Commit Graph

155 Commits (c62421a6ad9fdfb5f955d80ca17b0ef6dce3c2a4)

Author SHA1 Message Date
Giel van Schijndel 82eee99004 * Move PNG dumping code from screen.c to png.c
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@1560 4a71c877-e1ca-e34f-864e-861f7616d084
2007-04-29 23:00:38 +00:00
Giel van Schijndel aff4430378 * Move PNG specific code to png.[ch] (PNG saving code still needs moving though)
NOTE: this _WILL_ require updating the MSVC project file

git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@1559 4a71c877-e1ca-e34f-864e-861f7616d084
2007-04-29 22:19:21 +00:00
Per Inge Mathisen e127a1d32c Code cleanup and remove unused code. There should be no behaviour changes.
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@1558 4a71c877-e1ca-e34f-864e-861f7616d084
2007-04-29 21:42:22 +00:00
Dennis Schridde e5e418c480 - Sample prototype for a PNG saving function
- Vector2f type which will be needed for texture coordinates
- Output adjustment for pie_AddTexPage


git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@1550 4a71c877-e1ca-e34f-864e-861f7616d084
2007-04-29 00:58:39 +00:00
Dennis Schridde e9cfca5bb2 - WORLD_COORD() and MAP_COORD() macros to make world->tile and tile->world conversions (>>TILE_SHIFT,<<TILE_SHIFT,*TILE_UNITS,/TILE_UNITS) better readable
- Remove unecessary copying and code duplication from drawTerrainTiles
- Remove more BSP and unused code
- pie_Pagename -> pie_MakeTexPageName
- pie_AddBMPToTexPages -> pie_AddTexPage
- Whitespace and formating
- Fix hardcoded SKY_TEXPAGE id, which depends on the loading order in the wrf file. Changed to string (filename).
- iTexPage.textPage3dfx -> iTexPage.id
- Prevent unecessary texpage switching in pie_DrawTexTriangle


git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@1548 4a71c877-e1ca-e34f-864e-861f7616d084
2007-04-28 20:21:16 +00:00
Dennis Schridde 5bd6e84852 - Change droid->direction to float, this should fix issues with vtols entering a loop around the target
- Make trigonometry tables static and remove usage of FRACT macros (trig.c)


git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@1542 4a71c877-e1ca-e34f-864e-861f7616d084
2007-04-27 10:21:17 +00:00
Giel van Schijndel 4548e56fe2 * Fix some signed vs unsigned comparisons
* Turn some implicit conversions of void* to something* into an explicit cast
 * remove some redundant commented out code
 * refactor some error checking code ( was: if (!error) normal exec path; else deal with error; now is: if (error) deal with error; normal exec path )

git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@1534 4a71c877-e1ca-e34f-864e-861f7616d084
2007-04-23 22:08:53 +00:00
Per Inge Mathisen 534472ce72 Remove used but ineffectual BSP IMD code. BSP data from PIE files not yet removed.
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@1533 4a71c877-e1ca-e34f-864e-861f7616d084
2007-04-23 20:40:41 +00:00
Per Inge Mathisen dad0851e7e Remove unused PIETOOL code
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@1532 4a71c877-e1ca-e34f-864e-861f7616d084
2007-04-23 20:29:43 +00:00
Per Inge Mathisen ea932d1033 Remove more unused flags
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@1531 4a71c877-e1ca-e34f-864e-861f7616d084
2007-04-23 18:45:24 +00:00
Per Inge Mathisen 9e1d57e718 Permit compilation without binary space partitioning. To test this, comment out
the #define BSPIMD line in lib/ivis_common/ivisdef.h header.


