Commit Graph

3157 Commits (ae88c9de7b63c8b289e00241266d561596cc8b08)

Author SHA1 Message Date
Gerard Krol 31a8a54ddb Revert r2901 as this is not the correct way to fix the smearing issues. It probably has something to do with the fogbox or
looking underground. As last resort r1301 "Speed up for people who are fillrate limited" can be reverted.


git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@3699 4a71c877-e1ca-e34f-864e-861f7616d084
2008-02-05 21:35:42 +00:00
Gerard Krol 029b827ec1 Make sure the camera distance is also initialised when loading a save
game that has the camera position and rotation (but not distance!) 
(version >=11). Not doing this caused the scroll code to move the player 
position to a corner of the map. Why the scroll code was trying to 
scroll is another question.


git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@3698 4a71c877-e1ca-e34f-864e-861f7616d084
2008-02-05 19:24:56 +00:00
Per Inge Mathisen 1c36113b65 Show entire minimap in distance fog mode. See patch #952.
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@3697 4a71c877-e1ca-e34f-864e-861f7616d084
2008-02-05 09:08:28 +00:00
Per Inge Mathisen 9f3b98baf8 Remove unused function UpdateRadar()
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@3695 4a71c877-e1ca-e34f-864e-861f7616d084
2008-02-04 21:02:56 +00:00
Per Inge Mathisen 2a743a2e06 Remove unused function worldPosToRadarPos()
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@3694 4a71c877-e1ca-e34f-864e-861f7616d084
2008-02-04 21:02:06 +00:00
Per Inge Mathisen 513771a88f Remove unused function GetRadarPlayerPos()
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@3693 4a71c877-e1ca-e34f-864e-861f7616d084
2008-02-04 20:50:33 +00:00
Per Inge Mathisen fe61e7f5cf Do not recalculate the radar bitmap when we do not draw it, saving valuable CPU cycles.
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@3692 4a71c877-e1ca-e34f-864e-861f7616d084
2008-02-04 18:06:55 +00:00
Per Inge Mathisen 79db811b58 Remove ugly radar constants from pieblitfunc, where they do not belong.
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@3691 4a71c877-e1ca-e34f-864e-861f7616d084
2008-02-04 18:03:02 +00:00
Per Inge Mathisen 18b604c40e Clean up ClearRadar and remove CHECKBUFFER macro.
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@3690 4a71c877-e1ca-e34f-864e-861f7616d084
2008-02-04 17:03:29 +00:00
Per Inge Mathisen 20620668ef Move pie_DrawRect into narrower scope, move in some duplicated calling code, and make it static.
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@3689 4a71c877-e1ca-e34f-864e-861f7616d084
2008-02-04 16:58:18 +00:00
Per Inge Mathisen b1ef18e61d Kill unused PIESTYLE struct and parameter.
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@3688 4a71c877-e1ca-e34f-864e-861f7616d084
2008-02-04 16:55:56 +00:00
Giel van Schijndel 491b968833 * Make cdAudio_PlayTrack work with an enum instead of "magic numbers"
* Use this enum's values throughout the src/* code
 * Replace scripting function playCDAudio(int) by playIngameCDAudio() which is equivalent to cdAudio_PlayTrack(playlist_ingame)


