Commit Graph

378 Commits (c5187c9406e67aece261d4cecc46d581069a6fdb)

Author SHA1 Message Date
Giel van Schijndel 30e790a7b8 Add a Doxygen comment to function iV_GetTexture
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@4838 4a71c877-e1ca-e34f-864e-861f7616d084
2008-04-28 16:51:03 +00:00
Giel van Schijndel 61c8bbc4b9 * Don't "Guarantee nul-termination" after snprintf as snprintf does that itself already (per the C99 spec)
* Use strlcpy for copying strings instead of snprintf "%s"
 * Don't cast the return value from vsnprintf to (void)
 * When we use va_start make sure to use va_end as well...
 * Fix indentation


git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@4785 4a71c877-e1ca-e34f-864e-861f7616d084
2008-04-26 14:21:41 +00:00
Per Inge Mathisen 9de00487a8 Merge in mostly cosmetic pieces of patch #969: Rewritten minimap code
to minimize the size of the patch.


git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@4767 4a71c877-e1ca-e34f-864e-861f7616d084
2008-04-24 20:32:24 +00:00
Giel van Schijndel 7f847d9b08 Fix yet some more "function declaration isn’t a prototype" warnings (for the wiggle extensions)
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@4709 4a71c877-e1ca-e34f-864e-861f7616d084
2008-04-20 23:15:01 +00:00
Giel van Schijndel 4a17aeeec7 * Delete unused and empty function StartTacticalScroll()
* Mark the parameters for several functions as WZ_DECL_UNUSED (for those functions that require the parameter as part of their interface)


git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@4701 4a71c877-e1ca-e34f-864e-861f7616d084
2008-04-20 17:17:50 +00:00
Giel van Schijndel 648a2b933b Update GLee.diff for r4693
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@4697 4a71c877-e1ca-e34f-864e-861f7616d084
2008-04-20 16:09:09 +00:00
Per Inge Mathisen 5d3700bb1c Fix GLee warnings
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@4693 4a71c877-e1ca-e34f-864e-861f7616d084
2008-04-20 15:02:54 +00:00
Giel van Schijndel 1fae16dedc * Revert r4688 for GLee.h (use some GCC pragmas to ignore warnings in the GLee header)
* Actually *fix* the "function declaration isn’t a prototype" warnings


git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@4689 4a71c877-e1ca-e34f-864e-861f7616d084
2008-04-20 13:32:18 +00:00
Giel van Schijndel 055903cca2 Use some GCC pragmas to ignore warnings in the GLee header and source file (so that we can compile cleanly, even with -Werror)
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@4688 4a71c877-e1ca-e34f-864e-861f7616d084
2008-04-20 13:01:10 +00:00
Giel van Schijndel 0859814e16 Replace our custom OpenGL extension checking mechanism by GLee:
* import the code from GLee into our repository (a single source and header file), and replace all use of the check_extension function by use of GLee functions
 * Remove function stencil_one_pass and replace all calls to it with `if (GLEE_EXT_stencil_two_side && GLEE_EXT_stencil_wrap)`

Patch from ticket 8 by Buginator (with some minor additions by me)


git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@4687 4a71c877-e1ca-e34f-864e-861f7616d084
2008-04-20 12:52:19 +00:00
Per Inge Mathisen f106d10772 Do not leak VRAM when displaying map previews. Patch by Buginator with changes by me.
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@4679 4a71c877-e1ca-e34f-864e-861f7616d084
2008-04-18 18:04:55 +00:00
Per Inge Mathisen b1000ce106 Map preview patch by Buginator in patch #1040
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@4541 4a71c877-e1ca-e34f-864e-861f7616d084
2008-04-07 19:07:43 +00:00
Per Inge Mathisen 566e050cf3 Remove useless and wrong comment.
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@4498 4a71c877-e1ca-e34f-864e-861f7616d084
2008-04-05 19:30:05 +00:00
Per Inge Mathisen 274ae7c9a4 Enforce strict function prototypes for autoconf builds, and fix function prototype problems.
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@4487 4a71c877-e1ca-e34f-864e-861f7616d084
2008-04-05 15:34:55 +00:00
Roman C 49903f9593 Get rid of unnecessary warnings when compiling release build using MSVC.
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@4462 4a71c877-e1ca-e34f-864e-861f7616d084
2008-04-01 15:56:39 +00:00
Giel van Schijndel e89a224b32 Add in support for coloured mouse cursors:
* Add a new configuration option "ColouredCursor", which if enabled will enable coloured cursors ingame
 * Add a new API for setting cursors with: pie_SetMouse (previously frameSetCursor was used)