git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@1529 4a71c877-e1ca-e34f-864e-861f7616d084
2007-04-23 17:59:13 +00:00
Giel van Schijndel 825ac28558 * use malloc instead of a variable sized array (is slower, requires more maintenance work, but is C89 and as such MSVC compatible, *sigh*)
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@1526 4a71c877-e1ca-e34f-864e-861f7616d084
2007-04-23 14:28:04 +00:00
Dennis Schridde 5c79953e18 Watermelon: projfix11a:
1. Fixed a bug (I made some parenthesis order mistakes, near predictX and predictY, which might corrupt predictX, predictY)
2. Fixed a value corruption when predictX or predictY becomes negative, since proj_SendProjectile only expects UDWORD (now set them to 0 when they become negative, so the turret wont try to fire projectiles to some off-map coords)
3. Fixed zero height building bug (invincible rearm pads) when an imd's ymin is equal to ymax...

lib/ivis_opengl/screen.c: \param channels


git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@1524 4a71c877-e1ca-e34f-864e-861f7616d084
2007-04-23 14:08:05 +00:00
Giel van Schijndel 486ac3ed11 * Use a variable sized array for the scanline array
allocated on the stack instead of the heap, which usually is a lot faster => stack alloc = O(1), heap (malloc=heap allocater) usually O(n) or O(log n)

git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@1522 4a71c877-e1ca-e34f-864e-861f7616d084
2007-04-22 22:36:38 +00:00
Dennis Schridde 6d55622b75 Several changes to texture loading:
- Be safer with stringlengths
- Create "page-123" texpages in pie_Pagename(). This code is needed since WZ might have loaded a different variant of a texpage (-urban,-arizona,...) and thus can only find it by the common "page-123" part
- Output filename on errors in in PNG loading
- Be a little bit less forgiving for wrong case
- Convert all TEXTURE references in PIE files to lowercase and replace 'fx`s' with 'fx', also replace 'urban area' and 'bases urban' with just 'urban' to keep consistency


git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@1505 4a71c877-e1ca-e34f-864e-861f7616d084
2007-04-19 18:04:41 +00:00
Giel van Schijndel 0ecf2cba49 * now "properly" apply fix for segfault caused by using png_destroy_read_struct to destroy a write_struct
* (r1502 had a NULL pointer to many passed in the argumentlist)

thanks to vs2k5 for this fix (sorry couldn't find any other name anywhere on the mailinglist than your email userid)

git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@1503 4a71c877-e1ca-e34f-864e-861f7616d084
2007-04-18 21:37:49 +00:00
Giel van Schijndel 6bfe7bfa86 * Fix segfault caused by using the wrong destruction function
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@1502 4a71c877-e1ca-e34f-864e-861f7616d084
2007-04-18 21:25:32 +00:00
Giel van Schijndel 68eaeab5f3 * if we malloc we should free!
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@1501 4a71c877-e1ca-e34f-864e-861f7616d084
2007-04-18 20:06:35 +00:00
Giel van Schijndel 108e9ec935 Cleanup
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@1500 4a71c877-e1ca-e34f-864e-861f7616d084
2007-04-18 18:17:21 +00:00
Giel van Schijndel aa9a519794 * Remove support for decoding (and encoding in case of screenshot dump code) of JPEG pictures
* Remove some dead (commented out) & dirty code from multiint.c which used JPEG code (image_load_from_jpg)
 * Remove dead (commented out) code from screen.c which used JPEG code (function static GLuint image_create_texture)
 * Remove unused backdrop types from pieblitfunc.[ch]
 * Convert last JPEG files into PNG, add a "comment" property on those: "All of these are converted from JPEG files, so this is JPEG quality."

git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@1490 4a71c877-e1ca-e34f-864e-861f7616d084
2007-04-17 18:24:31 +00:00
Giel van Schijndel 5756890d20 * Remove inclusion of <setjmp.h> which apparently libpng wants to include first (in <png.h>)
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@1489 4a71c877-e1ca-e34f-864e-861f7616d084
2007-04-17 17:48:19 +00:00
Giel van Schijndel baa3dcbb2a * Add PNG screenshot dumping code, when pressing F10 (with a default keymap) both a JPEG and PNG screendump will now be output
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@1488 4a71c877-e1ca-e34f-864e-861f7616d084
2007-04-17 16:53:28 +00:00
Giel van Schijndel fd3324a9fe * pcx.c: use size_t for memory buffer length (size_t is the appropiate type for this, unsigned int is not)
* change macro BUFFER_SIZE to static const JPEG_bufferSize (compiler will optimize this away)
 * char* -> unsigned char*

