Commit Graph

116 Commits (c81e6f12052afc2da7486a8c3ff92b633c14548c)

Author SHA1 Message Date
Dennis Schridde a5f74dc850 Use violet instead of black to mark unused tiles. Useful for debugging.
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@1877 4a71c877-e1ca-e34f-864e-861f7616d084
2007-06-18 15:56:33 +00:00
Dennis Schridde 96609e273b More backdrops by Terminator.
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@1870 4a71c877-e1ca-e34f-864e-861f7616d084
2007-06-17 00:29:34 +00:00
Dennis Schridde b7efd162b2 Another backdrop by Terminator.
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@1869 4a71c877-e1ca-e34f-864e-861f7616d084
2007-06-16 12:31:31 +00:00
Roman C c227835d6a Increase default number of allowed power generators per player to 8, since a power generator can only have 4 oil derricks attached (30 derricks allowed).
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@1808 4a71c877-e1ca-e34f-864e-861f7616d084
2007-06-04 17:15:56 +00:00
Roman C 68a2965390 - increase default number of allowed power generators from 5 to 6 to match the default number of allowed oil derricks (30)
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@1801 4a71c877-e1ca-e34f-864e-861f7616d084
2007-06-03 18:33:51 +00:00
Roman C 16b247dd6d Balance Changes
LasSat weapon:

-blast radius: increased from 2 tiles to 4.5 tiles
-blast radius damage: increased from 1000 to 2800
-reload time: increased from 5 mins to 8 mins
-chance to hit in the blast radius: reduced from 99% to 90%

NOTE: normal damage doesn't seem to have any effect on the LasSat weapon

git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@1793 4a71c877-e1ca-e34f-864e-861f7616d084
2007-06-03 13:09:48 +00:00
Roman C 81812b89b4 Balance Issues (better late than never):
Light Cannon:
- weapon damage raised from 25 to 37
- weapon chance hit increased from 20 to 25
- weapon radius damage increased from 5 to 7

Heavy Gunner Cyborg:
- weapon damage raised from 30 to 37

Cyborg Engineer:
- construction component cost decreased from 17 to 10
- construction time for construction component decreased from 85 to 65 (used to be the same as truck's)
- hitpoints of construction component decreased from 50 to 40 (used to be the same as truck's)

Cyborg Mechanic: (all 3 repair components used to have almost same values, which is now history)
- repair component cost reduced from 50 to 35
- repair component build time decreased from 250 to 100

Heavy Repair:
- heavy repair component cost increased from 50 to 70
- heavy repair component build time increased from 250 to 300


git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@1778 4a71c877-e1ca-e34f-864e-861f7616d084
2007-05-30 16:53:17 +00:00
Roman C 2019b3f08d Aivolution Update:
- fixed a bug preventing AI from building a factory when playing with no-bases settings
- implemented minimal requirements for a base
- some clean-ups

git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@1777 4a71c877-e1ca-e34f-864e-861f7616d084
2007-05-30 14:34:08 +00:00
Roman C fd9dd2a93d Aivolution AI Update:
- fixed a bug preventing AI from locating its base
- improved base location routine

git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@1776 4a71c877-e1ca-e34f-864e-861f7616d084
2007-05-30 10:47:16 +00:00
Per Inge Mathisen e963c18731 Undo sat uplink fix because it broke lassat. Sorry :(
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@1761 4a71c877-e1ca-e34f-864e-861f7616d084
2007-05-29 18:39:46 +00:00
Per Inge Mathisen 9cecbdcb0d Fix satlink bug for real this time
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@1759 4a71c877-e1ca-e34f-864e-861f7616d084
2007-05-29 18:08:17 +00:00
Roman C fb6e1cbfd1 Aivolution AI:
- cleaned up debug messages

git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@1757 4a71c877-e1ca-e34f-864e-861f7616d084
2007-05-29 17:56:51 +00:00
Roman C 2e5aa11c29 1.10 AI update:
- implemented "autogame on" and "autogame off" to be used in wz debug mode
- rewrote event activation/deactivation

