Commit Graph

36 Commits (e5de5916154495741adb4222e244ba91ae04704b)

Author SHA1 Message Date
buginator c560f8a3e9 Fix typo 2010-12-06 21:14:00 -05:00
Safety0ff 72464dfe24 mapconv: Fix an small error in an error output.
git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@11714 4a71c877-e1ca-e34f-864e-861f7616d084
2010-09-20 18:34:42 +02:00
Buginator edb644a03b Fix (and add missing) headers to files.
2009  Warzone Resurrection Project -> 2010  Warzone 2100 Project

git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@11298 4a71c877-e1ca-e34f-864e-861f7616d084
2010-07-28 18:58:33 +02:00
Per Inge Mathisen 3b425a0653 map2png: Fix conversion bug
git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@8656 4a71c877-e1ca-e34f-864e-861f7616d084
2010-01-30 17:12:54 +01:00
Per Inge Mathisen c6e328bbd3 Add debug message when map loading fails in map tools.
git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@8655 4a71c877-e1ca-e34f-864e-861f7616d084
2010-01-30 17:12:54 +01:00
Per Inge Mathisen b531c153f7 mapconv: Also convert gameType and gameTime from missions to new format.
git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@8018 4a71c877-e1ca-e34f-864e-861f7616d084
2009-09-27 19:07:10 +02:00
Per Inge Mathisen 7866c35fcb mapload: Do not error out when encountering maps without map or terrain info. Deal with it.
mapconv: Handle maps without map and terrain info (such as map expand missions).


git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@8017 4a71c877-e1ca-e34f-864e-861f7616d084
2009-09-27 19:07:10 +02:00
Per Inge Mathisen 650be0e27e mapconv: Now saves in same directory as read from, puts map files in correct directory, and generates a useful game.ini file
git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@7976 4a71c877-e1ca-e34f-864e-861f7616d084
2009-09-27 19:07:05 +02:00
Per Inge Mathisen 4ff191aeea Fix compilation of map tools. Add support for version 10 game files with power information.
git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@7905 4a71c877-e1ca-e34f-864e-861f7616d084
2009-09-27 19:06:53 +02:00
Per Inge Mathisen fe7b8fc515 mapconv: Fix key typos. Implement scroll limits and level name.
git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@7693 4a71c877-e1ca-e34f-864e-861f7616d084
2009-06-09 23:44:26 +02:00
Per Inge Mathisen ec95a12e54 Implement entire Deliverance format in new PNG/INI format. That is, the binary map format
delivered by editworld and used for skirmish and campaign maps.


git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@7692 4a71c877-e1ca-e34f-864e-861f7616d084
2009-06-09 23:44:26 +02:00
Per Inge Mathisen 5a5a637ecd Clean up map tools a bit. Add new tool mapconvert that converts existing maps to proposed new map format
based on INI and PNG files.


git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@7691 4a71c877-e1ca-e34f-864e-861f7616d084
2009-06-09 23:44:25 +02:00
Giel van Schijndel 1f89497235 Prevent leaking memory in mapFree by deallocating all memory we allocated
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@6910 4a71c877-e1ca-e34f-864e-861f7616d084
2009-03-30 16:10:58 +02:00
Per Inge Mathisen da04dd5173 map2lnd: Use the right edge brush set for each tileset.
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@6837 4a71c877-e1ca-e34f-864e-861f7616d084
2009-03-11 21:30:36 +00:00
Per Inge Mathisen 811bb12786 map2png: Little utility to create PNG previews from map files. Very basic at the moment.
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@6830 4a71c877-e1ca-e34f-864e-861f7616d084
2009-03-09 23:05:54 +00:00
Per Inge Mathisen 7a9da735e2 map2lnd: Fix bug in setting the number of objects in the exported map.
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@6818 4a71c877-e1ca-e34f-864e-861f7616d084
2009-03-08 17:15:14 +00:00
Per Inge Mathisen b8268b2370 mapinfo: Correct for structure padding. Now we can parse savegame structures, too.
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@6817 4a71c877-e1ca-e34f-864e-861f7616d084
2009-03-08 17:06:11 +00:00
Per Inge Mathisen 48ff63c9d1 map2lnd: Export structures as well.
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@6816 4a71c877-e1ca-e34f-864e-861f7616d084
2009-03-08 16:52:17 +00:00
Per Inge Mathisen eb14b8753d map2lnd: Support exporting droids.
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@6815 4a71c877-e1ca-e34f-864e-861f7616d084
2009-03-08 15:11:54 +00:00
Per Inge Mathisen eb8329e481 mapinfo: Read droid data for editworld maps (not savegames).
mapinfo: Calculate number of players by checking construction droids.


