Giel van Schijndel
e0adf0d0e8
Revert r7276's accidental change to wzmasterserver.py
...
git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@7277 4a71c877-e1ca-e34f-864e-861f7616d084
2009-05-06 22:29:34 +02:00
Giel van Schijndel
9943cf6b01
Lets not mark utility modules as executable
...
git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@7276 4a71c877-e1ca-e34f-864e-861f7616d084
2009-05-06 22:29:34 +02:00
Giel van Schijndel
8b7f17e2e5
Fix _swap_endianness() to return it's argument endian-swapped, not a tuple containing that result
...
git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@7273 4a71c877-e1ca-e34f-864e-861f7616d084
2009-05-06 22:29:33 +02:00
Giel van Schijndel
7e7ba74801
Move exception handling to the location where RequestHandler.handle(self) is being invoked from
...
git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@7269 4a71c877-e1ca-e34f-864e-861f7616d084
2009-05-06 22:29:33 +02:00
Giel van Schijndel
36dc3d8c6c
Use the RequestHandler's finish() method for cleaning up any open games instead of a try-finally block
...
git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@7268 4a71c877-e1ca-e34f-864e-861f7616d084
2009-05-06 22:29:33 +02:00
Giel van Schijndel
6618674111
Fix a syntax error from r7266 (and a disconnected spelling error while we're at it)
...
git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@7267 4a71c877-e1ca-e34f-864e-861f7616d084
2009-05-06 22:29:33 +02:00
Giel van Schijndel
0c7f44ee70
Make gamedblock intrinsic to GameDB itself (i.e. let it contain its own lock)
...
* Return generators instead of entire lists and have the generator keep the lock intact while it's being iterated over
git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@7266 4a71c877-e1ca-e34f-864e-861f7616d084
2009-05-06 22:29:32 +02:00
Giel van Schijndel
3153a9f63d
Make sure to reset the "requests" counter when checkInterval is reached
...
git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@7265 4a71c877-e1ca-e34f-864e-861f7616d084
2009-05-06 22:29:32 +02:00
Giel van Schijndel
563ff537a1
Lobbyserver: Use separate sockets to listen on IPv4 and IPv6 (instead of a single socket which uses IPv4 to IPv6 mapping)
...
* Use select(2) to wait for a connection on both sockets and accept(2)ing them in a separate thread
* This prevents IPv4 addresses from becoming IPv6 mapped, which might not be properly supported on all platforms
- The IPv6 mapped addresses where transferred back to clients
git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@7264 4a71c877-e1ca-e34f-864e-861f7616d084
2009-05-06 22:29:32 +02:00
Giel van Schijndel
fb4c443dd8
Update the lobby server to still be in sync with the 2.2 lobby protocol which was changed in r7239
...
Use 40 bytes for the "host" (IP address) in GAMESTRUCT, this allows for using IPv6 without breaking protocol combatility again
git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@7249 4a71c877-e1ca-e34f-864e-861f7616d084
2009-05-06 22:29:30 +02:00
Giel van Schijndel
b665aa67ba
Update the lobby server to still be in sync with the 2.2 lobby protocol which was changed in r7246
...
Move GAMESTRUCT_VERSION to the top of GAMESTRUCT, thus allowing versioning to work properly at all times
git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@7248 4a71c877-e1ca-e34f-864e-861f7616d084
2009-05-06 22:29:30 +02:00
Giel van Schijndel
ebd93276a6
Make the lobby server listen and operate on IPv6
...
* Also disable IPV6_V6ONLY to make sure that (on systems that support the option) IPv4 is still supported, using the same socket
- This option works on Linux from 2.4.21 and 2.6 (according to "man ipv6")
- On FreeBSD this works from version 6 onward (lower versions might work, I only tested on 6 and 7 and didn't find any note in the manual)
- Furthermore, according to
http://en.wikipedia.org/wiki/IPv4_mapped_address :
* This works on Windows from Vista onward
* This works on NetBSD (version unspecified)
* This doesn't work on OpenBSD (as a design decision for security)
git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@7225 4a71c877-e1ca-e34f-864e-861f7616d084
2009-05-06 20:52:19 +02:00
Giel van Schijndel
66b09c68ec
* Fix a copy/paste error
...
- Make sure to use the maxPlayers and currentPlayers variables found in the Game class, not the (non-existing) local variables
* Don't use Game.check() as it doesn't exist, use Protocol.check(Game) instead
git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@7224 4a71c877-e1ca-e34f-864e-861f7616d084
2009-05-06 20:52:19 +02:00
Giel van Schijndel
c2e33dc923
* Make the lobby host and version configurable
...
* Use the "Protocol" instead of "BinaryProtocol" class to communicate with the lobby (in the IRC bot)
git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@7221 4a71c877-e1ca-e34f-864e-861f7616d084
2009-05-06 20:52:18 +02:00
Giel van Schijndel
b5e6967f73
* Fix copy-paste error ("output" should be "input")
...
