Gerard Krol
0d76a90bec
Make the fade from black for the fog of war use a float instead of a UBYTE. This fixes bug #5745 (Units fail to uncover Fog Of War if game speed 0.2
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or lower).
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@3806 4a71c877-e1ca-e34f-864e-861f7616d084
2008-02-16 18:22:25 +00:00
Giel van Schijndel
23230caf2a
* Revert r3804 (replaces usage of strnlen with strnlen with the unsafe strlen)"
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* Finish r3795 where I nicely #included the correct files but forgot to replace strnlen with strnlen1 - 1
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@3805 4a71c877-e1ca-e34f-864e-861f7616d084
2008-02-16 17:57:43 +00:00
Ari Johnson
66f662e16a
Removed usage of GNU extension strnlen()
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git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@3804 4a71c877-e1ca-e34f-864e-861f7616d084
2008-02-16 17:48:13 +00:00
Per Inge Mathisen
717f9f7f67
Cosmetic upgrade
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git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@3803 4a71c877-e1ca-e34f-864e-861f7616d084
2008-02-16 17:30:35 +00:00
Gerard Krol
8e41e62a1f
Prevent a sharp edge to the drawn tiles by fading them to black.
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git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@3802 4a71c877-e1ca-e34f-864e-861f7616d084
2008-02-16 17:06:51 +00:00
Gerard Krol
7ab917ff87
Fix the "smearing" caused by not enough of the terrain being drawn when the map is smaller than the amount of visible tiles. This fixes bug #11026
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and bug #11026 .
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@3801 4a71c877-e1ca-e34f-864e-861f7616d084
2008-02-16 16:37:24 +00:00
Per Inge Mathisen
37a96b2041
pie2wzm: Add option to reverse winding of polygons.
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git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@3800 4a71c877-e1ca-e34f-864e-861f7616d084
2008-02-16 16:32:13 +00:00
Giel van Schijndel
f4d10dd461
Reapply r3643 (or revert r3669): Port NETBroadcastPlayerInfo over to the new netcode API
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git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@3799 4a71c877-e1ca-e34f-864e-861f7616d084
2008-02-16 13:53:17 +00:00
Per Inge Mathisen
f1a62097bf
Netcode: Make NetDir static, and remove some unnecessary function parameters.
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git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@3798 4a71c877-e1ca-e34f-864e-861f7616d084
2008-02-16 13:39:23 +00:00
Per Inge Mathisen
c2de082bee
More doxygen comments.
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git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@3797 4a71c877-e1ca-e34f-864e-861f7616d084
2008-02-16 13:12:58 +00:00
Per Inge Mathisen
ce473ed9fe
Add some more doxygen comments.
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git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@3796 4a71c877-e1ca-e34f-864e-861f7616d084
2008-02-16 13:05:34 +00:00
Giel van Schijndel
33759c07c4
Don't use `strnlen` in debug.c as it's a GNU extension (and as such isn't always available), instead use `strnlen1 - 1`
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git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@3795 4a71c877-e1ca-e34f-864e-861f7616d084
2008-02-16 11:53:25 +00:00
Giel van Schijndel
7acbd09ec0
Detect failure to load images when loading texture pages and act on it by failing the texpage loading
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git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@3794 4a71c877-e1ca-e34f-864e-861f7616d084
2008-02-16 11:30:11 +00:00
Per Inge Mathisen
f98f19d38f
Doxygenize power.h
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git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@3793 4a71c877-e1ca-e34f-864e-861f7616d084
2008-02-15 21:59:53 +00:00
Per Inge Mathisen
a07da6772c
Wrap several access to asPower with getPower().
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git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@3792 4a71c877-e1ca-e34f-864e-861f7616d084
2008-02-15 21:48:51 +00:00
Per Inge Mathisen
f2098a60ee
Stylistic improvements to some functions in droid.c
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git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@3791 4a71c877-e1ca-e34f-864e-861f7616d084
2008-02-15 21:43:51 +00:00
Per Inge Mathisen
aa12b3b9e8
Add several sanity checks for network packets received.