git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@1756 4a71c877-e1ca-e34f-864e-861f7616d084
2007-05-29 17:54:35 +00:00
Giel van Schijndel 44d4aed7d9 * Remove old resource handler "TERTILES", was both undefined and unused (this used to be the texture loader for the software renderer)
* Rename resource handler "HWTERTILES" to "TERTILES" since the 'HW' (HardWare) part now does not make any distinction with any other kind of texture

git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@1751 4a71c877-e1ca-e34f-864e-861f7616d084
2007-05-29 16:08:08 +00:00
Roman C e3c15e4a23 Aivolution AI update:
- implemented "autogame on" and "autogame off" commands in debug mode
- cleaned up whitespaces

git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@1748 4a71c877-e1ca-e34f-864e-861f7616d084
2007-05-29 14:27:11 +00:00
Roman C c2640060d6 - added Aivolution AI to the repository
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@1733 4a71c877-e1ca-e34f-864e-861f7616d084
2007-05-28 18:26:35 +00:00
Giel van Schijndel f9783ff29f * Remove unused member Version from IMAGEHEADER
* Use PHYSFS_close after we've read from the image file

git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@1724 4a71c877-e1ca-e34f-864e-861f7616d084
2007-05-27 19:28:54 +00:00
Giel van Schijndel 575a78836a remove unused member PalID from IMAGEDEF
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@1723 4a71c877-e1ca-e34f-864e-861f7616d084
2007-05-27 18:51:52 +00:00
Giel van Schijndel b5154ae4a3 * Remove redundant and unused string from IMG-header (PalFile)
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@1722 4a71c877-e1ca-e34f-864e-861f7616d084
2007-05-27 18:24:37 +00:00
Roman C d948715572 - a fix (hopefully) for one of the mp asserts
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@1714 4a71c877-e1ca-e34f-864e-861f7616d084
2007-05-27 13:02:17 +00:00
Roman C 2eebd4f424 - prevent AI scripts from building a truck for human players at startup
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@1606 4a71c877-e1ca-e34f-864e-861f7616d084
2007-05-10 13:28:59 +00:00
Roman C 90008ff9a6 - fix a bug preventing skirmish AI from researching (only affects non-vtol research branch)
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@1590 4a71c877-e1ca-e34f-864e-861f7616d084
2007-05-06 13:46:24 +00:00
Roman C 846669c8c1 Skirmish/multiplayer AI update:
- alternative VTOL technology branch: on larger maps AI will sometimes use VTOLs for attacking  instead of land units
- AI will rebuild destroyed walls
- AI won't use all the trucks to build a single structure anymore
- faster structure upgrades
- more effective truck production when low on trucks
- faster cyborg production
- AI now builds cyborg mechanics
- AI is even faster on startup
- AI will use more cyborgs for for defending

git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@1588 4a71c877-e1ca-e34f-864e-861f7616d084
2007-05-05 16:01:34 +00:00
Roman C 3776835a01 - added additional multi-weapon templates for multiplayer/skirmish games
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@1587 4a71c877-e1ca-e34f-864e-861f7616d084
2007-05-05 15:45:39 +00:00
Roman C 9bd29a1511 -cyborg propulsion must be enabled on startup of multiplayer/smirmish games
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@1584 4a71c877-e1ca-e34f-864e-861f7616d084
2007-05-04 16:43:15 +00:00
Dennis Schridde 351060f21f - 1st attempt to create an API for image loading (support for PNG features like non 8bit channels still needs to be thought of). Appropriate code location is also missing (added new functions to tex.c, since they were not PNG related)
- Renamed pie_PNGLoadFile, because I got confused about pie_ vs. iV_ when working on my terrain stuff, and did not fix it when backporting to trunk
- iTexture (now aka iV_Image, s.a.) is given a depth field to enable support for different number of channels. This is required to support RGB only textures (without adding a useless alpha channel) and eg. for greyscale images like heightmaps
- Simplyfied iV_loadImage_PNG (formerly known as pie_PNGLoadFile, s.a.) and also removed lots of seemingly unnecessary conversions
- Converted page-8 from paletted to RGB for simplification. This multiplied the size by about 3x (still < 100kB)