git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@1486 4a71c877-e1ca-e34f-864e-861f7616d084
2007-04-17 12:58:22 +00:00
Giel van Schijndel f49c5cbdd5 * change pie_PNGLoadMem to pie_PNGLoadFile which (as the name suggests) now loads textures directly from PNG files (rather than memory buffers)
* change pie_ReloadTexPage to use files instead of memory buffers as well
 * change data.c's resource handler mappings to now load some more fileformats directly from file (all that directly or indirectly used to depend upon pie_PNGLoadMem)

git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@1483 4a71c877-e1ca-e34f-864e-861f7616d084
2007-04-16 22:29:44 +00:00
Giel van Schijndel 7356aa1b9a * make pie_PNGLoadMem play nice and take the buffer size as an argument rather than assuming it to be 10000000 (10 million)
* do the same with pie_ReloadTexPage which calls pie_PNGLoadMem
 * char* -> const char* in tex.c
 * fix a syntax error from r1481

git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@1482 4a71c877-e1ca-e34f-864e-861f7616d084
2007-04-16 20:07:56 +00:00
Giel van Schijndel dcf4cb3263 * turn `integer overflow` debug message into an assert
* dump less information in the debug log if the assert is triggered (just "integer overflow; no more filenumbers available.")

git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@1481 4a71c877-e1ca-e34f-864e-861f7616d084
2007-04-16 20:00:12 +00:00
Giel van Schijndel 7527047316 * char* -> const char*
* make screen dumping code (screen shotstuff) more readable and friendly to edit (behaviour should be unchanged)
 * change screenDumpToDisk:
  * now returns void (rather than the target file name of the screen shot) since its only callee (a keymap callback) ignored the return value
  * use snprintf now instead of sprintf (to prevent buffer overflows)
  * add code to detect integer overflows (maybe we should just abort() on this condition?)
 * remove an empty and commented out function (screenTextOut)

git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@1480 4a71c877-e1ca-e34f-864e-861f7616d084
2007-04-16 19:22:01 +00:00
Dennis Schridde ce16856887 FREE->free, MALLOC->malloc (sed+review)
This patch will create crashes where the code expects FREE to set the pointer to NULL! (Those problems should be fixed anyway.)
The only occassion where I saw this is when quiting a game, so it is not too much of an issue.


git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@1459 4a71c877-e1ca-e34f-864e-861f7616d084
2007-04-15 10:43:05 +00:00
Dennis Schridde 25aa853f29 - Remove lots of inclusions of windows.h (and move inclusion of frame.h up)
- Remove "-%token <sval> TEXT" from audp_parser.y since it clashed with declarations in MinGW's Windows headers. It does still compile and run, but this may have harmed something anyway. Please check!
- Hack around DATADIR being defined by objbase.h in MinGW by undefining it before the inclusion of shlobj.h (incl. in main.c) This only works since the case that DATADIR is actually used on Windows is extremely rare.



git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@1437 4a71c877-e1ca-e34f-864e-861f7616d084
2007-04-11 14:21:45 +00:00
Giel van Schijndel 365c37812d * Remove PIEPIXEL and change all of its instances to Vector3f (definition is exactly the same where types are concerned, only member vars were named different)
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@1412 4a71c877-e1ca-e34f-864e-861f7616d084
2007-04-10 10:47:20 +00:00
Dennis Schridde 8952155c7a - Add -Wextra to debug=yes, as it doesn't generate so many new warnings
- Add -Wno-nonnull to debug=strict to make it compile (Remove it from AM_CFLAGS)
- Remove -Wno-unused-label as this warning is not generated anymore
- Fix a "... from incompatible pointer type" warning which led to a lot of strings (and associated functions) in the widget area becoming const
- Maybe found the reason for images in UTF-8 strings


git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@1405 4a71c877-e1ca-e34f-864e-861f7616d084
2007-04-09 14:41:22 +00:00
Giel van Schijndel de5510938e * get rid of unused priority queue implementation (lib/gamelib/queue.[ch])
* remove an unused variable from lib/ivis_opengl/piemode.c
 * some code refactoring to increase readability, change if branches that handle error conditions to the folowing style:
    if (error)
    {
        deal with the error;
        return something (usually false or 0);
    }
    
    continue with normal execution path;