Patch #956 by Buginator; pie_.*Mouse API done by me (except for the iV_DrawImage invocation)


git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@4434 4a71c877-e1ca-e34f-864e-861f7616d084
2008-03-30 15:44:50 +00:00
Per Inge Mathisen be566a7d6d Add -Wcast-align and -Wmissing-declarations to autoconf debug builds, and fix warnings.
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@4403 4a71c877-e1ca-e34f-864e-861f7616d084
2008-03-28 23:28:44 +00:00
Per Inge Mathisen eaa506a47f Do not re-enable texturing if it is already enabled.
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@4332 4a71c877-e1ca-e34f-864e-861f7616d084
2008-03-25 19:23:26 +00:00
Dennis Schridde 10f2ccfd56 TRUE->true, FALSE->false (except in scripts)
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@4311 4a71c877-e1ca-e34f-864e-861f7616d084
2008-03-24 16:51:17 +00:00
Roman C a1008c093d Reduce amount of junk in the MSVC compilation output by about 70%.
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@4279 4a71c877-e1ca-e34f-864e-861f7616d084
2008-03-23 22:15:28 +00:00
Roman C 399e92a1ed Make sure chat messages won't be overlooked during mp games by making chat messages stand out from system messages.
If enemy/foe radar colors are on (SHIFT+TAB) then all ally messages are yellow, enemy messages are red. If enemy/foe mode is off all chat messages are simply brighter than system messages.

git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@4272 4a71c877-e1ca-e34f-864e-861f7616d084
2008-03-23 20:04:37 +00:00
Dennis Schridde b1b2859ea3 New enum TEXPAGE_TYPE, to better control disabling/enabling of texturing. (Changed pie_SetTexturePage accordingly.)
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@4202 4a71c877-e1ca-e34f-864e-861f7616d084
2008-03-21 14:34:30 +00:00
Per Inge Mathisen fe2ff84ed3 Fix bug #11216: When a tooltip is shown, the sky vanishes.
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@4164 4a71c877-e1ca-e34f-864e-861f7616d084
2008-03-20 14:59:33 +00:00
Dennis Schridde 0c5ecc0efb Fix bug #11277: Strings containing non-ascii characters missing
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@4118 4a71c877-e1ca-e34f-864e-861f7616d084
2008-03-17 07:23:48 +00:00
Dennis Schridde 2537bfc61c Cleanup #includes a bit
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@4107 4a71c877-e1ca-e34f-864e-861f7616d084
2008-03-16 12:39:08 +00:00
Per Inge Mathisen 1b9ef4f995 Remove hardcoded map visibility size from the ivis_opengl code.
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@4103 4a71c877-e1ca-e34f-864e-861f7616d084
2008-03-16 11:05:08 +00:00
Dennis Schridde 0316bee001 Remove original backdrops (ugly) and wzlogo 3, 4 and rename the others to backdropX
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@4046 4a71c877-e1ca-e34f-864e-861f7616d084
2008-03-14 19:31:42 +00:00
Dennis Schridde cb2f0a30df Patch MSVC Solution file to depend on SQLite and change eol-style to native for them, since otherwise patches will not apply.
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@4044 4a71c877-e1ca-e34f-864e-861f7616d084
2008-03-14 18:16:04 +00:00
Per Inge Mathisen a71086a039 Prune dead code, and do not bother to dynamically allocate memory to save 12 bytes per polygon.
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@4037 4a71c877-e1ca-e34f-864e-861f7616d084
2008-03-13 20:46:29 +00:00
Per Inge Mathisen d5687a6bce Only set the colour for a model once, not once for every vertex. It does not vary.
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@4036 4a71c877-e1ca-e34f-864e-861f7616d084
2008-03-13 20:10:57 +00:00
Per Inge Mathisen 7693909947 Kill oddball type TERRAIN_VERTEXF (never used for terrain!) and reduce copying some more.
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@4035 4a71c877-e1ca-e34f-864e-861f7616d084
2008-03-13 20:03:50 +00:00
Per Inge Mathisen 3bcd4f7d1d Kill PIEPOLY and reduce a lot of silly copying of variables back and forth for each polygon.
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@4033 4a71c877-e1ca-e34f-864e-861f7616d084
2008-03-13 19:44:57 +00:00
Per Inge Mathisen a8f88483ac Fix bug in OpenGL lighting mode which would mess up GUI. Also do not
recalculate the surface normal for every polygon for every frame! It
is already calculated when we load the PIE model, so let's use it.


git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@4032 4a71c877-e1ca-e34f-864e-861f7616d084
2008-03-13 19:09:44 +00:00
Per Inge Mathisen 5f31a354f3 Do not enable and disable GL_LIGHTING for every polygon when lighting mode is enabled.
Reorganize the drawing code a bit to make it more obvious how the calls go.


