Thomas Barlow
5ad6596be9
Fix some polygon issues in the factory models.
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git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@9403 4a71c877-e1ca-e34f-864e-861f7616d084
2010-02-09 20:27:33 +01:00
Guangcong Luo
b6f03407dd
Add new file data/mp/stats/messages/resmessages12.rmsg - additional research descriptions.
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git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@9397 4a71c877-e1ca-e34f-864e-861f7616d084
2010-02-09 20:27:27 +01:00
Guangcong Luo
258d65c169
Fix some unnecessarily specific numbers in weapon accuracy and pricing: 99% -> 100%, 999 -> 1000.
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git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@9395 4a71c877-e1ca-e34f-864e-861f7616d084
2010-02-09 20:27:27 +01:00
Guangcong Luo
4df6b05f40
Research messages more specific: "Machinegun damage +25%" instead of "Upgrades machinegun damage". Also add description for radar detector, and fix prerequisites for Flamer Autoloader Mk2.
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git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@9392 4a71c877-e1ca-e34f-864e-861f7616d084
2010-02-09 20:27:27 +01:00
Per Inge Mathisen
a46a6eb68b
Throttle AI construction of VTOL factories based on amount of power. Add thermite bombers to VTOL fleet.
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Reorder VTOL target priorities to go after construction first. Restrict help build event to avoid trucks
wandering across the entire map to help build something that is finished a long time ago when they arrive there.
git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@9390 4a71c877-e1ca-e34f-864e-861f7616d084
2010-02-09 20:27:27 +01:00
Per Inge Mathisen
ce8491b4ad
Rewrite buildDerrick AI skirmish event. Instead of looking for the next closest oil resource
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to our base, be more opportunistic and look for the closest oil resource to each droid, and
only send one droid toward each oil resource. Also speed up full base starts by launching this
event immediately upon start (but after build start base event).
git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@9389 4a71c877-e1ca-e34f-864e-861f7616d084
2010-02-09 20:27:26 +01:00
Per Inge Mathisen
7ca0bc7547
If AI loses a race for an oil resource, it will now instead build a cheap defense building there as revenge.
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git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@9388 4a71c877-e1ca-e34f-864e-861f7616d084
2010-02-09 20:27:26 +01:00
Per Inge Mathisen
ddcb9a9986
Remove some dead AI code from scripts.
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git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@9367 4a71c877-e1ca-e34f-864e-861f7616d084
2010-02-09 20:27:25 +01:00
Guangcong Luo
81e5af8e34
Rebalance 0.7.0.
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Flashlight: range 6-12 -> 12-12
Pulse Laser: range 8-16 -> 14-14, damage 170 -> 165
Heavy Laser: range 5-7.5 -> 16-16, damage 350 -> 240
Pulse laser tower: price 175 -> 200
Pulse laser hardpoint: price 250 -> 275
Heavy laser emplacement: price 225 -> 450
Scourge: range 5-16 -> 5-14, accuracy 70%-80% -> 50%-80%
Seraph: range 5-14 -> 7-15
Lancer: price 125 -> 150, accuracy 50%-60% -> 30%-60%, remove MRL prereq
Lancer hardpoint: price 150 -> 175
Tank killer: accuracy 50%-60% -> 30%-60%
MRL: damage 30 -> 34
MRP: accuracy 45%-45% -> 40%-45%, range 5-8 -> 4-8
Note to self: Fix the tank killer angle bug already.
