* renamed section 'WZ-dir and configuration file' and occurences of 'WZ-dir' to 'Warzone directory' for convenience
* added new section 'Configuration file' as the previous section containing that name did not contain enough information on the configuration file (only its name)
* devs, please take a look at the section 'Configuration file' and tell me, if something is wrong
* XHTML readme only: changed 'Music' according to r5261, r5281 by per
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@5296 4a71c877-e1ca-e34f-864e-861f7616d084
* Remove now double variable filename and rename line_buf to filename
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@5291 4a71c877-e1ca-e34f-864e-861f7616d084
* When lev_error() gets called do __not__ ASSERT, use debug(LOG_ERROR, ... instead as the return value of false will be used as an indicator of failure anyway (no need to abort as it will cause the --selftest to always fail)
* Accept empty input files for the .lev parser
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@5285 4a71c877-e1ca-e34f-864e-861f7616d084
The playlist file is no a simple list of files to play during the game.
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@5281 4a71c877-e1ca-e34f-864e-861f7616d084
Still has a little global hole in it to transfer wall-locations out of the callback without cluttering the helper struct or the visibleObject() API.
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@5272 4a71c877-e1ca-e34f-864e-861f7616d084
Was using squared distances and pseudo-3d vectors in some inappropriate places
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@5271 4a71c877-e1ca-e34f-864e-861f7616d084
you now always see the entire map on the radar. You can also change the size
of the radar window using the scroll wheel when cursor is over it.
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@5266 4a71c877-e1ca-e34f-864e-861f7616d084
(which is now created by default). Someone should look more carefully at
this code.
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@5262 4a71c877-e1ca-e34f-864e-861f7616d084
bug on Intel Macs. Error introduced in commit r3592. Lesson: Don't use unsigned
if you do not absolutely need to.
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@5254 4a71c877-e1ca-e34f-864e-861f7616d084
Make parameter to RAY_CALLBACK void* instead of PROPULSION_TYPE.
- Often it was not interpreted anyway, and in the single case where it is used a PROPULSION_TYPE* is now passed.
- Allows more generic raycasting with less globals to keep state. (Not used currently, all globals remain in use.)
Cleanup rayPointsToAngle and add Vector3f wrapper.
Fix an occasion where magic 360 was used instead of NUM_RAYS.
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@5244 4a71c877-e1ca-e34f-864e-861f7616d084
New licensing readme as found in http://forums.wz2100.net/viewtopic.php?f=6&t=1818#p17202
Move non-GPL information into seperate file.
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@5241 4a71c877-e1ca-e34f-864e-861f7616d084
* headings use sans-serif, non-headings use serif - typographic standard
* <a> that contain an href will show the URL in brackets after the </a>
* <a> is no longer underlined and normal text colours are used
* added new class 'locallink' to suppress URLs in brackets for href="#..."
* <pre> border thinned and solid instead of dashed
* <hr> increased width, reduced height
English XHTML readme:
* added class="locallink" to every <a> with href="#..."
* removed first line-break in <pre> to prevent empty line
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@5238 4a71c877-e1ca-e34f-864e-861f7616d084