git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@4031 4a71c877-e1ca-e34f-864e-861f7616d084
2008-03-13 18:52:09 +00:00
Per Inge Mathisen 4b7f572ba4 Simplify pie_Polygon() since we never draw polygons of less than 3 vertices.
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@4030 4a71c877-e1ca-e34f-864e-861f7616d084
2008-03-13 18:32:45 +00:00
Per Inge Mathisen f9d2a9152d Remove PIE_ALPHA. Revert most of r4023, since some parts of the drawing code
did not handle alpha blending too well, and blended solids in some cases.


git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@4025 4a71c877-e1ca-e34f-864e-861f7616d084
2008-03-12 21:07:26 +00:00
Per Inge Mathisen 169e5bcc42 Drastically reduce the number of (spurious) state changes per frame.
Doubles frames per second drawn here.


git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@4024 4a71c877-e1ca-e34f-864e-861f7616d084
2008-03-12 20:14:25 +00:00
Per Inge Mathisen d4e10b07e9 Do not care what blending state we are in when drawing simple and solid
graphics additions like lines and boxes to cut down on state changes.


git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@4023 4a71c877-e1ca-e34f-864e-861f7616d084
2008-03-12 19:56:34 +00:00
Per Inge Mathisen 4004ce9872 Clean up in rendering modes. Remove unuseful pie_SetColourCombine().
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@4022 4a71c877-e1ca-e34f-864e-861f7616d084
2008-03-12 19:41:33 +00:00
Per Inge Mathisen 83ddfb7b99 Small cleanup of the screen flip code
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@4021 4a71c877-e1ca-e34f-864e-861f7616d084
2008-03-12 19:29:24 +00:00
Giel van Schijndel 33216b2e9d Move all stuff that actually belongs in CPPFLAGS (but is called CFLAGS) to AM_CPPFLAGS
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@3988 4a71c877-e1ca-e34f-864e-861f7616d084
2008-03-10 10:50:58 +00:00
Dennis Schridde d8409c9819 - Don't define CFLAGS anymore, export WZ_CFLAGS instead, which can be overridden by make commandlines
- Set -DYY_NO_INPUT only in those places where needed
- Add some previously forgotten CFLAGS where needed
- Remove extranous -lintl from WIN32_LIBS
- Remove apparently unnecessary directory from Mac include (png_util doesn't need it either)


git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@3986 4a71c877-e1ca-e34f-864e-861f7616d084
2008-03-10 02:01:46 +00:00
Dennis Schridde 9f44219b1c Move addition of CFLAGS from configure.ac to the places they are actually needed.
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@3983 4a71c877-e1ca-e34f-864e-861f7616d084
2008-03-09 20:08:42 +00:00
Dennis Schridde 3858daf4a1 Reset MSVC version from 9 to 8, since otherwise MSVC8 will refuse to load the project files. (bug #11219)
Does MS provide some kind of templating system? Like autotools generate Makefiles from Makefile.am.


git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@3950 4a71c877-e1ca-e34f-864e-861f7616d084
2008-03-08 11:28:40 +00:00
Dennis Schridde d3455b699a Properly set include/library directories for MSVC
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@3949 4a71c877-e1ca-e34f-864e-861f7616d084
2008-03-08 01:45:45 +00:00
Dennis Schridde 1c52c14833 Whitespaces
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@3940 4a71c877-e1ca-e34f-864e-861f7616d084
2008-03-07 15:15:27 +00:00
Dennis Schridde a8dc02f672 Generic cleanup, often variable initialisation
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@3939 4a71c877-e1ca-e34f-864e-861f7616d084
2008-03-07 15:09:03 +00:00
Dennis Schridde da462b4511 More float specialisation and generic cleanup
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@3937 4a71c877-e1ca-e34f-864e-861f7616d084
2008-03-07 12:42:42 +00:00
Dennis Schridde a3284e7a7d Port r3921 till r3924:
- Move VISIBLE_XTILES from src/ to lib/ivis_common/, so we don't have to hardcore mapview sizes in piedraw.c...
- Make INTERFACE_DEPTH/MAX_Z int, since that's what they are used as.
- Remove unused defines
- Less fog and more shadows


git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@3926 4a71c877-e1ca-e34f-864e-861f7616d084
2008-03-05 19:30:29 +00:00
Dennis Schridde a854a84ae1 Port r3912: Replace GLC_ with _glc to prevent confusion and use GLC_UTF8_QSO as string type.
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@3914 4a71c877-e1ca-e34f-864e-861f7616d084
2008-03-04 15:03:18 +00:00