Dennis Schridde
302a557478
Rename "raw" Makefiles to "win32" Makefiles
...
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@5402 4a71c877-e1ca-e34f-864e-861f7616d084
2008-07-06 14:29:04 +00:00
Dennis Schridde
45f23a4926
Merge commit 'HEAD@{3}'
...
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@5347 4a71c877-e1ca-e34f-864e-861f7616d084
2008-06-28 22:32:44 +00:00
Dennis Schridde
050ec39c11
Use the (also new in this commit) relative variants of the directories almost everywhere.
...
Exception is when generating the .wz files, where we need the path to the build directory and building a reverse relative path to $(srcdir) will be messy.
Also silence submake.mk a great deal.
Bug #11883 should be fixed now for the most part.
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@5325 4a71c877-e1ca-e34f-864e-861f7616d084
2008-06-24 23:41:52 +00:00
Dennis Schridde
fd2bfb0e0f
Prepare for another fix for parts of bug #11883 : Issues with the improved raw Makefiles
...
- Rename Makefile.raw to lowercase
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@5321 4a71c877-e1ca-e34f-864e-861f7616d084
2008-06-24 22:48:45 +00:00
Dennis Schridde
73b35ab8d6
Rename top_srcdir/top_builddir to abs_top_srcdir/abs_top_builddir, to make this more obvious.
...
Their use is currently flawed, since it will not work in directories with spaces in them... (
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@5319 4a71c877-e1ca-e34f-864e-861f7616d084
2008-06-24 20:19:54 +00:00
Dennis Schridde
9bd8b24921
Boost raw Makefiles
...
- Use PACKAGE, PACKAGE_VERSION, remove VERSION
- Allow out-of-source-dir builds (mkdir build && cd build && make -f ../Makefile.raw)
- Move config.mk from $(top_srcdir)/makerules/config.mk to $(top_builddir)/config.mk
When keeping current behaviour (srcdir=builddir), this means: Move it from makerules into the main directory
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@5308 4a71c877-e1ca-e34f-864e-861f7616d084
2008-06-23 13:54:47 +00:00
Dennis Schridde
a3ff407679
Rename VectorXY_Set to VectorXY_New and make it conform to API of the other vector functions
...
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@5223 4a71c877-e1ca-e34f-864e-861f7616d084
2008-06-06 22:21:18 +00:00
Freddie Witherden
5fe6816fdd
Fix building on OS X (some bozo forgot to update the Xcode project when adding new .c files). Update the font on OS X to Lucida Grande. Correct Framework install path to allow for moving executables.
...
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@5221 4a71c877-e1ca-e34f-864e-861f7616d084
2008-06-06 17:42:21 +00:00
Giel van Schijndel
91fc8a3b53
* Change colours for some of the status bars in the mission "completion score screen" to be more "vivid"
...
* Add a new colour: WZCOL_MENU_SHADOW
* Use this colour instead of WZCOL_MENU_BACKGROUND to create a "Black shadow"
Closes #11 ; patch by Buginator
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@5201 4a71c877-e1ca-e34f-864e-861f7616d084
2008-05-28 22:08:49 +00:00
Per Inge Mathisen
a5e528ebec
Fix radarTexture crash.
...
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@5179 4a71c877-e1ca-e34f-864e-861f7616d084
2008-05-25 15:29:10 +00:00
Giel van Schijndel
855ec725d4
Use sstrcpy|sstrcat instead of strlcpy|strlcat for manipulation of statically sized strings
...
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@5176 4a71c877-e1ca-e34f-864e-861f7616d084
2008-05-25 13:46:49 +00:00
Per Inge Mathisen
d6d6a9919e
Commit API only from patch #907 : Make texture coordinates into static array.
...
This fixes a bug with maps smaller than max visible tiles area which would
either crash or create seams, re-reported by Buginator.
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@5134 4a71c877-e1ca-e34f-864e-861f7616d084
2008-05-17 21:48:23 +00:00
Dennis Schridde
5b703fb634
Dump OpenGL implementation information to console
...
Author: Buginator
Signed-off-by: Dennis Schridde <devurandom@gna.org>
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@5123 4a71c877-e1ca-e34f-864e-861f7616d084
2008-05-15 17:32:39 +00:00
Dennis Schridde
1bc654f8b5
Add float variant to pie_RotateTranslate
...
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@5118 4a71c877-e1ca-e34f-864e-861f7616d084
2008-05-14 21:15:59 +00:00
Dennis Schridde
1fcf5bfe97
Render images as alpha, instead of gouraud. This allows alpha-gradients
...
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@5099 4a71c877-e1ca-e34f-864e-861f7616d084
2008-05-13 12:53:02 +00:00
Per Inge Mathisen
bdb6bf9ef0
Silence compiler complaints about memory leaks in tile drawing code.
...
