Per Inge Mathisen
50481359e1
Fix warning due to missing include
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git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@4105 4a71c877-e1ca-e34f-864e-861f7616d084
2008-03-16 12:27:07 +00:00
Per Inge Mathisen
5c360cab12
Remove dead code related to the RESOURCE_NAMES define. patch #1006 by EvilGuru.
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git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@4104 4a71c877-e1ca-e34f-864e-861f7616d084
2008-03-16 11:59:29 +00:00
Per Inge Mathisen
1b9ef4f995
Remove hardcoded map visibility size from the ivis_opengl code.
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git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@4103 4a71c877-e1ca-e34f-864e-861f7616d084
2008-03-16 11:05:08 +00:00
Per Inge Mathisen
3a05848aa4
Slight cleanup for lighting.c
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git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@4102 4a71c877-e1ca-e34f-864e-861f7616d084
2008-03-16 10:32:15 +00:00
Dennis Schridde
1addc30f14
Port r4099: Properly uninstall on windows
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git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@4101 4a71c877-e1ca-e34f-864e-861f7616d084
2008-03-16 03:32:15 +00:00
Dennis Schridde
a3d8cdbdb2
New include order in frame.h. This should fix msvc problems hopefully.
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git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@4096 4a71c877-e1ca-e34f-864e-861f7616d084
2008-03-16 03:10:05 +00:00
Dennis Schridde
9e38b3c9f0
Port r4093 and r4094 from 2.1: Cleanup frame.c headers
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git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@4095 4a71c877-e1ca-e34f-864e-861f7616d084
2008-03-16 02:46:03 +00:00
Dennis Schridde
8a56874464
Update changelog
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git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@4092 4a71c877-e1ca-e34f-864e-861f7616d084
2008-03-16 01:15:06 +00:00
Dennis Schridde
b2e288a65e
Update changelogs from branches/2.1
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git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@4087 4a71c877-e1ca-e34f-864e-861f7616d084
2008-03-16 00:50:55 +00:00
Giel van Schijndel
cc0c897d47
Add i18n.[ch] to the raw makefile system and the Code::Blocks projectfile
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git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@4084 4a71c877-e1ca-e34f-864e-861f7616d084
2008-03-16 00:20:35 +00:00
Giel van Schijndel
146d51755a
Fix up raw makefiles
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git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@4083 4a71c877-e1ca-e34f-864e-861f7616d084
2008-03-16 00:06:11 +00:00
Giel van Schijndel
d72edf6dee
* Add a new resource type (for use with .wrf files): DBBRAIN which is similar to SBRAIN, with as difference that instead of a CSV file it specifies an SQLite database file to load from
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* Add the code to load brains from the brain table of the given database file (function `loadBrainStatsFromDB`)
* This code will make sure to load the brain stats-data in a similar manner (i.e. the resulting data in-memory should be the same) to the brain.txt loading code
This addresses #2 ( http://trac.wz2100.net/ticket/2 )
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@4082 4a71c877-e1ca-e34f-864e-861f7616d084
2008-03-15 23:56:08 +00:00
Freddie Witherden
1be90e0811
Fix an error in the previous commit which caused Warzone not to compile. Sorry about that.
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git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@4079 4a71c877-e1ca-e34f-864e-861f7616d084
2008-03-15 18:36:28 +00:00
Freddie Witherden
c473294251
Cleanup the buildModule function in droid.c. There should be no functional changes.
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git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@4078 4a71c877-e1ca-e34f-864e-861f7616d084
2008-03-15 18:27:59 +00:00
Dennis Schridde
a80115b63e
Port r4075: Fix "array subscribt is above array bounds"
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git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@4076 4a71c877-e1ca-e34f-864e-861f7616d084
2008-03-15 17:58:04 +00:00
Dennis Schridde
fe1a470ca1
Actually add the i18n.[ch] files...
