Per Inge Mathisen
ed05f84188
Make sure objects that belong to defeated players that are cleared out at
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the end of a completed mission are not referenced by the player's objects.
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@2986 4a71c877-e1ca-e34f-864e-861f7616d084
2007-12-06 21:20:08 +00:00
Per Inge Mathisen
0b9521927f
Remove unused function
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git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@2985 4a71c877-e1ca-e34f-864e-861f7616d084
2007-12-06 19:46:10 +00:00
Per Inge Mathisen
411b172dac
Fix problems updating texture size. Also see bug #10456 .
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git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@2984 4a71c877-e1ca-e34f-864e-861f7616d084
2007-12-06 18:26:16 +00:00
Freddie Witherden
299d7bfcfb
Commit patch #871
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git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@2983 4a71c877-e1ca-e34f-864e-861f7616d084
2007-12-05 21:56:12 +00:00
Per Inge Mathisen
8d48c5fdd1
Partial conversion from 0.0->1.0 texture coordinate range. For now only terrain
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textures are converted. Once they are done, the texture matrix hack is restored.
Thanks to devurandom and cybersphinx for help and previous efforts in this area.
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@2980 4a71c877-e1ca-e34f-864e-861f7616d084
2007-12-05 18:54:17 +00:00
Per Inge Mathisen
4519230af1
Split out CLIP_VERTEX from TERRAIN_VERTEX, since the former usages are not really
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related to terrain, and do not need all terrain fields and future changes.
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@2979 4a71c877-e1ca-e34f-864e-861f7616d084
2007-12-04 20:25:25 +00:00
Dennis Schridde
e749359794
* r2977 /branches/2.0/icons/warzone2100.desktop: Bring desktop file up to current revision of the Free Desktop Desktop Entry Specification: http://standards.freedesktop.org/desktop-entry-spec/1.0/
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git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@2978 4a71c877-e1ca-e34f-864e-861f7616d084
2007-12-04 20:06:42 +00:00
Dennis Schridde
5dbbf0dcae
Fix sectioning in the ChangeLog
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git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@2975 4a71c877-e1ca-e34f-864e-861f7616d084
2007-12-04 18:29:19 +00:00
Per Inge Mathisen
cd91da0caa
Add right and left scroll bars to build menu tabs. By Buginator in patch #870 with
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some cosmetic fixes by me.
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@2974 4a71c877-e1ca-e34f-864e-861f7616d084
2007-12-03 20:47:05 +00:00
Per Inge Mathisen
f86858109a
Fix texture size warning. It will correctly nag about missing support for 2048x2048 textures.
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git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@2973 4a71c877-e1ca-e34f-864e-861f7616d084
2007-12-03 20:29:34 +00:00
Per Inge Mathisen
d52871aadf
Fix crash bug that I introduced in r2797 in actionDroidBase when droid is attacking.
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git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@2972 4a71c877-e1ca-e34f-864e-861f7616d084
2007-12-03 20:00:01 +00:00
Dennis Schridde
2d65b95b4c
Bump to 2.0.9 instead of 2.0.8_p1
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git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@2969 4a71c877-e1ca-e34f-864e-861f7616d084
2007-12-03 19:30:34 +00:00
Dennis Schridde
f599deeb6a
Import 2.0.8_p1
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git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@2967 4a71c877-e1ca-e34f-864e-861f7616d084
2007-12-03 14:51:29 +00:00
Giel van Schijndel
1258e860d3
* Set svn:eol-style and svn:mime-type properties on build scripts
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git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@2964 4a71c877-e1ca-e34f-864e-861f7616d084
2007-12-03 08:32:03 +00:00
Christian Ohm
e21ccef5d7
Fix some terrain tile textures which had purple fringes.
