Commit Graph

597 Commits (bea4607858532f7370678f9c261cf5ee452434b5)

Author SHA1 Message Date
Cyp 4fb9e61548 Remove unused TEXT_DISPLAY, improve format string consistency and remove weird casts. 2011-01-18 00:20:04 +01:00
Cyp a3e5ea7276 Reduce dependence on MAX_PLAYERS == 8. 2011-01-13 15:58:46 +01:00
buginator 4ececd8e49 Fix a plethora of issues for MSVC builds
Rename MERGECOPY to MERGECOPYSYNC to prevent clobbering of a windows function named that.
2011-01-01 13:46:12 -05:00
Per Inge Mathisen 53242e1571 Remove some unused legacy code from the old terrain renderer and TERRAIN_VERTEX. 2011-01-01 16:29:49 +01:00
Per Inge Mathisen 7bd5723715 Remove the unused specular parameter to pie_Draw3DShape. It was always WZCOL_BLACK. 2011-01-01 12:58:14 +01:00
Per Inge Mathisen 724cd69882 Define the default fog colour in the palette file instead of hard-coded. 2010-12-31 23:42:21 +01:00
Per Inge Mathisen e27ac240be Inline pie_SetTranslucencyMode() and remove the entirely superfluous TRANSLUCENCY_MODE abstraction. 2010-12-31 23:02:20 +01:00
Per Inge Mathisen 67e9635f9f Merge the ivis_common and ivis_opengl directories, only five years and two months after I originally split them apart. 2010-12-31 22:37:14 +01:00
Per Inge Mathisen 1c0af54edf Merge the two variants of piestate.cpp; it too confusing to keep two files with the same name doing almost the same thing. 2010-12-31 22:18:45 +01:00
Per Inge Mathisen 2e6332ca8c Slight optimization: Now we draw the entire model within the same glBegin .. glEnd pair. 2010-12-31 18:59:41 +01:00
Per Inge Mathisen 88fe0bcb2e Remove support for non-triangle polygons in model files. 2010-12-31 18:22:22 +01:00
Per Inge Mathisen aafe14fbc2 Add separate shader for models rendered for buttons to remove lighting effects from those.
Add support for per-pixel lighting. Patch reviewed by SafetyOff.
2010-12-28 23:35:57 +01:00
Per Inge Mathisen af59954767 Do not spend value resources shading the backsides of polygons or setting irrelevant GL states. 2010-12-27 16:53:13 +01:00
Per Inge Mathisen f5ea79ed3c Enable OpenGL lighting controlled through the vertex shader. Added two new script functions setSunPosition an setSunIntensity.
Added a new PIE file directive MATERIALS that sets material properties for a mesh level. Original patch reviewed by SafetyOff.
2010-12-26 22:12:53 +01:00
Cyp 309398dd1d Make Vectors fun to use. Instead of Vector2f_Sub(Vector2f_Mul(myVector, myScalar), myOtherVector), write myVector*myScalar + MyOtherVector.
Reviewed by Safety0ff.
2010-12-21 22:35:37 +01:00
Cyp 0a064c2470 Fix GLee.cpp → GLee.c in Linux and Windows build scripts.
And LPTCSTR → LPCTSTR in some Windows file, apparently LPTCSTR wasn't similar enough for it to compile, closes ticket:2428.
2010-12-21 22:13:25 +01:00
dak180 22285a7528 Change Glee back to c; eliminates warnings in the mac build. 2010-12-21 12:30:41 -05:00
dak180 c4ec4ffd2b 144 warnings on the wall, take some down, grind them to dust, 98 warnings on the wall. 2010-12-16 22:05:06 -05:00
Cyp 0646b37603 Rename *.c to *.cpp. 2010-12-16 23:28:56 +01:00
Cyp a2cd7b0592 Make everything compile successfully with g++, without -fpermissive. 2010-12-16 23:24:40 +01:00
Cyp 2bcb709cf4 Move broken dependency hack out of most Makefile.am's, except the for the root. 2010-12-16 23:14:38 +01:00
buginator b1495d43b6 Trap the ASCII_NEWLINE to only work in non MP games, to prevent abuse. 2010-12-09 00:52:44 -05:00
buginator c687c16ee9 Tell people they will see glitches, instead of thinking that they have selective
color blindness for units / structures and don't have a openGL 2.0 card.
2010-12-07 20:17:50 -05:00
buginator ac6b928ad7 Fix map preview screen redrawing, broken in f2ae61805c
Add entries to palette.txt for the new colors used in map preview.
Draw location of oil features.

Changelog: Enhance map preview to show oil locations.
2010-12-06 21:14:06 -05:00
buginator 50aafb279e Don't try to render a string that is NULL. Unknown why this happens, need someone that has access to non-English systems to debug this matter more.
refs ticket:2209
refs tickts:2245
(cherry picked from commit b6952c184456b999fb4dfd51ced072ca1b206740)

Conflicts:

	lib/ivis_opengl/textdraw.c
2010-12-06 21:13:42 -05:00
Per Inge Mathisen 4f85821bab Cache texture coordinate calculation on game start instead of doing them each frame. Do defensive structure stretching in the vertex shader. See ticket:2310 2010-12-05 16:17:26 +01:00
Per Inge Mathisen 7de25a9d5b Lay the groundwork for a more modern component drawing system. Removes support for OpenGL 1.x. See ticket:2310 2010-12-04 15:57:26 +01:00
safety0ff ae6b76dda5 Fix for ivis state desync, fixes menu colour bug noticed by vexed. 2010-11-22 01:02:11 -05:00
safety0ff 7e872312b8 Fix opengl state clobbering, optimize terrain rendering a little. 2010-11-22 00:05:42 -05:00
Cyp bdca765f06 Change connector locations and pie_TRANSLATE from floats to ints.
Probably fixes desynchs involving different projectile sources.