git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@1580 4a71c877-e1ca-e34f-864e-861f7616d084
2007-05-01 20:34:54 +00:00
Giel van Schijndel f64c7015f2 * remove dependency list of $(PATCHLIST) because it resides in a subdirectory which is not visible to make (which in turn causes make to complain about unmet dependencies)
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@1577 4a71c877-e1ca-e34f-864e-861f7616d084
2007-05-01 08:56:17 +00:00
Per Inge Mathisen 12ca036695 Remove BSP data from the PIE files that have this.
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@1536 4a71c877-e1ca-e34f-864e-861f7616d084
2007-04-24 19:54:57 +00:00
Dennis Schridde e02cb3b864 Correct Thomas' entry in the AUTHORS file and remove --enable-data (data is built automatically on install or on make -C data data if needed.)
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@1517 4a71c877-e1ca-e34f-864e-861f7616d084
2007-04-22 15:27:02 +00:00
Dennis Schridde 8050635b95 Fix bug#6700, Assault Gun Guard Towers had wrong names/stats. The fix for campaign might be wrong.
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@1516 4a71c877-e1ca-e34f-864e-861f7616d084
2007-04-21 15:46:16 +00:00
Dennis Schridde 2e6ae61611 Remove accidentialy .pn image
Update to the last commit:
- Remove hard/soft pages
- Reorder file references in wrf files by page number
- Of course the files were moved to the appropriate location after the name changes in the references (fx`s, urban)


git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@1506 4a71c877-e1ca-e34f-864e-861f7616d084
2007-04-19 18:19:49 +00:00
Dennis Schridde 6d55622b75 Several changes to texture loading:
- Be safer with stringlengths
- Create "page-123" texpages in pie_Pagename(). This code is needed since WZ might have loaded a different variant of a texpage (-urban,-arizona,...) and thus can only find it by the common "page-123" part
- Output filename on errors in in PNG loading
- Be a little bit less forgiving for wrong case
- Convert all TEXTURE references in PIE files to lowercase and replace 'fx`s' with 'fx', also replace 'urban area' and 'bases urban' with just 'urban' to keep consistency


git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@1505 4a71c877-e1ca-e34f-864e-861f7616d084
2007-04-19 18:04:41 +00:00
Giel van Schijndel aa9a519794 * Remove support for decoding (and encoding in case of screenshot dump code) of JPEG pictures
* Remove some dead (commented out) & dirty code from multiint.c which used JPEG code (image_load_from_jpg)
 * Remove dead (commented out) code from screen.c which used JPEG code (function static GLuint image_create_texture)
 * Remove unused backdrop types from pieblitfunc.[ch]
 * Convert last JPEG files into PNG, add a "comment" property on those: "All of these are converted from JPEG files, so this is JPEG quality."

git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@1490 4a71c877-e1ca-e34f-864e-861f7616d084
2007-04-17 18:24:31 +00:00
Giel van Schijndel ae88cdbf7d * Apply patch #691 (fixes typos in names.txt and cam2strings.txt)
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@1474 4a71c877-e1ca-e34f-864e-861f7616d084
2007-04-16 14:06:03 +00:00
Giel van Schijndel 50f7a4a019 * move a lot of multiplayer strings out of the string resource system into sources (with gettext markup)
* `make -C po update-po`
 * provide some translations for the Dutch translation

git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@1449 4a71c877-e1ca-e34f-864e-861f7616d084
2007-04-13 12:28:50 +00:00
Roman C e8e196f98e Fixed scorpion body having no VTOL and Wheeled propultions assigned in MP games.
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@1413 4a71c877-e1ca-e34f-864e-861f7616d084
2007-04-10 10:59:52 +00:00
Roman C 153cb45fa6 Also fix the campaign version of templates.txt
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@1411 4a71c877-e1ca-e34f-864e-861f7616d084
2007-04-10 10:33:27 +00:00
Roman C 459c66975e Fixed a VTOL template having no sensor.
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@1410 4a71c877-e1ca-e34f-864e-861f7616d084
2007-04-10 10:25:12 +00:00
Giel van Schijndel fc701e9595 * remove unused priority parameter from script function audio_module::audio (audio_track)
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@1407 4a71c877-e1ca-e34f-864e-861f7616d084
2007-04-09 17:45:30 +00:00
Roman C 0faf85229b Scripting Language:
-simple data types are lowercase on default
-casts using uppercase still allowed for compatibility with campaign scripts
-updated scripting manual accordingly