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git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@2962 4a71c877-e1ca-e34f-864e-861f7616d084
2007-12-02 19:13:04 +00:00
Per Inge Mathisen
6da463546f
More PIELIGHT fixes
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git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@2961 4a71c877-e1ca-e34f-864e-861f7616d084
2007-12-02 16:38:21 +00:00
Giel van Schijndel
c17f0faa5c
* Remove (yes, yet another) left-over forward declaration of addText
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git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@2960 4a71c877-e1ca-e34f-864e-861f7616d084
2007-12-02 14:17:00 +00:00
Giel van Schijndel
7d047b02a6
* Remove left-over forward declaration of addText
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git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@2959 4a71c877-e1ca-e34f-864e-861f7616d084
2007-12-02 14:16:03 +00:00
Giel van Schijndel
3fcc1cdfbe
* Bring the NSIS install and update scripts somewhat in sync
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* Rename all .xhtml output files to .html as on Windows by default .xhtml isn't associated with anything while .html is associated with the default browser
* Change the output file names (of the generated installers) for the 2.0.8 updaters to the same filenames that are used for the downloads
* Comment out the radio button license selection (people will still have to select "I Agree", though now through a button, not through option boxes)
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@2958 4a71c877-e1ca-e34f-864e-861f7616d084
2007-12-02 13:58:11 +00:00
Freddie Witherden
147fbc34b6
Update the change log
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git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@2957 4a71c877-e1ca-e34f-864e-861f7616d084
2007-12-02 12:40:04 +00:00
Freddie Witherden
cd3741d626
Remove unused function addText from frontend.c
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git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@2956 4a71c877-e1ca-e34f-864e-861f7616d084
2007-12-02 12:18:25 +00:00
Freddie Witherden
1cd7b2f4be
Add a video menu to allow configuring of things such as resolution and windowed/fullscreen mode.
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git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@2955 4a71c877-e1ca-e34f-864e-861f7616d084
2007-12-02 11:35:25 +00:00
Giel van Schijndel
1c4d4b297e
* Rename auto_revision to autorevision
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git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@2954 4a71c877-e1ca-e34f-864e-861f7616d084
2007-12-02 01:11:20 +00:00
Giel van Schijndel
9a0eecb753
* Revert accidental commit of exceptionhandler in r2952
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git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@2953 4a71c877-e1ca-e34f-864e-861f7616d084
2007-12-02 00:03:52 +00:00
Giel van Schijndel
55526401be
* Copy over the cross compile scripts from the 2.0 branch to trunk (with necessary modifications)
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git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@2952 4a71c877-e1ca-e34f-864e-861f7616d084
2007-12-02 00:02:45 +00:00
Giel van Schijndel
357643ef64
* Make sure to use '-lmingw32 -lSDLmain' as the first linked libraries when compiling with MinGW (i.e. link with these __before__ any other libs)
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* On MinGW always link in '-lz -lintl -liconv -lfreetype -lfontconfig -lexpat -lgdi32' as well
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@2951 4a71c877-e1ca-e34f-864e-861f7616d084
2007-12-01 23:59:19 +00:00
Giel van Schijndel
319eade975
* Add the new readme files to the NSIS installer
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git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@2950 4a71c877-e1ca-e34f-864e-861f7616d084
2007-12-01 23:51:52 +00:00
Giel van Schijndel
51cb8fedd9
* Set svn:eol-style on docs
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git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@2949 4a71c877-e1ca-e34f-864e-861f7616d084
2007-12-01 23:46:48 +00:00
Giel van Schijndel
ae79833367
* In vasprintf when we have to produce a zero-length string:
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* Assign the resulting pointer to the char** strp pointer
* Return zero (instead of the pointer)
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@2948 4a71c877-e1ca-e34f-864e-861f7616d084
2007-12-01 23:44:29 +00:00
Per Inge Mathisen
466b3c6248
Remove non-working terrain outline feature
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git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@2945 4a71c877-e1ca-e34f-864e-861f7616d084
2007-12-01 20:46:08 +00:00
Per Inge Mathisen
97006ed5a9
A few cleanups. Rename testEffect to something more descriptive.
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Fix landing lights bug on structures.
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@2944 4a71c877-e1ca-e34f-864e-861f7616d084
2007-12-01 20:24:10 +00:00
Per Inge Mathisen
bca08e24a2
Cleanup of renderStructure(). Allow structures with a NULL weapon IMD, such as a pillbox,
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to display additional weapons.
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@2943 4a71c877-e1ca-e34f-864e-861f7616d084
2007-12-01 19:05:38 +00:00
Per Inge Mathisen
b4fce60214
Remove duplicated weapon drawing code for structures.
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git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@2940 4a71c877-e1ca-e34f-864e-861f7616d084
2007-12-01 17:49:45 +00:00
Per Inge Mathisen
4bbf490aca
Change the rendering of the normal terrain to use vertex arrays. We still
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recalculate everything each turn. See patch #865 .