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git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@4073 4a71c877-e1ca-e34f-864e-861f7616d084
2008-03-15 17:53:10 +00:00
Giel van Schijndel
984d3e1000
Move duplicated code in separate functions
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git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@4069 4a71c877-e1ca-e34f-864e-861f7616d084
2008-03-15 17:41:45 +00:00
Dennis Schridde
a5643b359c
Move i18n stuff into i18n.[ch] and cleanup headers
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git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@4068 4a71c877-e1ca-e34f-864e-861f7616d084
2008-03-15 17:36:50 +00:00
Giel van Schijndel
c8f2efc618
Clean up data.c
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git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@4067 4a71c877-e1ca-e34f-864e-861f7616d084
2008-03-15 17:20:12 +00:00
Dennis Schridde
9f5168e9dd
Some generic cleanup-style things
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git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@4066 4a71c877-e1ca-e34f-864e-861f7616d084
2008-03-15 17:05:15 +00:00
Dennis Schridde
02fb26efff
Adapt autotools build to r4062
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git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@4065 4a71c877-e1ca-e34f-864e-861f7616d084
2008-03-15 17:03:58 +00:00
Dennis Schridde
44ec7c2d28
Install fr,it,ru on Windows, too
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git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@4064 4a71c877-e1ca-e34f-864e-861f7616d084
2008-03-15 17:03:16 +00:00
Dennis Schridde
4342fd1226
Move packaging -> pkg
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git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@4063 4a71c877-e1ca-e34f-864e-861f7616d084
2008-03-15 15:07:32 +00:00
Dennis Schridde
74bb1a185b
Revert r4061 (accidential commit)
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git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@4062 4a71c877-e1ca-e34f-864e-861f7616d084
2008-03-15 15:04:27 +00:00
Dennis Schridde
7e93a664b8
Move packaging -> pkg
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git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@4061 4a71c877-e1ca-e34f-864e-861f7616d084
2008-03-15 14:57:35 +00:00
Freddie Witherden
36027bc88b
Cleanup of startGameOptionsMenu (frontend.c). There should be no functional changes.
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git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@4060 4a71c877-e1ca-e34f-864e-861f7616d084
2008-03-15 14:06:15 +00:00
Giel van Schijndel
3b6dc21b22
Don't include lib/sqlite3 in the Doxygen generated documentation
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(as we can just use the SQLite documentation for that)
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@4059 4a71c877-e1ca-e34f-864e-861f7616d084
2008-03-15 14:06:03 +00:00
Giel van Schijndel
ca7787333f
Slight reduction of code-duplication and make sure __not__ to return before cleaning up our resources
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git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@4058 4a71c877-e1ca-e34f-864e-861f7616d084
2008-03-15 13:46:57 +00:00
Giel van Schijndel
7311b8f4b2
* Add a new resource type (for use with .wrf files): DBBODY which is similar to SBODY, with as difference that instead of a CSV file it specifies an SQLite database file to load from
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* Add the code to load bodies from the `body` table of the given database file (function `loadBodyStatsFromDB`)
* This code will make sure to load the body stats-data in a similar manner (i.e. the resulting data in-memory should be the same) to the body.txt loading code
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@4057 4a71c877-e1ca-e34f-864e-861f7616d084
2008-03-15 13:37:05 +00:00
Giel van Schijndel
cc70b07ccd
Use the default VFS and don't hardcode on "physfs"
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git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@4056 4a71c877-e1ca-e34f-864e-861f7616d084
2008-03-15 12:27:35 +00:00
Dennis Schridde
e32e928c38
Remove missing ftol() and add some docs
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git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@4055 4a71c877-e1ca-e34f-864e-861f7616d084
2008-03-15 11:40:35 +00:00
Giel van Schijndel
cac17150d3
* Convert the `propulsion.txt` and `bodypropulsionimd.txt` stats to the SQLite database
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This addresses #2 ( http://trac.wz2100.net/ticket/2 )
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@4052 4a71c877-e1ca-e34f-864e-861f7616d084
2008-03-14 22:11:00 +00:00
Dennis Schridde
0316bee001
Remove original backdrops (ugly) and wzlogo 3, 4 and rename the others to backdropX
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git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@4046 4a71c877-e1ca-e34f-864e-861f7616d084
2008-03-14 19:31:42 +00:00
Dennis Schridde
3e9cb44a88
frend -> frontend (makes mods which add files to the WRF incompatible!)
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git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@4045 4a71c877-e1ca-e34f-864e-861f7616d084
2008-03-14 19:22:40 +00:00
Dennis Schridde
cb2f0a30df
Patch MSVC Solution file to depend on SQLite and change eol-style to native for them, since otherwise patches will not apply.