git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@3687 4a71c877-e1ca-e34f-864e-861f7616d084
2008-02-04 16:46:55 +00:00
Giel van Schijndel 8fe5f93991 Add a workaround/hack to prevent starting of new songs when we switch playlists
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@3686 4a71c877-e1ca-e34f-864e-861f7616d084
2008-02-04 16:35:34 +00:00
Giel van Schijndel 1513ac41e2 Because g_apTrack's size is determined on compile time don't allocate it dynamically but statically
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@3678 4a71c877-e1ca-e34f-864e-861f7616d084
2008-02-04 12:25:18 +00:00
Dennis Schridde cdb9b7bacc Properly wrap the dummy reference. This issue does not only exist on the Mac and was fixed wrongly in r3659.
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@3671 4a71c877-e1ca-e34f-864e-861f7616d084
2008-02-03 21:38:43 +00:00
Giel van Schijndel 8a03980819 Bump version number of Debian package so that it gets priority over the package in unstable
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@3670 4a71c877-e1ca-e34f-864e-861f7616d084
2008-02-03 20:23:32 +00:00
Giel van Schijndel 6d27eabf88 Revert r3643; this fixes #7
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@3669 4a71c877-e1ca-e34f-864e-861f7616d084
2008-02-03 20:19:52 +00:00
Giel van Schijndel 70d7e095f0 When bailing out of packet decoding make sure to call NETend()
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@3668 4a71c877-e1ca-e34f-864e-861f7616d084
2008-02-03 17:46:03 +00:00
Giel van Schijndel 208a399d73 Turn an ASSERTion into a debug(LOG_NET, as is not safe to simply assume that a player ID is correct (and as such we cannot just ASSERT on it)
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@3667 4a71c877-e1ca-e34f-864e-861f7616d084
2008-02-03 16:58:48 +00:00
Giel van Schijndel 748adec208 Use network byte order for struct unpacking on the lobby server (rather than native byte ordering)
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@3666 4a71c877-e1ca-e34f-864e-861f7616d084
2008-02-03 16:51:56 +00:00
Giel van Schijndel 4a77f3d8b0 Use NETsendGAMESTRUCT and NETrecvGAMESTRUCT to send & receive GAMESTRUCTs endian safe
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@3665 4a71c877-e1ca-e34f-864e-861f7616d084
2008-02-03 16:39:49 +00:00
Giel van Schijndel 730ef63107 Add functions NETsendGAMESTRUCT and NETrecvGAMESTRUCT to deal with sending & receiving of GAMESTRUCTs in an endian safe way
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@3664 4a71c877-e1ca-e34f-864e-861f7616d084
2008-02-03 16:39:46 +00:00
Giel van Schijndel fb83d6fc8a Rework pickADroid so that it uses a while-loop instead of tail recursion to find a player for which we're responsible to handle droid synching
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@3663 4a71c877-e1ca-e34f-864e-861f7616d084
2008-02-03 15:40:36 +00:00
Giel van Schijndel 459254f306 Update netlog.c's packetname list for r3661
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@3662 4a71c877-e1ca-e34f-864e-861f7616d084
2008-02-03 14:42:02 +00:00
Giel van Schijndel 0c7ade394d * Remove message type MSG_PLAYER_DATA as it sends/receives void* data chuncks which is __not__ endian safe (not to mention struct padding)
* Don't maintain player stats in lib/netplay/netplay.c; instead maintain them in src/multistat.c
 * Add a new net message type (NET_PLAYER_STATS) to exchange player stats


git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@3661 4a71c877-e1ca-e34f-864e-861f7616d084
2008-02-03 14:39:31 +00:00
Giel van Schijndel 4354be1e75 Put the "System Net Messages" in an enum rather than #defining them with custom numbers
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@3660 4a71c877-e1ca-e34f-864e-861f7616d084
2008-02-03 14:39:12 +00:00
Giel van Schijndel e7abee3ced Don't use the OggVorbis callback hack when compiling on the Mac
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@3659 4a71c877-e1ca-e34f-864e-861f7616d084
2008-02-03 13:47:48 +00:00
Freddie Witherden bbb23a8027 Commit patch #958 by Buginator. This fixes single player (campaign) games.
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@3658 4a71c877-e1ca-e34f-864e-861f7616d084
2008-02-02 18:29:27 +00:00
Dennis Schridde b7e36a5b77 Require devpkg to be in ./devpkg/ for msvc.
This saves the trouble of having to edit the paths for lib/include dirs and enables us to have the FlexBison.rules there, too.
Thus FlexBison.rules is removed and to be found in the msvc devpkg from now on.