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git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@3790 4a71c877-e1ca-e34f-864e-861f7616d084
2008-02-15 21:31:23 +00:00
Per Inge Mathisen
4c64fcfe8e
Sanity check power sync packets, and add net log if power is changed. Add getPower()
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function to avoid direct access to asPower array.
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@3789 4a71c877-e1ca-e34f-864e-861f7616d084
2008-02-15 21:18:13 +00:00
Roman C
00fa218b5d
Get rid of the ugly-looking ammo trails some weapon types had, that were not there in the original game and don't belong there.
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git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@3788 4a71c877-e1ca-e34f-864e-861f7616d084
2008-02-15 21:04:46 +00:00
Per Inge Mathisen
c614aabe31
Reorganize the packet definitions to avoid duplication and scatter of data.
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git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@3787 4a71c877-e1ca-e34f-864e-861f7616d084
2008-02-15 20:55:38 +00:00
Per Inge Mathisen
f3fd0e6fe4
Fix bug in the sending of research gifts. We cannot delay the NETend() call for long,
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because other codes like to use the netcode, too.
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@3786 4a71c877-e1ca-e34f-864e-861f7616d084
2008-02-15 20:25:31 +00:00
Giel van Schijndel
22844d16a6
Undo the (accidental) exceptionhandler disabling of r3784
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git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@3785 4a71c877-e1ca-e34f-864e-861f7616d084
2008-02-15 19:44:40 +00:00
Giel van Schijndel
2322fe0920
Undo my "fix" in r3782, as it wasn't a fix but a breakage
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git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@3784 4a71c877-e1ca-e34f-864e-861f7616d084
2008-02-15 19:43:53 +00:00
Giel van Schijndel
e2e3044f48
* ASSERT(asPower != NULL) since that'll show some output in the debugging output, even in case of a release build
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* Add the player id to assertion messages where the player id is out of range
* Fix an assert that had all the conditions inversed
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@3783 4a71c877-e1ca-e34f-864e-861f7616d084
2008-02-15 19:13:00 +00:00
Per Inge Mathisen
c561c73cd8
Relax droid assert about being on the map. Patch by Buginator in bug #958 .
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git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@3782 4a71c877-e1ca-e34f-864e-861f7616d084
2008-02-15 18:49:43 +00:00
Per Inge Mathisen
b92c8c5a33
Dumpt the last two log message calls into the exception handler report.
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This way we get to see the message given by asserts in the dump file.
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@3781 4a71c877-e1ca-e34f-864e-861f7616d084
2008-02-14 22:07:53 +00:00
Roman C
cc6e90ce0d
Weapon balance:
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-light flamers are now allowed to shoot while moving
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@3780 4a71c877-e1ca-e34f-864e-861f7616d084
2008-02-14 21:40:44 +00:00
Roman C
1030962761
Stock AI Update:
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-fixed a bug which prevented AI from building more than 2 different cyborg types
-added more different templates (flamers, hpv etc)
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@3779 4a71c877-e1ca-e34f-864e-861f7616d084
2008-02-14 21:39:27 +00:00
Per Inge Mathisen
79d13e4d14
Fix typo in exceptionhandler giving noise (at best) in exception output.
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git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@3778 4a71c877-e1ca-e34f-864e-861f7616d084
2008-02-14 20:50:39 +00:00
Per Inge Mathisen
e239f8ca40
Cleanup of message code again. Sprinkle more asserts, doxygenize header.
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git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@3777 4a71c877-e1ca-e34f-864e-861f7616d084
2008-02-14 19:25:31 +00:00
Per Inge Mathisen
1e1ae6ac0f
Sprinkle several asserts over power.c to attempt to catch memory problems.
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git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@3776 4a71c877-e1ca-e34f-864e-861f7616d084
2008-02-14 18:26:18 +00:00
Per Inge Mathisen
b02de0a9b4
Fix bad asserts added to debug another assert failure...
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git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@3775 4a71c877-e1ca-e34f-864e-861f7616d084
2008-02-13 20:31:38 +00:00
Per Inge Mathisen
0fbcf9399b
Fix another NetMsg vs duplicate buffer bug. Also assert corect packet type
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when decoding them.