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@4992 4a71c877-e1ca-e34f-864e-861f7616d084
2008-05-09 18:13:03 +00:00
Giel van Schijndel
30e790a7b8
Add a Doxygen comment to function iV_GetTexture
...
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@4838 4a71c877-e1ca-e34f-864e-861f7616d084
2008-04-28 16:51:03 +00:00
Giel van Schijndel
61c8bbc4b9
* Don't "Guarantee nul-termination" after snprintf as snprintf does that itself already (per the C99 spec)
...
* Use strlcpy for copying strings instead of snprintf "%s"
* Don't cast the return value from vsnprintf to (void)
* When we use va_start make sure to use va_end as well...
* Fix indentation
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@4785 4a71c877-e1ca-e34f-864e-861f7616d084
2008-04-26 14:21:41 +00:00
Per Inge Mathisen
9de00487a8
Merge in mostly cosmetic pieces of patch #969 : Rewritten minimap code
...
to minimize the size of the patch.
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@4767 4a71c877-e1ca-e34f-864e-861f7616d084
2008-04-24 20:32:24 +00:00
Giel van Schijndel
7f847d9b08
Fix yet some more "function declaration isn’t a prototype" warnings (for the wiggle extensions)
...
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@4709 4a71c877-e1ca-e34f-864e-861f7616d084
2008-04-20 23:15:01 +00:00
Giel van Schijndel
4a17aeeec7
* Delete unused and empty function StartTacticalScroll()
...
* Mark the parameters for several functions as WZ_DECL_UNUSED (for those functions that require the parameter as part of their interface)
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@4701 4a71c877-e1ca-e34f-864e-861f7616d084
2008-04-20 17:17:50 +00:00
Giel van Schijndel
648a2b933b
Update GLee.diff for r4693
...
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@4697 4a71c877-e1ca-e34f-864e-861f7616d084
2008-04-20 16:09:09 +00:00
Per Inge Mathisen
5d3700bb1c
Fix GLee warnings
...
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@4693 4a71c877-e1ca-e34f-864e-861f7616d084
2008-04-20 15:02:54 +00:00
Giel van Schijndel
1fae16dedc
* Revert r4688 for GLee.h (use some GCC pragmas to ignore warnings in the GLee header)
...
* Actually *fix* the "function declaration isn’t a prototype" warnings
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@4689 4a71c877-e1ca-e34f-864e-861f7616d084
2008-04-20 13:32:18 +00:00
Giel van Schijndel
055903cca2
Use some GCC pragmas to ignore warnings in the GLee header and source file (so that we can compile cleanly, even with -Werror)
...
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@4688 4a71c877-e1ca-e34f-864e-861f7616d084
2008-04-20 13:01:10 +00:00
Giel van Schijndel
0859814e16
Replace our custom OpenGL extension checking mechanism by GLee:
...
* import the code from GLee into our repository (a single source and header file), and replace all use of the check_extension function by use of GLee functions
* Remove function stencil_one_pass and replace all calls to it with `if (GLEE_EXT_stencil_two_side && GLEE_EXT_stencil_wrap)`
Patch from ticket 8 by Buginator (with some minor additions by me)
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@4687 4a71c877-e1ca-e34f-864e-861f7616d084
2008-04-20 12:52:19 +00:00
Per Inge Mathisen
f106d10772
Do not leak VRAM when displaying map previews. Patch by Buginator with changes by me.
...
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@4679 4a71c877-e1ca-e34f-864e-861f7616d084
2008-04-18 18:04:55 +00:00
Per Inge Mathisen
b1000ce106
Map preview patch by Buginator in patch #1040
...
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@4541 4a71c877-e1ca-e34f-864e-861f7616d084
2008-04-07 19:07:43 +00:00
Per Inge Mathisen
566e050cf3
Remove useless and wrong comment.
...
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@4498 4a71c877-e1ca-e34f-864e-861f7616d084
2008-04-05 19:30:05 +00:00
Per Inge Mathisen
274ae7c9a4
Enforce strict function prototypes for autoconf builds, and fix function prototype problems.
...
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@4487 4a71c877-e1ca-e34f-864e-861f7616d084
2008-04-05 15:34:55 +00:00
Roman C
49903f9593
Get rid of unnecessary warnings when compiling release build using MSVC.
...
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@4462 4a71c877-e1ca-e34f-864e-861f7616d084
2008-04-01 15:56:39 +00:00
Giel van Schijndel
e89a224b32
Add in support for coloured mouse cursors:
...
* Add a new configuration option "ColouredCursor", which if enabled will enable coloured cursors ingame
* Add a new API for setting cursors with: pie_SetMouse (previously frameSetCursor was used)
Patch #956 by Buginator; pie_.*Mouse API done by me (except for the iV_DrawImage invocation)
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@4434 4a71c877-e1ca-e34f-864e-861f7616d084
2008-03-30 15:44:50 +00:00
Per Inge Mathisen
be566a7d6d
Add -Wcast-align and -Wmissing-declarations to autoconf debug builds, and fix warnings.