 * previously was something like: if(not error) {normal execution path;} else {deal with error;}; the above way groups error detection and handling which is more easily readable/understandable
 * wrap some if branches from r1374 with curly braces according to Per's advice on the dev mailinglist
 * completely get rid of iPriority from struct TRACK (also stripped it out of functions' argumentlists) since the only code that seemed to use it is the removed priority queue implementation

PS someone might want to look at lib/gamelib/audp_parser.y to finalize the modification to audio_SetTrackVals there, I'm not sure whether it will break any code/script if I would simply remove values from the parameter list, so I'm leaving it as is for this moment

git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@1378 4a71c877-e1ca-e34f-864e-861f7616d084
2007-04-05 20:19:58 +00:00
Gerard Krol 7d6382905d Fix some problems introduced in r1286: 1. flickering water edges 2. transparent water was not correctly drawn
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@1363 4a71c877-e1ca-e34f-864e-861f7616d084
2007-04-05 14:32:13 +00:00
Giel van Schijndel 26f2672bfd * remove macro PTRVALID
* replace all instances of PTRVALID(ptr,size) by (ptr != NULL)
 * remove asserts of style ASSERT( x == NULL || x != NULL ) because they would evaluate to true always anyhow and as such wouldn't ever trigger
 * remove macros iV_HeapAlloc and iV_HeapFree and replaced them with MALLOC and FREE respectively (that's what they expanded to anyway)

git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@1348 4a71c877-e1ca-e34f-864e-861f7616d084
2007-04-03 13:20:41 +00:00
Dennis Schridde 3b09a756df - Remove unneeded gettext files and instead create them via autopoint
- Remove unneeded checks from autogen.sh (all of them are also checked in configure.ac)
- Move AM_CPPFLAGS=-$(top_srcdir), which was included in nearly every Makefile, to configure.ac
- Remove -g from CFLAGS for usual builds. This should be set by the buildscripts instead
- Remove CFLAGS_OVERRIDE, which was rendered obsolete by the above change


git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@1332 4a71c877-e1ca-e34f-864e-861f7616d084
2007-04-02 17:21:05 +00:00
Per Inge Mathisen 0de1ff1124 Fix warning
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@1324 4a71c877-e1ca-e34f-864e-861f7616d084
2007-04-01 20:12:47 +00:00
Gerard Krol d775cc8962 r1302 caused smoke to be nontransparent when viewed in front of the sky or fogbox. This is fixed by first drawing the sky and fogboxes and then
the terrain and other objects. (it was the other way around)


git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@1304 4a71c877-e1ca-e34f-864e-861f7616d084
2007-03-30 19:41:44 +00:00
Gerard Krol bbd1fc594f Fix a bug introduced in r1302: Unit selection boxes were not shown or periodically disappeared.
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@1303 4a71c877-e1ca-e34f-864e-861f7616d084
2007-03-30 18:12:56 +00:00
Gerard Krol 290fb5ebe2 A speed up for people who are fillrate limited: 1. The stencil buffer is no longer cleared each frame when shadows are disabled. 2. The color buffer
is no longer cleared each frame, but care is taken do draw on the entire screen so that no smearing takes place. This patch gives me about +30 fps. 
(from 45 to 75)


git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@1302 4a71c877-e1ca-e34f-864e-861f7616d084
2007-03-30 17:38:35 +00:00
Gerard Krol baf02b66df Oops, screwed up applying r1290. Broke the build by duplicating the whole function... This fixes it.
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@1291 4a71c877-e1ca-e34f-864e-861f7616d084
2007-03-28 18:38:36 +00:00
Gerard Krol 01ec2ae422 Patch by Watermelon: C89 compliant(MSVC) and removed the 'BOOL same', in the function compare_edge in piedraw.c
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@1290 4a71c877-e1ca-e34f-864e-861f7616d084
2007-03-28 18:31:35 +00:00
Gerard Krol 2fe34ce6cc Per's patch to use texture compression, modified to always specify generic compression (and let the driver decide which compression to use) and to
only compress the texure pages, and not backdrops and other textures. This this should give a framerate increase of 5-10 fps on fillrate limited 
systems (cpu usage < 100%).