Mortar/pepperpot: Splash radius 0.5 -> 1.0
Bombard/incendiary mortar: Splash radius 0.75 -> 1.25, (incen) burn radius 0.5 -> 1.25
Howitzer/hellstorm: Splash radius 1.0 -> 1.25
Ground shaker/incendiary howie: Splash radius 1.0 -> 1.5, (incen) burn radius 1.0 -> 1.5
All-rounder modifiers:
Cyborg 60% -> 65%, Wheels 120% -> 125%, HT 110% -> 115%, Tracks 100% -> 105%, Hover 100% -> 120%
Artillery modifiers:
Tracks 50% -> 40%, HT 70% -> 65%, Hover 100% -> 120%
Whirlwind site obsoletes Cyclone site
Cyclone site obsoletes Hurricane site
Whirlwind hardpoint obsoletes Cyclone hardpoint
Gauss hardpoint obsoletes Rail hardpoint
Gauss emplacement obsoletes Rail emplacement
Fixes bug #663 - Tank Killer doesn't fire.
git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@9338 4a71c877-e1ca-e34f-864e-861f7616d084
2010-02-09 20:27:21 +01:00
Per Inge Mathisen
7f63c39b06
This patch significantly cleans up the template loading code. It does not fix any known bugs. I did this
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in an attempt to fix the copycat truck bug, but it has so far managed to escape me. Closes ticket:1417
git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@9319 4a71c877-e1ca-e34f-864e-861f7616d084
2010-02-09 20:27:19 +01:00
Per Inge Mathisen
423ac3df4f
Use chained events instead of relying on a 40 second repeat trigger for research. This
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makes the AI much faster at researching, as it eliminates long delays. Also clean up
the base expansion code and make it stop trying to expand when out of power.
git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@9243 4a71c877-e1ca-e34f-864e-861f7616d084
2010-02-09 20:27:07 +01:00
Guangcong Luo
541d555e25
Rename Dragon from "Super Heavy Body" to "Multi Turret Body".
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git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@9195 4a71c877-e1ca-e34f-864e-861f7616d084
2010-02-09 20:27:00 +01:00
Per Inge Mathisen
640f94ace4
Nudge scav script a bit to make it not crash the script interpreter.
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git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@9171 4a71c877-e1ca-e34f-864e-861f7616d084
2010-02-09 20:04:37 +01:00
Per Inge Mathisen
7125b11198
Make scavengers work in skirmish again. And they are now meaner than ever.
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git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@9170 4a71c877-e1ca-e34f-864e-861f7616d084
2010-02-09 20:04:37 +01:00
Per Inge Mathisen
c0411ed819
Remove unused wrf files
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git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@9168 4a71c877-e1ca-e34f-864e-861f7616d084
2010-02-09 20:04:36 +01:00
Per Inge Mathisen
4eaa4f9afa
Fix erroneously commented out line
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git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@9166 4a71c877-e1ca-e34f-864e-861f7616d084
2010-02-09 20:04:36 +01:00
Per Inge Mathisen
40652f7257
Fix references to new AI scripts. Remove references to old "campaign" style resource definitions and scripts.
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git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@9165 4a71c877-e1ca-e34f-864e-861f7616d084
2010-02-09 20:04:36 +01:00
Per Inge Mathisen
b8d42bd9fe
Change AI script loading. Now AI scripts are kept in ai.slo and ai.vlo, instead of in 8 almost identical files.
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git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@9162 4a71c877-e1ca-e34f-864e-861f7616d084
2010-02-09 20:04:36 +01:00
Guangcong Luo
187986f92e
Fix bug #967 - templates.txt templates (namely, Truck and AI templates) were 1 power point cheaper, and had 1 less HP, than templates created in the Design screen.
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git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@9160 4a71c877-e1ca-e34f-864e-861f7616d084
2010-02-09 20:04:35 +01:00
Per Inge Mathisen
027cb31486
Make AI use event chainloading for basic structures and new trucks. This means that instead of calling
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common AI functions from several places, which can lead to the CPU spending much time doing AI stuff
that frame, or setting the object to idle and wait for a repeat event to pick it up, which can lead to
long delays, it queues up another event for the next AI frame to continue processing.
git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@9133 4a71c877-e1ca-e34f-864e-861f7616d084
2010-02-09 20:04:32 +01:00
Per Inge Mathisen
baa0ac2188
Purely stylistic changes to make it easier to read this code for mistakes.
