Commit Graph

32 Commits (c7af311007658b8978a010dc43bbae092a82ffdd)

Author SHA1 Message Date
Cyp c95692c05b Update *.vcproj files from ticket:2421.
And removed extern "C" {} from some headers, apparently Windows can't handle extern "C" consistently.
2010-12-20 04:25:01 +01:00
Cyp a0ea827340 Fix VTOLs teleporting to a planet 2.5 million tiles up, due to missing cast before division in last commit. 2010-11-19 12:42:19 +01:00
Cyp 53da8ac0d0 Fix desynch due to deltaGameTime not being deterministic during message processing.
Fixed by setting deltaGameTime = 0 in src/loop.c, after each game-state update.
Also, cleaned up lib/gamelib/gtime slightly.

To reproduce locally, start 2 clients, set one to 20x speed, the other to normal speed, and create droids on uneven terrain using the debug menu.
2010-11-18 10:56:41 +01:00
Cyp e7c277c3d7 Fix VTOLs flying into hyperspace due to unsigned vertical velocity calculations.
Also, fix all signed-unsigned warnings in src/move.c.
2010-08-15 21:02:32 +02:00
Cyp 0c2015425c Merge remote branch 'origin/newnet'
Conflicts:
	lib/gamelib/gtime.c
	lib/gamelib/gtime.h
	lib/netplay/netplay.c

Closes ticket:1573. Closes ticket:805. Probably fixes 100 more issues.
2010-08-14 22:34:30 +02:00
Per Inge Mathisen 57299dc208 Remove all float usage from logical fps calculations. Patch reviewed by Cyp.
git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@11462 4a71c877-e1ca-e34f-864e-861f7616d084
2010-08-14 22:08:32 +02:00
Per Inge Mathisen a34997239a Fixes for game elements improperly being dependent on logical fps. Camera animation.
Water animation. Weather animations. Replaced all usages of the generic timeAdjustedIncrement
with proper gameTimeAdjustedIncrement or graphicsTimeAdjustedIncrement as appropriate.
See ticket:2083 for more info. Patch reviewed by Cyp.


git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@11457 4a71c877-e1ca-e34f-864e-861f7616d084
2010-08-14 14:10:34 +02:00
Cyp b59b089ca5 Merge remote branch 'origin/master' into newnet
Conflicts:
	lib/netplay/nettypes.c
	src/multibot.c
2010-07-30 22:51:33 +02:00
Buginator edb644a03b Fix (and add missing) headers to files.
2009  Warzone Resurrection Project -> 2010  Warzone 2100 Project

git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@11298 4a71c877-e1ca-e34f-864e-861f7616d084
2010-07-28 18:58:33 +02:00
Buginator 208ba52334 Add C++ header guards
git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@11153 4a71c877-e1ca-e34f-864e-861f7616d084
2010-07-11 21:17:35 +02:00
Cyp c28316c5c7 newnet: Don't bother sending synch messages unless actually out of synch.
If it ain't broke, don't use up bandwidth trying to fix it.
2010-07-10 18:08:06 +02:00
Cyp 0b0e986ec6 Merge remote branch 'origin/master' into newnet
Conflicts:
	lib/gamelib/gtime.c
	lib/netplay/netplay.c
	macosx/Warzone.xcodeproj/project.pbxproj
	src/multiint.c
	src/multisync.c
2010-06-26 22:42:44 +02:00
Per Inge Mathisen 5c654430d4 Final pass closing ticket:1651 remove floating point move precision, turning speed
from float to int. Now all that remains is float in contentious code that need to
be rewritten anyway.


git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@11044 4a71c877-e1ca-e34f-864e-861f7616d084
2010-06-26 21:35:47 +02:00
Cyp 79f5ef2f7a Merge remote branch 'origin/master' into newnet
Conflicts:
	lib/netplay/netplay.c
	lib/netplay/netplay.h
	lib/netplay/nettypes.c
	lib/netplay/nettypes.h
	src/multibot.c
	src/multistruct.c
	src/multisync.c
	src/order.c
	src/orderdef.h
	src/wavecast.cpp
2010-03-05 16:09:21 +01:00
Cyp 48421325ec More cleanup of units and code. Squelch a couple of mac warnings.
16 files changed, 184 insertions(+), 467 deletions(-)