git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@1289 4a71c877-e1ca-e34f-864e-861f7616d084
2007-03-28 15:08:57 +00:00
Gerard Krol ee76f4ce10 Tweaks and optimisations for CPU usage. Tiles are no longer added to the bucket sort, and the size of the bucket array is made smaller. The maximum
number of simultaneous effects is down from 2500 to 500 (a big fight has about 200 effects). The effect processing and drawing is now done from one 
loop instead of from 2 (saves on the iterations). The pie_DrawTexTriangle function defaults to non transparent tiles and sets an alpha drawing mode 
only when needed.


git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@1286 4a71c877-e1ca-e34f-864e-861f7616d084
2007-03-27 13:56:36 +00:00
Gerard Krol a4c540f24a New shadow code, easier on the fillrate of your graphics card, but uses
more cpu time. Buildings have static shadows, the shadows of 
components/droids get recomputed every frame. Rain/bullets/other effects 
do no longer drop a shadow.


git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@1281 4a71c877-e1ca-e34f-864e-861f7616d084
2007-03-24 22:53:18 +00:00
Gerard Krol 9e3acc087c The distance fog (aka Mist) start and end is now dependent on the zoom level. This should greatly reduce the number of popping tiles that can be
seen.


git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@1275 4a71c877-e1ca-e34f-864e-861f7616d084
2007-03-20 20:46:26 +00:00
Dennis Schridde ca3b5909c8 Fix indention and some minor cleanup...
Fixing type-punned pointers is difficult, especially with that HEAP_ALLOC function...


git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@1252 4a71c877-e1ca-e34f-864e-861f7616d084
2007-03-16 19:31:15 +00:00
Per Inge Mathisen e3e1267e7d Fix bug #8730, where we would crash because the game did not find
a texture to replace during game play. The problem is that the 
texture counter is reset several times during a campaign, so we
cannot trust it. This should be fixed more thoroughly later, for 
now we just check all textures irrespective of the texture counter.
Also improves logging, and fixes a problem that should have made
texture replacements simply not work previously. Thanks to
Gernot Kohlhaas <mr_maniac> for reporting the bug.


git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@1246 4a71c877-e1ca-e34f-864e-861f7616d084
2007-03-16 17:33:20 +00:00
Dennis Schridde 2a74242eb3 - Replaced various vectors with Vector3i and Vector3f (idea by Watermelon)
- Vector3i from lib/ivis also used in lib/audio, maybe want to move it to some more generic place?
- Replace iPoint with Vector2i
- Remove additional integer type declarations from pietypes.h
- Rename all iSprite to iTexture
- Various warning fixes: Unsigned/signed comparisons, uninitialized variables, declared but not defined symbols
- Replace DEBUG_BLOCK with DEBUG_MALLOC (it was virtually the same)


git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@1245 4a71c877-e1ca-e34f-864e-861f7616d084
2007-03-16 16:20:16 +00:00
Dennis Schridde b7ccc234b3 - Remove unused type from pietypes.h
- Replace iBool with BOOL where it was used
- Fix a warning in src/effects.c about validatePie being declared but not defined


git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@1241 4a71c877-e1ca-e34f-864e-861f7616d084
2007-03-15 22:49:54 +00:00
Dennis Schridde 7e12df4e35 - Backport r1228 (lib/script/script_parser.y, not initializing ppsLocalVarVal leads to segfault)
- Change some idention and whitespaces


git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@1229 4a71c877-e1ca-e34f-864e-861f7616d084
2007-03-13 20:49:03 +00:00