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@2939 4a71c877-e1ca-e34f-864e-861f7616d084
2007-12-01 17:07:03 +00:00
Per Inge Mathisen
afa23e157a
Beauty fixes
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git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@2937 4a71c877-e1ca-e34f-864e-861f7616d084
2007-12-01 16:55:23 +00:00
Giel van Schijndel
939f1d5c05
* Don't install documents by means of dh_installdocs
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git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@2936 4a71c877-e1ca-e34f-864e-861f7616d084
2007-12-01 16:47:42 +00:00
Dennis Schridde
d75b63cdb3
Cleanup water-moving:
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- Remove now unnecessary offset parameter from pie_DrawTerrainTriangle
- Move GL code from display3d.c to piematrix.c
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@2935 4a71c877-e1ca-e34f-864e-861f7616d084
2007-12-01 16:43:28 +00:00
Per Inge Mathisen
3dfc90107e
Simplify handling and drawing of areas outside the map.
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git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@2934 4a71c877-e1ca-e34f-864e-861f7616d084
2007-12-01 16:35:49 +00:00
Dennis Schridde
d555904212
Move the water by translating the texture matrix, instead of translating UV coords for every vertex.
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git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@2933 4a71c877-e1ca-e34f-864e-861f7616d084
2007-12-01 16:31:09 +00:00
Dennis Schridde
0a1a0a1772
Fix compilation (INETBYTESPERSEC was renamed to MAX_BYTESPERSEC, I didn't check that)
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git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@2932 4a71c877-e1ca-e34f-864e-861f7616d084
2007-12-01 16:27:46 +00:00
Dennis Schridde
bb39a3a8c7
Port r2930:
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- Make the lobby button actually work. (Connect to "" == masterserver instead of uninitialised randomness.)
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@2931 4a71c877-e1ca-e34f-864e-861f7616d084
2007-12-01 16:11:51 +00:00
Per Inge Mathisen
51daa7e62f
Remove the NODRAWTILE bit. We do not need it, and it is in the way of progress.
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git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@2928 4a71c877-e1ca-e34f-864e-861f7616d084
2007-12-01 15:17:29 +00:00
Giel van Schijndel
899b3dc1f5
* Merge 2.0.8 RC1 and 2.0.8 ChangeLog sections
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git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@2927 4a71c877-e1ca-e34f-864e-861f7616d084
2007-12-01 14:23:16 +00:00
Per Inge Mathisen
984e291774
Readd clipping code unintentionally circumvented when moving code around in r2917.
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Now ill effects could be seen with this code gone, though.
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@2924 4a71c877-e1ca-e34f-864e-861f7616d084
2007-12-01 14:04:24 +00:00
Per Inge Mathisen
1d1e96fb4f
Remove empty NEWS and README files
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git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@2923 4a71c877-e1ca-e34f-864e-861f7616d084
2007-12-01 13:30:32 +00:00
Giel van Schijndel
00797f8e8a
* Bump all version numbers to 2.0.8 (for the 2.0 branch)
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* Update the trunk ChangeLog to contain the 2.0.8 part
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@2922 4a71c877-e1ca-e34f-864e-861f7616d084
2007-12-01 13:26:40 +00:00
Giel van Schijndel
0be3f710d4
* Properly merge 2.0.8 RC1 ChangeLog into trunk's ChangeLog
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git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@2921 4a71c877-e1ca-e34f-864e-861f7616d084
2007-12-01 12:49:25 +00:00
Per Inge Mathisen
3ddda5a074
Fix buggy water animation if texture page is a different size. There is
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still a problem that the speed of the animation depends on texture size.
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@2920 4a71c877-e1ca-e34f-864e-861f7616d084
2007-12-01 12:36:22 +00:00
Giel van Schijndel
eb083a515f
* When building a Debian package, make the "configure" file depend on "configure.ac" and "autogen.sh"
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git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@2918 4a71c877-e1ca-e34f-864e-861f7616d084
2007-12-01 12:03:22 +00:00
Per Inge Mathisen
d36f393179
Draw water edges in a separate pass. This reduces the number of depth state changes
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needed to draw the map view with water.
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@2917 4a71c877-e1ca-e34f-864e-861f7616d084
2007-12-01 11:45:34 +00:00