f-864e-861f7616d084
2009-04-20 15:31:23 +02:00
Giel van Schijndel
8d5b42fe96
Lets consistently use TABs for indentation (instead of mixing with spaces)
...
git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@7089 4a71c877-e1ca-e34f-864e-861f7616d084
2009-04-20 15:31:23 +02:00
Giel van Schijndel
e399b2562c
Split out the protocol from the Game class into a separate BinaryProtocol(Protocol) class
...
git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@7088 4a71c877-e1ca-e34f-864e-861f7616d084
2009-04-20 15:31:23 +02:00
Giel van Schijndel
4aa8982d0a
* Save Game's data in a dictionary for easier access at some locations
...
- This additionally make is possible to split out the lobby protocol into a separate class later on
* Show exception's messages when exceptions occur
git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@7087 4a71c877-e1ca-e34f-864e-861f7616d084
2009-04-20 15:31:22 +02:00
Giel van Schijndel
72d1881464
Remove trailing whitespace
...
git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@7086 4a71c877-e1ca-e34f-864e-861f7616d084
2009-04-20 15:31:22 +02:00
Buginator
562ade5d29
Use the correct version of the masterserver file
...
git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@7080 4a71c877-e1ca-e34f-864e-861f7616d084
2009-04-19 23:45:25 +02:00
Buginator
c2e5d2462f
Adds password support to warzone.
...
Adds feedback from the lobby server.
Notes: You have to enter a password *first*, and then either host the game, or join a game.
Thanks to elio for the new icons!
git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@7079 4a71c877-e1ca-e34f-864e-861f7616d084
2009-04-19 23:45:25 +02:00
Giel van Schijndel
bd04dd7378
Make the lobby server executable
...
git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@7073 4a71c877-e1ca-e34f-864e-861f7616d084
2009-04-19 23:45:24 +02:00
Giel van Schijndel
4beca8d487
Make the IRC bot executable
...
git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@7024 4a71c877-e1ca-e34f-864e-861f7616d084
2009-04-15 20:36:58 +02:00
Buginator
e1c91576c9
Game server port is now 2100
...
Master server port is now 9990
Updated masterserver python program as well.
merge: r6994
git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@7018 4a71c877-e1ca-e34f-864e-861f7616d084
2009-04-12 14:12:07 +02:00
Per Inge Mathisen
c0358510d8
Add missing include
...
git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@6982 4a71c877-e1ca-e34f-864e-861f7616d084
2009-04-12 14:12:03 +02:00
Giel van Schijndel
cd7edf0f88
Use a more sofisticated regular expression for channel messages to ensure we only match messages that are intented for us (i.e. the lobby IRC bot)
...
git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@6968 4a71c877-e1ca-e34f-864e-861f7616d084
2009-04-07 12:23:12 +02:00
Giel van Schijndel
74c3180bc3
Use a regular expression to extract messages intended for us (i.e. the lobby bot) instead of string manipulation with split & find
...
git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@6967 4a71c877-e1ca-e34f-864e-861f7616d084
2009-04-07 12:23:12 +02:00
Giel van Schijndel
9dfa15c8f1
Move the bot to #warzone2100-games and change it's real name to indicate it's Warzone 2100 origin & purpose
...
git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@6966 4a71c877-e1ca-e34f-864e-861f7616d084
2009-04-07 12:23:12 +02:00
Giel van Schijndel
3fea9dcbc3
Allow announcing to work properly still
...
git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@6965 4a71c877-e1ca-e34f-864e-861f7616d084
2009-04-07 12:23:11 +02:00
Giel van Schijndel
eb27d5987e
Comment on why the endian swapping is performed (while on the protocol level it shouldn't be needed)
...
git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@6964 4a71c877-e1ca-e34f-864e-861f7616d084
2009-04-07 12:23:11 +02:00
Giel van Schijndel
693a2ab4b7
Use a contextmanager and python's with-statement to manage the socket's lifetime, this guarantees exception safety
...
git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@6963 4a71c877-e1ca-e34f-864e-861f7616d084
2009-04-07 12:23:11 +02:00
Giel van Schijndel
05b1e21416
Externalise code specific to querying the lobby server into a separate module
...
git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@6962 4a71c877-e1ca-e34f-864e-861f7616d084
2009-04-07 12:23:11 +02:00
Giel van Schijndel
acfa601182
Fix syntax error in lobby IRC bot
...
git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@6961 4a71c877-e1ca-e34f-864e-861f7616d084
2009-04-07 12:23:11 +02:00
Giel van Schijndel
020b66a959
Don't use an IRC specific string representation of games
...
git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@6960 4a71c877-e1ca-e34f-864e-861f7616d084
2009-04-07 12:23:11 +02:00