Commit Graph

460 Commits (cfbc5dec39aacb91484aa6fc379847c0bc97a74a)

Author SHA1 Message Date
Gerard Krol 2055a59020 Fix "ghost" games, and allow for updating the game state when hosting a game without having to disconnect and reconnect.
This will have to be implemented in the game as well.


git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@1581 4a71c877-e1ca-e34f-864e-861f7616d084
2007-05-01 21:01:32 +00:00
Dennis Schridde 2674023d77 New masterserver by Gerard and Kamaze
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@1514 4a71c877-e1ca-e34f-864e-861f7616d084
2007-04-21 14:20:20 +00:00
Giel van Schijndel 0289e2664f Set executable bit, makes running the script a bit easier.
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@1278 4a71c877-e1ca-e34f-864e-861f7616d084
2007-03-21 00:39:11 +00:00
Christian Vest Hansen 521a12a00d * Initial upload of Python+JSON-RPC based lobby/master server.
I don't claim that this code is of outstanding quality >_>
  It was, after all, just written as a proof of concept prototype...



git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@1274 4a71c877-e1ca-e34f-864e-861f7616d084
2007-03-20 19:23:51 +00:00
Dennis Schridde 330fa3b3e5 Remove now unneeded binary blob reader.
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@1191 4a71c877-e1ca-e34f-864e-861f7616d084
2007-03-01 01:34:33 +00:00
Dennis Schridde 8cdad4a810 - Change signalHandler to use POSIX signal safe file functions
- Reorder read_gdmp output
- Added compilation date to gdmp
- Reordered gdmp values: sysInfo now after programVersion/compileDate instead of before, to match read_gdmp display order

Still not implemented: Custom (signal safe) sprintf replacement, so we can output textfiles instead of binary blobs.


git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@1189 4a71c877-e1ca-e34f-864e-861f7616d084
2007-03-01 00:15:50 +00:00
Dennis Schridde b0a422c1ea Tool to read .gdmp files created on crashes of the Linux version.
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@1183 4a71c877-e1ca-e34f-864e-861f7616d084
2007-02-26 15:12:20 +00:00
Giel van Schijndel bd15126db0 Added a directory to contain tools for Warzone 2100. (E.g. modelling/texturing stuff, some map editor maybe, etc.)
As per this discussion: http://wz2100.net/forum/index.php?topic=320.0

git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@1055 4a71c877-e1ca-e34f-864e-861f7616d084
2007-01-31 19:58:49 +00:00
No Author d17e78a713 Clear out entire repository for move of codebase from BerliOS to Gna! repository hosting.
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@361 4a71c877-e1ca-e34f-864e-861f7616d084
2007-06-28 17:09:32 +00:00
Victor Qamly 84ef68c532 Adding some of the tools for this project, that never got added.
WorldEdit : only works on windows platform.  Also needs ORIGINAL libs (inculded) to compile correctly)

PiePlugin (3ds Max -> .pie converter.  Which is used for the .pie formats of 3d models used in game.

BSPIMD - Loads IMD, Generates BSP tree, saves IMD with BSP infomation.

git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@345 4a71c877-e1ca-e34f-864e-861f7616d084
2005-10-22 21:13:48 +00:00