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git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@4044 4a71c877-e1ca-e34f-864e-861f7616d084
2008-03-14 18:16:04 +00:00
Dennis Schridde
8b42f591b4
Update for french from qwerty800 (7%)
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git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@4043 4a71c877-e1ca-e34f-864e-861f7616d084
2008-03-14 11:54:04 +00:00
Giel van Schijndel
283c8715f7
--disable-debug when building a Debian package (prevents nasty warnings resulting from type-punning causing the compilation process to quit)
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git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@4042 4a71c877-e1ca-e34f-864e-861f7616d084
2008-03-14 10:33:11 +00:00
Dennis Schridde
f2351935ac
Preliminary french translation by qwerty800 (5%)
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git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@4038 4a71c877-e1ca-e34f-864e-861f7616d084
2008-03-13 23:27:44 +00:00
Per Inge Mathisen
a71086a039
Prune dead code, and do not bother to dynamically allocate memory to save 12 bytes per polygon.
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git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@4037 4a71c877-e1ca-e34f-864e-861f7616d084
2008-03-13 20:46:29 +00:00
Per Inge Mathisen
d5687a6bce
Only set the colour for a model once, not once for every vertex. It does not vary.
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git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@4036 4a71c877-e1ca-e34f-864e-861f7616d084
2008-03-13 20:10:57 +00:00
Per Inge Mathisen
7693909947
Kill oddball type TERRAIN_VERTEXF (never used for terrain!) and reduce copying some more.
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git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@4035 4a71c877-e1ca-e34f-864e-861f7616d084
2008-03-13 20:03:50 +00:00
Freddie Witherden
3bb71c1b3e
Hopefully fix the size of the logo in frend.img.
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git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@4034 4a71c877-e1ca-e34f-864e-861f7616d084
2008-03-13 19:59:59 +00:00
Per Inge Mathisen
3bcd4f7d1d
Kill PIEPOLY and reduce a lot of silly copying of variables back and forth for each polygon.
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git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@4033 4a71c877-e1ca-e34f-864e-861f7616d084
2008-03-13 19:44:57 +00:00
Per Inge Mathisen
a8f88483ac
Fix bug in OpenGL lighting mode which would mess up GUI. Also do not
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recalculate the surface normal for every polygon for every frame! It
is already calculated when we load the PIE model, so let's use it.
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@4032 4a71c877-e1ca-e34f-864e-861f7616d084
2008-03-13 19:09:44 +00:00
Per Inge Mathisen
5f31a354f3
Do not enable and disable GL_LIGHTING for every polygon when lighting mode is enabled.
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Reorganize the drawing code a bit to make it more obvious how the calls go.
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@4031 4a71c877-e1ca-e34f-864e-861f7616d084
2008-03-13 18:52:09 +00:00
Per Inge Mathisen
4b7f572ba4
Simplify pie_Polygon() since we never draw polygons of less than 3 vertices.
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git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@4030 4a71c877-e1ca-e34f-864e-861f7616d084
2008-03-13 18:32:45 +00:00
Dennis Schridde
06ba564918
update-po and add preliminary russian translation by Terminator (1%)
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git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@4029 4a71c877-e1ca-e34f-864e-861f7616d084
2008-03-13 18:27:12 +00:00
Dennis Schridde
ad6603dffa
Reformat pickADroid and also make sure that we don't block an exit point by not incrementing maxtries
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git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@4028 4a71c877-e1ca-e34f-864e-861f7616d084
2008-03-13 17:57:16 +00:00
Giel van Schijndel
09e97515f0
Apply patch `weapons-stats-sqlite.diff` from #2 ( http://trac.wz2100.net/ticket/2 ):
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* Add a new resource type (for use with .wrf files): DBWEAPON which is similar to SWEAPON, with as difference that instead of a CSV file it specifies an SQLite database file to load from
* Add the code to load weapons from the `weapons` table of the given database file
* This code will make sure to load the weapon stats-data in a similar manner (i.e. the resulting data in-memory should be the same) to the weapons.txt loading code
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@4027 4a71c877-e1ca-e34f-864e-861f7616d084
2008-03-13 16:21:26 +00:00
Per Inge Mathisen
f80e30643b
pie2wzm: Handle the no-cull PIE flag by adding an extra polygon that faces
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the opposite way. This way we can enable backface culling all the time.
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@4026 4a71c877-e1ca-e34f-864e-861f7616d084
2008-03-12 21:26:43 +00:00