git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@3657 4a71c877-e1ca-e34f-864e-861f7616d084
2008-02-02 18:17:58 +00:00
Giel van Schijndel 32863ae12a Remove unused net message types and function declarations which have no implementation
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@3651 4a71c877-e1ca-e34f-864e-861f7616d084
2008-02-02 15:13:34 +00:00
Giel van Schijndel 92bc594493 Remove networking message NET_VERSION (used by (send|recv)VersionCheck); as the functions that used them didn't actually do anything
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@3650 4a71c877-e1ca-e34f-864e-861f7616d084
2008-02-02 15:04:08 +00:00
Giel van Schijndel 56c5b3bdab Move MSG_JOIN over to the new netcode API
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@3649 4a71c877-e1ca-e34f-864e-861f7616d084
2008-02-02 14:45:24 +00:00
Giel van Schijndel cff2a7b279 Move MSG_PLAYER_LEFT over to the new netcode API
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@3648 4a71c877-e1ca-e34f-864e-861f7616d084
2008-02-02 14:45:20 +00:00
Giel van Schijndel 9ca2e82364 Move sending & receiving of MSG_PLAYER_JOINED and MSG_ACCEPTED to the new netcode API
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@3647 4a71c877-e1ca-e34f-864e-861f7616d084
2008-02-02 14:45:17 +00:00
Giel van Schijndel 26844585f8 Move sending & receiving of MSG_GAME_FLAGS over to the new netcode API
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@3646 4a71c877-e1ca-e34f-864e-861f7616d084
2008-02-02 14:45:13 +00:00
Giel van Schijndel b76b958bb7 Move sending & receiving of MSG_PLAYER_DATA over to the new netcode API
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@3645 4a71c877-e1ca-e34f-864e-861f7616d084
2008-02-02 14:45:08 +00:00
Giel van Schijndel d9c154c970 Rework resize_global_player_data to work with realloc instead of of a combination of malloc and free
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@3644 4a71c877-e1ca-e34f-864e-861f7616d084
2008-02-02 14:45:04 +00:00
Giel van Schijndel 9926852390 Port NETBroadcastPlayerInfo over to the new netcode API
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@3643 4a71c877-e1ca-e34f-864e-861f7616d084
2008-02-02 13:04:32 +00:00
Gerard Krol ba8daddd8d Makes sure the camera position and rotation is again saved & loaded. The distance is not, but this would need changing the save game format. The
initial height is again a fixed value, instead of relative to the terrain height.


git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@3633 4a71c877-e1ca-e34f-864e-861f7616d084
2008-02-01 22:15:55 +00:00
Giel van Schijndel aafbc90945 Don't use C99 variable struct members
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@3632 4a71c877-e1ca-e34f-864e-861f7616d084
2008-02-01 22:12:25 +00:00
Giel van Schijndel 7c204a47ac Change file-specific comment in Doxygen comment
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@3631 4a71c877-e1ca-e34f-864e-861f7616d084
2008-02-01 21:56:02 +00:00
Giel van Schijndel 6e74be4df9 Use C linkage for frameresource.h and debug.h
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@3629 4a71c877-e1ca-e34f-864e-861f7616d084
2008-02-01 21:26:37 +00:00
Giel van Schijndel 07359499ab Don't define our own custom implementation when compiling with g++ either
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@3628 4a71c877-e1ca-e34f-864e-861f7616d084
2008-02-01 21:01:23 +00:00
Giel van Schijndel 6ddb4af1d5 Clean up header files of sound library:
* Change file-specific comments into Doxygen comments
 * Remove a whole load of unused and unnecessary macros
 * When compiling as C++ make sure to use C linkage


git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@3627 4a71c877-e1ca-e34f-864e-861f7616d084
2008-02-01 20:43:11 +00:00
Giel van Schijndel fe397ef7f9 In function _addLoadSave check for ".extension" instead of "extension" to find matching filenames
This fixes bug #10936
Patch #957 by Buginator; changed by me to use sasprintf instead of sprintf on a statically sized buffer (i.e. no potential for buffer overflows)


git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@3619 4a71c877-e1ca-e34f-864e-861f7616d084
2008-02-01 13:56:54 +00:00
Giel van Schijndel 7e270b0010 * Add the shortcut keys (F1, F2, F3, F4 and F5) to the tooltips for the reticule buttons
Patch #950 by Buginator


git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@3618 4a71c877-e1ca-e34f-864e-861f7616d084
2008-02-01 13:32:33 +00:00
Giel van Schijndel a323c83e7c * Don't use EOF for end-of-string detection; use '\0' instead
* Patch #959 by Michel Dänzer (in Debian bug 458733), modified by Paul Wise <pabs>
 * Don't cast a variable of type char to char...


git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@3617 4a71c877-e1ca-e34f-864e-861f7616d084
2008-02-01 12:59:42 +00:00
Ari Johnson 846fb926dd Update to Xcode project
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@3616 4a71c877-e1ca-e34f-864e-861f7616d084
2008-02-01 02:38:02 +00:00
Freddie Witherden 71cc50ccf1 Set the default lobby server port to 9997. This prevents 2.0.x gamers joining 2.1/SVN games by mistake and vice-versa.
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@3615 4a71c877-e1ca-e34f-864e-861f7616d084
2008-01-31 22:55:46 +00:00
Dennis Schridde 97d217b0b4 Add Don Edwards, who created the earth textures Hatsjoe used in his backdrops. (As requested by Don Edwards.)
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@3614 4a71c877-e1ca-e34f-864e-861f7616d084
2008-01-31 00:29:16 +00:00