Hope no floats are left to affect the game state...
2010-11-20 20:44:40 +01:00
Cyp 48c4958062 Convert iIMDShape.min/max from Vector3f to Vector3i, since they are used in the game state.
Don't know if that could cause any desynchs, but better not to risk it.
2010-11-16 12:01:43 +01:00
Per Inge Mathisen 9b3cf3a382 Allow you to load textures on demand, both ordinary textures and tcmask textures.There is really no reason now to list tcmask textures in the wrf files at all. You can still put a texture in the wrf to override the usual texture loaded with a model (necessary for campaign and terrain dependent base plates). Closes ticket:2304 2010-11-12 21:31:56 +01:00
Per Inge Mathisen bf4ffed04c Allow texture animation and tcmask to be used together. 2010-11-10 20:10:40 +01:00
Cyp 25671b1083 Revert "Replace immediate-mode rendering with VA-based rendering" for now, since it makes rendering trucks very slow.
This reverts commit f363a02af7.

Please revert this revert when this is fixed.
2010-10-26 08:36:22 +02:00
Cyp 5c431a36d1 Convert muzzle location from floats to integers. 2010-10-23 18:02:56 +02:00
Giel van Schijndel b5fb5bacf8 remove write-only variables buffer and size from iSurface
Signed-off-by: Giel van Schijndel <giel@wz2100.net>
2010-10-13 22:09:31 +02:00
Giel van Schijndel 0d2dbdbaef Replace rendSurface related bitshifts with divisions
These cases of bitshifting are premature optimisations ''only'',
especially since they obscure what's really going on (finding the center
of a range).

Signed-off-by: Giel van Schijndel <giel@wz2100.net>
2010-10-13 21:35:22 +02:00
Giel van Schijndel 6e509622c2 move global rendSurface to piemode.c
rendSurface isn't used by rendmode.c, so define it in piemode.c where it
is both used and its contents are defined.

Additionally remove unnecessary #includes from rendmode.h and include
the correct headers at places where rendmode.h was included.

Signed-off-by: Giel van Schijndel <giel@wz2100.net>
2010-10-13 21:35:04 +02:00
Giel van Schijndel 5ab267ab71 Remove pointer global psRendSurface
Global pointer psRendSurface only ever contains &rendSurface (another
global), provided that it isn't undefined (isn't statically NULL
initialised).  So replace the use of this pointer with using
rendSurface.

Additionally remove function iV_RenderAssign, which only wraps the
psRendSurface assignment along with a debug() call, and inline it at its
only call-site.

Signed-off-by: Giel van Schijndel <giel@wz2100.net>
2010-10-13 21:30:00 +02:00
Giel van Schijndel 5a51986e65 Get rid of double pie_/iV_ names for the same functions
Signed-off-by: Giel van Schijndel <giel@wz2100.net>
2010-10-13 21:30:00 +02:00
Giel van Schijndel e278f01bcd remove write-only variable iSurface.flags
Remove the write only member variable `flags` from struct iSurface.

Additionally remove the macros REND_SURFACE_(UNDEFINED|SCREEN|USR) which
were only used to assign to the `flags` variable.

Signed-off-by: Giel van Schijndel <giel@wz2100.net>
2010-10-13 21:29:59 +02:00
Giel van Schijndel 5923c45593 piematrix: improve mathematical description of pie_RotateTranslate3f
Signed-off-by: Giel van Schijndel <giel@wz2100.net>
2010-10-10 14:53:58 +02:00
Cyp 03cc107b84 Add build script fixer for when renaming files from .c → .cpp, and add branch-switching hack to lib/ivis_opengl. 2010-10-08 13:16:07 +02:00
Cyp 125e7ba9ab Convert pie_MatRot[XYZ] to use uint16_t instead of float. 2010-10-08 11:28:31 +02:00
Cyp 5fa9edc4ad Replace iv_Matrix with pie_Mat, eliminating the need for ivispatch.h. 2010-10-08 11:19:57 +02:00
Giel van Schijndel fd740148c3 piematrix: remove unused function pie_RotateTranslate3iv
Signed-off-by: Giel van Schijndel <giel@wz2100.net>
2010-10-07 16:10:34 +02:00
Giel van Schijndel 704b32b9ba piematrix: fix rotation math
In 697a97ff18, my interpretation of the
performed matrix math was wrong as a result of (wrongly) reading [xyz]^2
as [xyz]*2.  This commit fixes that error.

Signed-off-by: Giel van Schijndel <giel@wz2100.net>
2010-10-06 17:03:32 +02:00
Giel van Schijndel ab9711d877 piematrix: get rid of FP12 bitshifting
Use multiplication and division instead of bitshifting as its
conceptually easier to understand (mathematically).

Signed-off-by: Giel van Schijndel <giel@wz2100.net>
2010-10-05 23:52:54 +02:00
Giel van Schijndel 660f202a9c Fix wrong ordering of matrix cells
Wrong ordering reported by cybershpinx

Signed-off-by: Giel van Schijndel <giel@wz2100.net>
2010-10-05 23:32:42 +02:00
Giel van Schijndel 697a97ff18 piematrix: document the used math
Add descriptions of the used matrix math and the internal representation
of matrices.

Signed-off-by: Giel van Schijndel <giel@wz2100.net>
2010-10-05 22:41:51 +02:00