* Stop decoding as soon as an error is encountered
git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@7220 4a71c877-e1ca-e34f-864e-861f7616d084
2009-05-06 20:52:18 +02:00
Giel van Schijndel
b0c5590f6c
Semantical error: call the function instead of evaluating it
...
git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@7219 4a71c877-e1ca-e34f-864e-861f7616d084
2009-05-06 20:52:18 +02:00
Giel van Schijndel
05d9661d7a
* Do not change the function _swap_endianness on the fly to prevent it from being used in a 2.1 lobby
...
- Change this because altering _swap_endianness on the fly isn't threadsafe
- Instead revert to code duplication (for now)
git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@7218 4a71c877-e1ca-e34f-864e-861f7616d084
2009-04-28 00:46:45 +02:00
Giel van Schijndel
a5aa693b95
Split out the different lobby protocol versions in a class per version:
...
* This removes the need to specify what type of protocol (e.g. BinaryProtocol vs. JsonProtocol) should be used
- Instead only the (Warzone) version needs to be specified, the constructor function (Protocol()) will figure out the correct protocol class to use
git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@7217 4a71c877-e1ca-e34f-864e-861f7616d084
2009-04-28 00:46:45 +02:00
Giel van Schijndel
b64911e732
* For reading use a context managed "readable" as well
...
- However, unlike "writeable" don't return a StringIO object for strings
git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@7216 4a71c877-e1ca-e34f-864e-861f7616d084
2009-04-28 00:46:45 +02:00
Giel van Schijndel
832f8728d2
Use the Protocol class to find out what port to listen on, instead of manually configuring
...
git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@7215 4a71c877-e1ca-e34f-864e-861f7616d084
2009-04-28 00:46:45 +02:00
Giel van Schijndel
cdc8412bd7
Convert wztest.py to use the latest lobby code for testing the lobby
...
git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@7212 4a71c877-e1ca-e34f-864e-861f7616d084
2009-04-27 22:46:38 +02:00
Giel van Schijndel
eebb624276
* Change the lobby IRC bot to use the same code as the lobby server for protocol handling and game representation
...
* Move the "list" function (to retrieve the lobby's list of games) to the Protocol class
git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@7211 4a71c877-e1ca-e34f-864e-861f7616d084
2009-04-27 22:46:38 +02:00
Giel van Schijndel
32417e1bb9
* Allow Protocol's encode and decode functions to work directly on * sockets and file objects (in addition to strings)
...
- This removes the requirement for the socket handler to be aware of the size of a single game
- I.e. this allows variable sized games without another API change
* Read and write Protocol data directly from and to the sockets, decoding and encoding on the fly
git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@7209 4a71c877-e1ca-e34f-864e-861f7616d084
2009-04-27 21:30:41 +02:00
Giel van Schijndel
b68ab0bb6d
Log tracebacks when exceptions occur and aren't handled
...
git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@7208 4a71c877-e1ca-e34f-864e-861f7616d084
2009-04-27 21:30:41 +02:00
Giel van Schijndel
d1d787c8d6
* Make the game server's port version dependant
...
* Move checking of game's vitality to from the Game class to the Protocol class
- Do this because checking of games is inherently protcol dependant
git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@7200 4a71c877-e1ca-e34f-864e-861f7616d084
2009-04-27 21:30:40 +02:00
Giel van Schijndel
4b74fd0cc5
Don't deal with requestHandler stuff in the Game class
...
git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@7199 4a71c877-e1ca-e34f-864e-861f7616d084
2009-04-27 21:30:40 +02:00
Giel van Schijndel
57aefa7a85
* Use unpack_from, instead of unpack, if multiple items are contained in the same buffer
...
* Use xrange() instead of range() when looping over its items
- xrange() is faster and more lightweight as iterable
git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@7198 4a71c877-e1ca-e34f-864e-861f7616d084
2009-04-27 21:30:40 +02:00
Giel van Schijndel
227ecdb1f8
Lobby protocol: Workaround the fact that the 2.0.x versions don't perform endian swapping
...
git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@7197 4a71c877-e1ca-e34f-864e-861f7616d084
2009-04-27 21:30:40 +02:00
Giel van Schijndel
322c10e7a4
* Use struct.Struct objects instead of free functions from the "struct" module to perform encoding and decoding
...
* Perform version range comparisons like this: lowest_version <= version < one_higher_than_largest_version
git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@7196 4a71c877-e1ca-e34f-864e-861f7616d084
2009-04-27 21:30:39 +02:00
Giel van Schijndel
9ff472fad5
Fix a syntax and semantical error:
...