...
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@4403 4a71c877-e1ca-e34f-864e-861f7616d084
2008-03-28 23:28:44 +00:00
Per Inge Mathisen
eaa506a47f
Do not re-enable texturing if it is already enabled.
...
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@4332 4a71c877-e1ca-e34f-864e-861f7616d084
2008-03-25 19:23:26 +00:00
Dennis Schridde
10f2ccfd56
TRUE->true, FALSE->false (except in scripts)
...
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@4311 4a71c877-e1ca-e34f-864e-861f7616d084
2008-03-24 16:51:17 +00:00
Roman C
a1008c093d
Reduce amount of junk in the MSVC compilation output by about 70%.
...
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@4279 4a71c877-e1ca-e34f-864e-861f7616d084
2008-03-23 22:15:28 +00:00
Roman C
399e92a1ed
Make sure chat messages won't be overlooked during mp games by making chat messages stand out from system messages.
...
If enemy/foe radar colors are on (SHIFT+TAB) then all ally messages are yellow, enemy messages are red. If enemy/foe mode is off all chat messages are simply brighter than system messages.
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@4272 4a71c877-e1ca-e34f-864e-861f7616d084
2008-03-23 20:04:37 +00:00
Dennis Schridde
b1b2859ea3
New enum TEXPAGE_TYPE, to better control disabling/enabling of texturing. (Changed pie_SetTexturePage accordingly.)
...
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@4202 4a71c877-e1ca-e34f-864e-861f7616d084
2008-03-21 14:34:30 +00:00
Per Inge Mathisen
fe2ff84ed3
Fix bug #11216 : When a tooltip is shown, the sky vanishes.
...
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@4164 4a71c877-e1ca-e34f-864e-861f7616d084
2008-03-20 14:59:33 +00:00
Dennis Schridde
0c5ecc0efb
Fix bug #11277 : Strings containing non-ascii characters missing
...
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@4118 4a71c877-e1ca-e34f-864e-861f7616d084
2008-03-17 07:23:48 +00:00
Dennis Schridde
2537bfc61c
Cleanup #includes a bit
...
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@4107 4a71c877-e1ca-e34f-864e-861f7616d084
2008-03-16 12:39:08 +00:00
Per Inge Mathisen
1b9ef4f995
Remove hardcoded map visibility size from the ivis_opengl code.
...
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@4103 4a71c877-e1ca-e34f-864e-861f7616d084
2008-03-16 11:05:08 +00:00
Dennis Schridde
0316bee001
Remove original backdrops (ugly) and wzlogo 3, 4 and rename the others to backdropX
...
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@4046 4a71c877-e1ca-e34f-864e-861f7616d084
2008-03-14 19:31:42 +00:00
Dennis Schridde
cb2f0a30df
Patch MSVC Solution file to depend on SQLite and change eol-style to native for them, since otherwise patches will not apply.
...
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@4044 4a71c877-e1ca-e34f-864e-861f7616d084
2008-03-14 18:16:04 +00:00
Per Inge Mathisen
a71086a039
Prune dead code, and do not bother to dynamically allocate memory to save 12 bytes per polygon.
...
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@4037 4a71c877-e1ca-e34f-864e-861f7616d084
2008-03-13 20:46:29 +00:00
Per Inge Mathisen
d5687a6bce
Only set the colour for a model once, not once for every vertex. It does not vary.
...
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@4036 4a71c877-e1ca-e34f-864e-861f7616d084
2008-03-13 20:10:57 +00:00
Per Inge Mathisen
7693909947
Kill oddball type TERRAIN_VERTEXF (never used for terrain!) and reduce copying some more.
...
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@4035 4a71c877-e1ca-e34f-864e-861f7616d084
2008-03-13 20:03:50 +00:00
Per Inge Mathisen
3bcd4f7d1d
Kill PIEPOLY and reduce a lot of silly copying of variables back and forth for each polygon.
...
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@4033 4a71c877-e1ca-e34f-864e-861f7616d084
2008-03-13 19:44:57 +00:00
Per Inge Mathisen
a8f88483ac
Fix bug in OpenGL lighting mode which would mess up GUI. Also do not
...
recalculate the surface normal for every polygon for every frame! It
is already calculated when we load the PIE model, so let's use it.
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@4032 4a71c877-e1ca-e34f-864e-861f7616d084
2008-03-13 19:09:44 +00:00
Per Inge Mathisen
5f31a354f3
Do not enable and disable GL_LIGHTING for every polygon when lighting mode is enabled.
...
Reorganize the drawing code a bit to make it more obvious how the calls go.
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@4031 4a71c877-e1ca-e34f-864e-861f7616d084
2008-03-13 18:52:09 +00:00