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git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@9131 4a71c877-e1ca-e34f-864e-861f7616d084
2010-02-09 20:04:32 +01:00
Per Inge Mathisen
ada555a8d0
Add two new features to challenges, 1) to enable/disable changing your own position,
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defaulting to not allowing user to change his or her position, and 2) to allow the
challenge to specify starting positions for each AI. Previously the user could freely
change starting position on all maps. Now this feature is only allowed on the "No Place
To Hide" challenge. Also move the starting AIs for "Hide Behind Me" challenge to flank
the starting player.
git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@9056 4a71c877-e1ca-e34f-864e-861f7616d084
2010-02-09 20:04:23 +01:00
dak180
72ccb7c384
PNG optimization, also known as 'Crush them all!'.
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git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@9038 4a71c877-e1ca-e34f-864e-861f7616d084
2010-02-09 20:04:21 +01:00
Guangcong Luo
192ade3cc0
Fix bug #1361 - tutorial can be unable to be finished if user clicks through design screen too quickly.
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git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@9033 4a71c877-e1ca-e34f-864e-861f7616d084
2010-02-09 20:04:10 +01:00
Guangcong Luo
fc94a37432
Fix bug #1325 - confusing research icons for some missile upgrades.
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git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@8960 4a71c877-e1ca-e34f-864e-861f7616d084
2010-02-09 20:04:02 +01:00
Guangcong Luo
9b0381b14b
Remove the two Warzone logo backdrops - they're really unprofessional and tacky, especially when there's already a Warzone logo at the top of the screen.
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git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@8933 4a71c877-e1ca-e34f-864e-861f7616d084
2010-02-09 20:03:57 +01:00
Guangcong Luo
e22246cb30
A few balance changes:
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- Update cyborg lasers to match changes to regular lasers
- Change cyborg transport research icon to cyborg transport
- Change Lancer's prereqs from HEAP Mini-Rockets to HE Mini-Rockets Mk3
- Allow only Dragon to have multi-turret; decrease its HP by 50
git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@8894 4a71c877-e1ca-e34f-864e-861f7616d084
2010-01-30 20:27:06 +01:00
Per Inge Mathisen
6986f8a054
Undelete droidBuiltAssign() that turned out to be quite essential. Make no
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base builds much faster yet, by making droids cooperate on more buildings.
git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@8813 4a71c877-e1ca-e34f-864e-861f7616d084
2010-01-30 20:26:54 +01:00
Per Inge Mathisen
209bf40833
Remove dead or non-working code from the default skirmish AI.
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git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@8812 4a71c877-e1ca-e34f-864e-861f7616d084
2010-01-30 20:26:53 +01:00
Guangcong Luo
84ba706499
New interface images: Attack-move and unload transport images, better North pointer, and correctly-aligned checkbox.
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git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@8802 4a71c877-e1ca-e34f-864e-861f7616d084
2010-01-30 20:26:52 +01:00
Buginator
1a1896e3bc
Add the laser satellite to the limits screen.
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fixes ticket:1227
Patch by 13KukYNexus666
git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@8730 4a71c877-e1ca-e34f-864e-861f7616d084
2010-01-30 20:26:45 +01:00
Guangcong Luo
fbd286011c
Remove "ready" text from ready checkbox image.
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git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@8715 4a71c877-e1ca-e34f-864e-861f7616d084
2010-01-30 20:26:44 +01:00
Per Inge Mathisen
89679c361a
Significantly improve default AI no bases behaviour by making sure starting
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trucks cooperate on an initial factory. Implements most of and closes ticket:1171
git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@8704 4a71c877-e1ca-e34f-864e-861f7616d084
2010-01-30 20:26:43 +01:00
Thomas Barlow
dd8097da19
Update page 17 with a further improved version.