git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@6814 4a71c877-e1ca-e34f-864e-861f7616d084
2009-03-08 14:19:28 +00:00
Per Inge Mathisen 3fd2879d6a mapinfo: Fix crash on some failures upon trying to close already closed file.
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@6803 4a71c877-e1ca-e34f-864e-861f7616d084
2009-03-07 21:52:34 +00:00
Per Inge Mathisen c8dcde2182 map2lnd: Fix bug in positioning of features. Thanks again to Mysteryem for debugging help.
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@6797 4a71c877-e1ca-e34f-864e-861f7616d084
2009-03-07 18:57:41 +00:00
Per Inge Mathisen 9dbcf2dca1 Implement more robust error handling. Sanity check feature coordinates.
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@6796 4a71c877-e1ca-e34f-864e-861f7616d084
2009-03-07 18:47:07 +00:00
Per Inge Mathisen 788bd21477 map2lnd: Read tileset type and use it to determine which tileset is being exported. Also export all features.
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@6783 4a71c877-e1ca-e34f-864e-861f7616d084
2009-03-07 14:20:20 +00:00
Per Inge Mathisen a31fe8a6ec mapinfo: Add function to deduce a given map's tileset from the terrain type info.
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@6767 4a71c877-e1ca-e34f-864e-861f7616d084
2009-03-02 19:40:31 +00:00
Per Inge Mathisen a348f2683b map2lnd: Convert gateway information.
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@6766 4a71c877-e1ca-e34f-864e-861f7616d084
2009-03-02 18:53:08 +00:00
Per Inge Mathisen 17733f3946 map2lnd: Reuse physfs aux code from framework. More generic handling of partially big endian ported savegames. Initial support for features.
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@6757 4a71c877-e1ca-e34f-864e-861f7616d084
2009-03-01 12:44:54 +00:00
Per Inge Mathisen 8f3a5ab23d map2lnd: Update documentation some more with info from Editworld. Clean up the messy source a bit.
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@6755 4a71c877-e1ca-e34f-864e-861f7616d084
2009-03-01 01:21:29 +00:00
Per Inge Mathisen 28df89817c map2lnd: Fix documentation of map logic.
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@6754 4a71c877-e1ca-e34f-864e-861f7616d084
2009-03-01 00:58:41 +00:00
Per Inge Mathisen bed64f33e9 map2lnd: Fix geometry
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@6753 4a71c877-e1ca-e34f-864e-861f7616d084
2009-03-01 00:25:13 +00:00
Per Inge Mathisen 9d986d917f map2ldn: Fix conversion error. Reported by Mysteryem.
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@6739 4a71c877-e1ca-e34f-864e-861f7616d084
2009-02-28 09:44:32 +00:00
Per Inge Mathisen 7b8e81ed8f map2lnd: Tons of bugfixes thanks to some help by Mysteryem. It is hardcoded to use Arizona at the moment, though.
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@6731 4a71c877-e1ca-e34f-864e-861f7616d084
2009-02-27 22:24:37 +00:00
Per Inge Mathisen 09ddf35b87 mapinfo: Parse .gam file and show scroll limits.
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@6730 4a71c877-e1ca-e34f-864e-861f7616d084
2009-02-26 23:17:05 +00:00
Per Inge Mathisen 08e9bd5efa Initial map to LND format converter from patch #787: LND format exporter, now as a separate
application. It has not been tested with editworld yet. Needs some TLC.


git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@6729 4a71c877-e1ca-e34f-864e-861f7616d084
2009-02-26 22:10:57 +00:00
Per Inge Mathisen 58546965b7 Delete commented out references to non-existent files from gamedesc.lev
Delete two unused and broken map files that either belongs to an expand mission or is unreferenced.
Add basic unit testing framework for testing all map files in data/base.


git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@6728 4a71c877-e1ca-e34f-864e-861f7616d084
2009-02-26 19:41:25 +00:00
Per Inge Mathisen be34651386 A simple map inspection tool
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@6727 4a71c877-e1ca-e34f-864e-861f7616d084
2009-02-24 22:12:49 +00:00