Also some initial effort/stub for manual targeting. (Not yet enabled.)
Driving (drive.h) should go out of src/seqdisp.c if somehow possible...
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This pointer can later on be used to stop, pause & resume playing of the given stream
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* Modify audio_PlayStream's prototype to match sound_PlayStream's implementation & prototype
* In cdspan_PlayInGameAudio use sasprintf instead of a statically sized array and snprintf
* Add some Doxygen comments
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was not removed. player.c|h was removed, however. They actually did nothing.
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* This _will_ require you to install http://quesoglc.sourceforge.net/ on your system to be able to compile (windows binaries are provided on the sourceforge download page as well; just dump them in wz's devpackage directory for now)
* Currently the font render code is hard-coded to select two fonts: DejaVu Sans Mono regular style (aka "Book") or bold style; if you're package manager doesn't provide these fonts (Debian and derivatives have "ttf-dejavu"), you can get them from http://dejavu.sourceforge.net/
This closes#1 (https://trac.mortis.eu/warzone/ticket/1 I dumped/maintained my patch there)
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* replace all usages of iV_DrawText270(...) with iV_DrawTextRotated(..., 270.f) and get rid of MACRO iV_DrawText270
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Reuse FILE_LOAD_BUFFER_SIZE macro, which was abandoned before. (That's also why fileLoadBuffer is now defined in src/init.c, even though the place is probably inappropriate.)
Make fileLoadBuffer static instead of malloced.
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This patch will create crashes where the code expects FREE to set the pointer to NULL! (Those problems should be fixed anyway.)
The only occassion where I saw this is when quiting a game, so it is not too much of an issue.
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* remove ptrlist.c from lib/gamelib/Makefile.raw
* some modifications of char* -> const char*
* modify typedef of audio callback function to take a parameter of `void *psObj` rather than `AUDIO_SAMPLE *psSample` to minimize exposure (psSample->psObj was the only thing used by all callback functions anyway)
* modify all callback functions to match the new typedef's signature
* modify all functions calling callbacks to match the new signature (I think I've got them all, but since passing a pointer to a void* parameter doesn't generate any compiler errors/warnings I might have missed one, which would lead to undefined behaviour)
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is no longer cleared each frame, but care is taken do draw on the entire screen so that no smearing takes place. This patch gives me about +30 fps.
(from 45 to 75)
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- make a lot of functions static
- remove unused extern declarations
- fix one function declarations () -> (void)
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- Vector3i from lib/ivis also used in lib/audio, maybe want to move it to some more generic place?
- Replace iPoint with Vector2i
- Remove additional integer type declarations from pietypes.h
- Rename all iSprite to iTexture
- Various warning fixes: Unsigned/signed comparisons, uninitialized variables, declared but not defined symbols
- Replace DEBUG_BLOCK with DEBUG_MALLOC (it was virtually the same)
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debug builds. Hopefully this will not cause too much pain, but
rather increase code quality for the future.
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* change all casts using the typeof() keyword to their respective typename
* append a compiler flag for GCC (-fno-gnu-keywords) which disables GNU-specific keywords (typeof and asm only in case of C-99, inline as well if C-90 mode is used), to aid in code portability (i.e. among compilers)
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* moved several #defines to the enums where they belong
* changed some datatypes on declaration
* prepended casts to malloc calls (using typeof() style)
* changed some (void*) casts to (void**) where required
* removed several #defines and there instances and then replaced them with their corresponding values from an enum
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- removed these functions and all calls to it if REALLY_DEBUG_MALLOC isn't defined, because they don't do anything currently when REALLY_DEBUG_MALLOC isn't defined
- moved the declaration of memRecReport from memint.h to mem.h where it is, together with memMemoryReport, optionally declared depending on REALLY_DEBUG_MALLOC
* fixed yet another set of signed/unsigned errors (src/seqdisp.c & textdraw.c/h)
* removed a cast from char* to char* (that's what I call unnecessary; transforming something into something it already is)
* memory system:
- added some comments to clarify what certain pieces of code actually do
- removed some redundant code (e.g. why would you ever want to overwrite memory to zero just before passing it to free()?)
- made debug-version of free() return immediately when being passed a NULL pointer (i.e. after raising an assert)
- moved some variable declarations down to the first point of usage
- *IMPORTANT*: commented the definition of MEMORY_SET out (line 38 mem.c), this might break code that expects freshly malloc'ed memory to be pre-initialized, if you experience any problems due to commenting this out please say so on the mailinglists!
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- Because savegame filenames are converted to lowercase old savegames won't work anymore. You can simply fix that by renaming them to lowercase.
- All unix_path, unix_fopen and PHYSFSEXT_locateCorectCase functions and calls to them have been removed. (So you _will_ notice when a file is not found, at least on Unix systems.)
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Troman, please revise this!
Do we need to (and can) call something similar to eventFireCallbackTrigger((TRIGGER_TYPE)CALL_VIDEO_QUIT); to notify scripts that the video has ended? (eventFireCallbackTrigger() can't be called here because we are called from a trigger.)
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- Simplify definition of ASSERT(). Now is the same for GCC and MSVC.
This may not work on versions older than MSVC 2005. If you experience this, please report it!
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more than half the warnings on gcc4, and makes sure we do not
get signedness problems between platforms where char is defined
with different signedness. Also set line-ending properites for
some bison/flex files that did not have it set.
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