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git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@8687 4a71c877-e1ca-e34f-864e-861f7616d084
2010-01-30 20:26:42 +01:00
Per Inge Mathisen
11a584851d
Based on suggestion from player acidjnk, set all AI droids to 'do or die',
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and stop AI from building repair centers. This should make AI harder.
git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@8685 4a71c877-e1ca-e34f-864e-861f7616d084
2010-01-30 20:26:41 +01:00
Per Inge Mathisen
e1c04d538c
Make AI build lancer towers instead of non-existent lancer bunkers. Part of ticket:1171
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git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@8668 4a71c877-e1ca-e34f-864e-861f7616d084
2010-01-30 20:26:41 +01:00
Thomas Barlow
507a22d423
Update wall and hardpoint models with new versions.
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git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@8664 4a71c877-e1ca-e34f-864e-861f7616d084
2010-01-30 20:26:40 +01:00
Per Inge Mathisen
36dd15bd0d
AI scripts: Fix parentheses in some expressions where canDroidReach was added.
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git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@8634 4a71c877-e1ca-e34f-864e-861f7616d084
2010-01-30 17:12:52 +01:00
Per Inge Mathisen
c5533ee514
Make AIs go for closest oil first. Closes ticket:1166
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git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@8633 4a71c877-e1ca-e34f-864e-861f7616d084
2010-01-30 17:12:52 +01:00
Guangcong Luo
5ba89a0f93
Better "ready?" checkbox.
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git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@8594 4a71c877-e1ca-e34f-864e-861f7616d084
2010-01-30 17:12:47 +01:00
Guangcong Luo
14f2aa3b52
New water tile by Mysteryem (CC-BY-SA-3.0).
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git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@8583 4a71c877-e1ca-e34f-864e-861f7616d084
2010-01-30 17:12:46 +01:00
Per Inge Mathisen
877e90e0ae
Make use of the new scavenger icons. See discussion in ticket:1093
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git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@8487 4a71c877-e1ca-e34f-864e-861f7616d084
2009-11-23 18:13:25 +01:00
Per Inge Mathisen
a841d08a85
Fix some NTW mod models that had bad texture references, and run them through simplipie.
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git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@8476 4a71c877-e1ca-e34f-864e-861f7616d084
2009-11-22 16:20:05 +01:00
Per Inge Mathisen
1b35026ffc
Add back missing connectors lost in commit r8471.
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git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@8475 4a71c877-e1ca-e34f-864e-861f7616d084
2009-11-22 16:20:05 +01:00
Per Inge Mathisen
014a3b484e
Pipe all PIE files through the simplipie tool to remove unused flags, and turn instances of
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the no cull flag into duplicated, inverted polygons. Remove support for the no cull flag from
the source. HOPEFULLY this does not introduce any visual defects. I did not see any. If you
see any, let me know. This is in preparation for improved object rendering.
git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@8471 4a71c877-e1ca-e34f-864e-861f7616d084
2009-11-22 16:20:04 +01:00
Per Inge Mathisen
4193cd1705
Fix install of palette.txt, closing ticket:1088 reported by gene69
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git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@8463 4a71c877-e1ca-e34f-864e-861f7616d084
2009-11-22 16:20:03 +01:00
Per Inge Mathisen
8b5d770fb0
Forgot to commit stats headers for MP games. Oops.
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git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@8461 4a71c877-e1ca-e34f-864e-861f7616d084
2009-11-22 16:20:02 +01:00
Per Inge Mathisen
26de1676e4
Add descriptive headers to some stats files. Eventually all stats files should have a descriptive header.
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git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@8438 4a71c877-e1ca-e34f-864e-861f7616d084
2009-11-22 16:20:00 +01:00
Per Inge Mathisen
c6db8bfcd7
Put all palette info into an external file that can be modified by modders. It is quite sensitive
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to changes in the number of lines. The colours are in the (from CSS) familiar R,G,B,A hex format.
Closes ticket:1062
git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@8435 4a71c877-e1ca-e34f-864e-861f7616d084
2009-11-22 16:19:59 +01:00
i-nod
c09cb93920
Corrected cyborg transport model by Mysteryem.
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git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@8403 4a71c877-e1ca-e34f-864e-861f7616d084
2009-11-22 16:19:57 +01:00