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@3774 4a71c877-e1ca-e34f-864e-861f7616d084
2008-02-13 20:25:12 +00:00
Roman C
d7c09c4878
Prevent stock AI attack units from idling in the base, make it use them more aggressively.
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git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@3773 4a71c877-e1ca-e34f-864e-861f7616d084
2008-02-13 19:31:23 +00:00
Roman C
0aac170265
Removed some unused cyborg templates, this also fixed a bug which prevented skirmish AI from building cyborg flamer, heavy gunners and lancer cyborgs.
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git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@3772 4a71c877-e1ca-e34f-864e-861f7616d084
2008-02-13 19:29:37 +00:00
Per Inge Mathisen
afb59e5e99
Clean up declaration of NETsetupTCPIP
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git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@3771 4a71c877-e1ca-e34f-864e-861f7616d084
2008-02-13 17:22:43 +00:00
Giel van Schijndel
7132f86193
Check (yet some) more correctly for skirmish games
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git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@3770 4a71c877-e1ca-e34f-864e-861f7616d084
2008-02-12 20:48:13 +00:00
Giel van Schijndel
54aad3026a
Check more correctly for skirmish games
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git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@3769 4a71c877-e1ca-e34f-864e-861f7616d084
2008-02-12 19:40:27 +00:00
Per Inge Mathisen
b306f93fb6
Remove old force editor defines
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git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@3768 4a71c877-e1ca-e34f-864e-861f7616d084
2008-02-12 19:32:13 +00:00
Giel van Schijndel
986d1dff97
When selecting a droid (in debug mode) don't display the order and action numbers, instead display their textual representation; part of patch #977 by Buginator, slightly changed by me (wrapped the string-arrays in functions)
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git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@3767 4a71c877-e1ca-e34f-864e-861f7616d084
2008-02-12 19:16:46 +00:00
Per Inge Mathisen
683d9deb2e
Replace check_extension with one that does not anger valgrind.
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git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@3766 4a71c877-e1ca-e34f-864e-861f7616d084
2008-02-12 18:57:20 +00:00
Giel van Schijndel
21927c7e74
Add a hack to allow receiving and processing of MSG_PLAYER_STATS in the right place
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git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@3765 4a71c877-e1ca-e34f-864e-861f7616d084
2008-02-12 18:56:58 +00:00
Giel van Schijndel
6de67c3fc7
Allow joining of the same amount of players a map is intended for (rather than one less); patch #976 by Buginator, slightly trimmed by me
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git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@3764 4a71c877-e1ca-e34f-864e-861f7616d084
2008-02-12 18:14:18 +00:00
Per Inge Mathisen
4c3a85762b
Cosmetic cleanup of power code
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git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@3763 4a71c877-e1ca-e34f-864e-861f7616d084
2008-02-12 17:56:43 +00:00
Giel van Schijndel
84a36281a5
When retrieving games from the lobby abort on failure to prevent an infinite loop
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git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@3762 4a71c877-e1ca-e34f-864e-861f7616d084
2008-02-11 21:20:25 +00:00
Per Inge Mathisen
49f2292bf8
Clean up the place beacon code a little.
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git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@3761 4a71c877-e1ca-e34f-864e-861f7616d084
2008-02-11 21:01:47 +00:00
Per Inge Mathisen
54dc6ee955
Clean up message code. Remove dead code, improve style, and improve error messages and asserts.
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git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@3760 4a71c877-e1ca-e34f-864e-861f7616d084
2008-02-11 20:47:56 +00:00
Giel van Schijndel
81fe501660
Bail out when we fail to receive the game count in the lobby code
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git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@3759 4a71c877-e1ca-e34f-864e-861f7616d084
2008-02-11 19:51:24 +00:00
Per Inge Mathisen
ffc6d739a1
Improve some net debug log calls.
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git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@3758 4a71c877-e1ca-e34f-864e-861f7616d084
2008-02-11 19:26:23 +00:00
Per Inge Mathisen
29153d8fe4
Do not use two separate packet globals. Fixes problems with corrupted network data.
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git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@3757 4a71c877-e1ca-e34f-864e-861f7616d084
2008-02-11 19:22:42 +00:00