git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@1391 4a71c877-e1ca-e34f-864e-861f7616d084
2007-04-08 13:27:41 +00:00
Dennis Schridde 4261c7e0ae Move scriptlang.htm to where it can be found.
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@1370 4a71c877-e1ca-e34f-864e-861f7616d084
2007-04-05 17:36:59 +00:00
Giel van Schijndel fe90b5374a * apply patch found in bug #6953 by David Brettle
NOTE: this does not fix the issue of the close button not flashing, it does however make this script request it to be flashed (as in, one down, on to go).

git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@1342 4a71c877-e1ca-e34f-864e-861f7616d084
2007-04-02 23:27:57 +00:00
Giel van Schijndel 2465969014 * allow viewing in any browser directly from the svn-http url ( http://svn.gna.org/svn/warzone/trunk/data/multiplay/skirmish/scriptlang.htm )
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@1340 4a71c877-e1ca-e34f-864e-861f7616d084
2007-04-02 21:49:03 +00:00
Roman C 8e0c0f397c Fixed naming inconsistency.
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@1322 4a71c877-e1ca-e34f-864e-861f7616d084
2007-04-01 18:51:48 +00:00
Roman C 3123e32370 Skirmish AI:
-AI chat messages are now visible to all allies, not only to the player messages are addressed to
-upon help request AI will notify if it doesn't have enough units to come to help instead of silently ignoring the request

git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@1319 4a71c877-e1ca-e34f-864e-861f7616d084
2007-04-01 16:25:59 +00:00
Roman C bfa9d23e01 Skirmish AI Update:
-a much faster unit production due to raised production effectiveness
-optimized construction of structure upgrades (smarter construction routines)
-AI trucks are capturing unoccupied oil resources more effectively
-slightly improved target selection when going to attack stuff
-rewrote routines responsible for helping allies that request help
-"I'm ok" command now works properly - notifies AI to stop helping you
-AI will now return to defend its own base when it is in trouble
-AI defends the base more effectively
-max number of droids allowed to build was raised
-won't stop building trucks when low on power anymore

FIXES:
-won't prefer humans when choosing who to attack anymore
-won't attack own buildings
-disabled cheat that was giving AI free units when starting with 'Advanced Base' option



git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@1301 4a71c877-e1ca-e34f-864e-861f7616d084
2007-03-30 15:14:32 +00:00
Roman C 83b2fdb540 -Rewrote scripting language manual and updated function listing
-Converted manual from .rtf to .htm

git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@1298 4a71c877-e1ca-e34f-864e-861f7616d084
2007-03-29 16:24:17 +00:00
Giel van Schijndel 575e5a1ac7 * Fix bug #8758 (misspelling of "Thermal Amour") changed this to the correct US spelling ("Thermal Armor") for consistency's sake rather than the correct UK spelling ("Thermal Armour")
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@1272 4a71c877-e1ca-e34f-864e-861f7616d084
2007-03-20 11:33:32 +00:00
Dennis Schridde ccbaba79ca Add --icondir and --applicationdir switches for finer control over installation.
Optimization needs to be taken care of. We currently overwrite whatever switch (-gX/-OX) is given to configure on the commandline.


git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@1184 4a71c877-e1ca-e34f-864e-861f7616d084
2007-02-26 20:10:51 +00:00
Per Inge Mathisen 2a14556b60 Add skybox. Patch by Gerard Krol. The maximum allowed camera tilt towards
the sky has been increased to allow easier view of the new skyline.


git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@1179 4a71c877-e1ca-e34f-864e-861f7616d084
2007-02-24 22:53:33 +00:00