git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@10124 4a71c877-e1ca-e34f-864e-861f7616d084
2010-03-04 19:07:43 +01:00
Cyp 8c5712e6cb newnet: Move checking for NET_ and GAME_ messages from the middle of an update to before deciding whether to update, fixes doing half of an update too soon on some clients. Fix droid synch messages going out of synch.
A few groups of patrolling trucks belonging to different players, and bumping into each other all the time stay in synch for several minutes, at least if not doing unsynchronised actions such as building new trucks (adding a lot of trucks, before ordering any of them to patrol is fine). They seem to get stuck in traffic jams, but at least they are synchronised traffic jams.
2010-02-20 12:19:10 +01:00
Cyp 33790b11a2 newnet: Rename all messages that go into game queues from NET_BLAH to GAME_BLAH, remove unused messages, and assert that the right messages go into the right kinds of queues. 2010-02-15 20:56:58 +01:00
Cyp e9e30bcb27 newnet: Synch game queues, and play them back at the same rate on all clients. Multiplayer now "works" as it did before, with the advantage that it will be possible to remove the bMultiMessages hacks and implement real multiplayer support.
I even tested that campaign, skirmish, saving and loading still works.
2010-02-15 20:56:57 +01:00
Cyp abe95f17ff logical: Bump updates per second to 10, since 3 was just for testing.
git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@9668 4a71c877-e1ca-e34f-864e-861f7616d084
2010-02-09 20:28:09 +01:00
Cyp f6cff80f6b logical: Completely use graphics time for effects.
git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@9663 4a71c877-e1ca-e34f-864e-861f7616d084
2010-02-09 20:28:08 +01:00
Cyp 162157ef5a logical: Rename some things. Fix when not updating fast enough.
git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@9659 4a71c877-e1ca-e34f-864e-861f7616d084
2010-02-09 20:28:07 +01:00
Cyp 92225b6b18 logical: Make some projectiles animated in-flight.
git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@9656 4a71c877-e1ca-e34f-864e-861f7616d084
2010-02-09 20:28:05 +01:00
Cyp a99ef4ba19 logical: Logical updates.
git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@9655 4a71c877-e1ca-e34f-864e-861f7616d084
2010-02-09 20:28:05 +01:00
Dennis Schridde aac41748dc Bump copyright
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@6617 4a71c877-e1ca-e34f-864e-861f7616d084
2009-02-10 18:01:48 +00:00
Dennis Schridde 10f2ccfd56 TRUE->true, FALSE->false (except in scripts)
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@4311 4a71c877-e1ca-e34f-864e-861f7616d084
2008-03-24 16:51:17 +00:00
Per Inge Mathisen eecbccbfb4 Encapsulate time adjustment of value increments in the code and try to
document the time code better.


git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@3282 4a71c877-e1ca-e34f-864e-861f7616d084
2007-12-31 18:37:20 +00:00
Per Inge Mathisen 72281bab96 Document and clean up game timer code.
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@3246 4a71c877-e1ca-e34f-864e-861f7616d084
2007-12-30 18:06:40 +00:00
Dennis Schridde 7812d1635a main.c : Unused variables
gamelib/ : FRACT->float and simplifications
frame.c : Indent


git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@1657 4a71c877-e1ca-e34f-864e-861f7616d084
2007-05-19 19:49:54 +00:00
Stefan Huehner 9eda7db8a1 Code-Cleanup: remove a lot of type,function,variable
declarations/definitions which are not used anywhere.



git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@1421 4a71c877-e1ca-e34f-864e-861f7616d084
2007-04-10 17:01:53 +00:00
Dennis Schridde 49ceba7503 Add GPL notices to all sourcecode files.
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@1014 4a71c877-e1ca-e34f-864e-861f7616d084
2007-01-15 20:09:25 +00:00
Stefan Huehner a5b8c5a451 Add doxygen headers describing files in gamelib
(using description which were already there)



git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@733 4a71c877-e1ca-e34f-864e-861f7616d084
2006-09-19 20:25:16 +00:00
No Author 5ba7ddac6b Create final repository structure.
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@362 4a71c877-e1ca-e34f-864e-861f7616d084
2007-06-28 17:47:08 +00:00