* Use the % operator for formatting strings
* Use struct.unpack for decoding a struct (instead of struct.pack)
git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@7195 4a71c877-e1ca-e34f-864e-861f7616d084
2009-04-27 21:30:39 +02:00
Giel van Schijndel
8bfd2acef1
Use a single function to perform the encoding as a C string
...
git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@7194 4a71c877-e1ca-e34f-864e-861f7616d084
2009-04-27 21:30:39 +02:00
Giel van Schijndel
cffa0b65af
Make BinaryProtocol more flexible to allow it to work with 2.0+ as well as the 2.2 lobby protocol (depending on what parameter was used during construction)
...
git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@7128 4a71c877-e1ca-e34f-864e-861f7616d084
2009-04-22 16:03:19 +02:00
Giel van Schijndel
7f5bc28bd0
Move the Game, Protocol classes to files of their own (to allow them to be reused by the IRC bot, instead of duplicating code)
...
git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@7127 4a71c877-e1ca-e34f-864e-861f7616d084
2009-04-22 16:03:19 +02:00
Giel van Schijndel
f95bcd605b
Move the IRC bot to the same directory as the lobby server
...
git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@7126 4a71c877-e1ca-e34f-864e-861f7616d084
2009-04-22 13:18:35 +02:00
Giel van Schijndel
1447766635
Whatever way we leave the bot's mainloop, make sure to terminate the lobby checking thread
...
git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@7125 4a71c877-e1ca-e34f-864e-861f7616d084
2009-04-22 13:18:35 +02:00
Giel van Schijndel
61d0fd23d0
Don't use Python 2.6 specific syntax (r7123)
...
git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@7124 4a71c877-e1ca-e34f-864e-861f7616d084
2009-04-22 13:18:35 +02:00
Giel van Schijndel
2dc1bcfd12
* Catch and handle all socket errors, not just timeouts
...
- Don't just report failure to the user that request a lobby listing, report the error message (asociated with the exception) as well
git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@7123 4a71c877-e1ca-e34f-864e-861f7616d084
2009-04-22 13:18:35 +02:00
Giel van Schijndel
e91765af19
* Notify all served IRC channels when shutting down
...
* Notify all served IRC channels when encoutering an unhandled exception (and shutting down as a result)
git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@7118 4a71c877-e1ca-e34f-864e-861f7616d084
2009-04-22 13:18:34 +02:00
Giel van Schijndel
fef445101e
* Rename the "help" command to "about"
...
* Change "commands" to dynamically look through the commands that are available and list them
git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@7117 4a71c877-e1ca-e34f-864e-861f7616d084
2009-04-22 13:18:34 +02:00
Giel van Schijndel
a72e7d5288
* Move construction of BotCommands to its own class (__init__)
...
* Only attempt to call attributes of BotCommands if they're functions (rejecting __.*__ functions)
* Return from readAndHandle as soon as we've handled a message
git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@7116 4a71c877-e1ca-e34f-864e-861f7616d084
2009-04-22 13:18:34 +02:00
Giel van Schijndel
c9113f9730
* Pass the IRC write function as a lambda to BotCommands' functions
...
* When a user joins a served channel, send him a notice of the games currently present ("list" output)
git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@7113 4a71c877-e1ca-e34f-864e-861f7616d084
2009-04-22 13:18:33 +02:00
Giel van Schijndel
b07a743f60
Properly store the gameFormat struct description in the class
...
git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@7112 4a71c877-e1ca-e34f-864e-861f7616d084
2009-04-22 13:18:33 +02:00
Giel van Schijndel
d5cdfd7adb
* Add channel operator support
...
* Add invite support
- Invite users to all serviced channels when they make a request outside of a serviced channel (becmoing operator only for as long as necessary)
git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@7106 4a71c877-e1ca-e34f-864e-861f7616d084
2009-04-22 13:18:33 +02:00
Giel van Schijndel
6461dd0208
* Send replies only to the channel from which the request came
...
* Send general messages to all served channels
* Prefix all replies with the nickname of the user who made the request
git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@7105 4a71c877-e1ca-e34f-864e-861f7616d084
2009-04-22 13:18:33 +02:00
Giel van Schijndel
bbfe5e2abd
Don't call the IRC command handling function in the try block (we don't want to protect against errors inside the IRC command function)
...
git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@7104 4a71c877-e1ca-e34f-864e-861f7616d084
2009-04-22 13:18:33 +02:00
Giel van Schijndel
f1b178e4b0
Add multi-channel support to wzlobbybot, one list of channels in which to serve requests, another just to be present in.
...
git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@7103 4a71c877-e1ca-e34f-864e-861f7616d084
2009-04-22 13:18:32 +02:00
Giel van Schijndel
e00035b75a
Add the ability for wzlobbybot to identify against NickServ
...
git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@7102 4a71c877-e1ca-e34f-864e-861f7616d084
2009-04-22 13:18:32 +02:00
Giel van Schijndel
7261e3392a
Update the lobbybot such that it can work both with 2.0,2.1 and 2.2 lobbies, defaulting to 2.1 (as that's the current release)
...
git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@7101 4a71c877-e1ca-e34f-864e-861f7616d084
2009-04-22 13:18:32 +02:00
Giel van Schijndel
d001fdbafc
Notify the user when communication with the lobby fails
...
git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@7100 4a71c877-e1ca-e34f-864e-861f7616d084
2009-04-22 13:18:32 +02:00
Giel van Schijndel
88ddefb584
* Move the setup code of the lobby bot into a class of its own (Bot)
...
* Change to an event driven model for handling IRC commands
- Add all IRC commands to a single class (BotCommands)
- In class irc_connection.readAndHandle() call the corresponding function in BotCommands for the received IRC command
git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@7099 4a71c877-e1ca-e34f-864e-861f7616d084
2009-04-22 13:18:32 +02:00