* This conditional compilation is controlled by WZ_NOSOUND (which replaces WZ_NOOGG)
* Remove an unneed inclusion from oggvorbis.h (track.h)
NOTE: This is currently integrated in none of the build systems
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@1832 4a71c877-e1ca-e34f-864e-861f7616d084
* Create a dedicated function for conversion of ASCII characters into upper case: upcaseASCII
* Make HashStringIgnoreCase use upcaseASCII instead of an ugly bitmask hack which won't even work as expected on all strings!!
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@1830 4a71c877-e1ca-e34f-864e-861f7616d084
* modify getDroidLevel to provide the functionality of cmdDroidLevel for command and sensor droids
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@1827 4a71c877-e1ca-e34f-864e-861f7616d084
(I simply should have enabled my VIM XML validation script, doh!)
Patch by vs2k5
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@1826 4a71c877-e1ca-e34f-864e-861f7616d084
* To make sure we still have the guarantee that a char is 8bit I've inserted a static assertion for this (CHAR_BIT == 8)
* Use exact length types for lobbyserver
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@1821 4a71c877-e1ca-e34f-864e-861f7616d084
That is:
* Don't use a custom memory heap implementation anymore
* Remove all usages of HEAP code and replace it with malloc/free
NOTE: MacOSX projectfile probably requires an update
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@1820 4a71c877-e1ca-e34f-864e-861f7616d084
* Replace use of heaps psDroidHeap, psStructHeap, psFeatureHeap and psGrpHeap with malloc/free
* Use decent assertion expressions for some asserts (e.g. !"string", so that debuggers actually display something more interesting than 'FALSE')
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@1819 4a71c877-e1ca-e34f-864e-861f7616d084
* Replace use of heaps psStructFuncHeap and psFlagPosHeap with malloc/free
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@1818 4a71c877-e1ca-e34f-864e-861f7616d084
* Use decent assertion expressions for some asserts (e.g. !"string", so that debuggers actually display something more interesting than 'FALSE')
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@1815 4a71c877-e1ca-e34f-864e-861f7616d084
* intdisplay.c now uses the widget interface to set tooltips on its widgets (which is the const-correct way, and better localizes memory management code; i.e. strdup() would be the dirty-hack style alternative)
* Change mixed space/tab indentation into tab indentation (only for one function though)
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@1812 4a71c877-e1ca-e34f-864e-861f7616d084
* Use decent assertion expressions for some asserts (e.g. !"string", so that debuggers actually display something more interesting than 'FALSE')
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@1810 4a71c877-e1ca-e34f-864e-861f7616d084
That is:
* Don't use a custom memory heap implementation anymore
* Remove all usages of HEAP code for string allocation (wasn't being used anyway due to conditional compilation)
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@1805 4a71c877-e1ca-e34f-864e-861f7616d084
That is:
* Don't use a custom memory heap implementation anymore
* Use malloc & free for memory management
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@1804 4a71c877-e1ca-e34f-864e-861f7616d084
(The error state simply wasn't cleared before calling a function that could produce an error)
Patch by vs2k5
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@1803 4a71c877-e1ca-e34f-864e-861f7616d084
* Now actually #include <limits.h> so that we can be sure INT_MAX is defined
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@1802 4a71c877-e1ca-e34f-864e-861f7616d084
* Don't use two definitions for CHECK_DROID; a debug, and empty non-debug variant. This because (aside from the for-statements) the assert macro is the only thing getting invoked by the CHECK_DROID macro, and the assert macro will automatically be defined to a NO-OP if NDEBUG is defined (which is defined for non-debug builds).
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@1800 4a71c877-e1ca-e34f-864e-861f7616d084
* I.e., do change inline function check_droid back into macro CHECK_DROID. But keep the increased readability of r1797 (as much as that is possible with macros).
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@1799 4a71c877-e1ca-e34f-864e-861f7616d084
* make integers unsigned at places where we never, ever use signed values for their values
* move some variables into a more local scope (i.e. the only scope where they're used)
* turn some mixed tab/spaces indentation usage into tabs-only
* remove unused (and commented out) conditional compilation macro USE_DIRECTPLAY_PROTOCOL
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@1798 4a71c877-e1ca-e34f-864e-861f7616d084
LasSat weapon:
-blast radius: increased from 2 tiles to 4.5 tiles
-blast radius damage: increased from 1000 to 2800
-reload time: increased from 5 mins to 8 mins
-chance to hit in the blast radius: reduced from 99% to 90%
NOTE: normal damage doesn't seem to have any effect on the LasSat weapon
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@1793 4a71c877-e1ca-e34f-864e-861f7616d084
- POINT -> Vector2i
- changed internalformat = getPixelFormat() to GL_RGBA in one place
- removed unused variables/functions
- proper intialisation
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@1792 4a71c877-e1ca-e34f-864e-861f7616d084
the droid code. More carefully initialize some droid variables. Remove
a ton of unused droid code. Hopefully this will make it easier to debug.
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@1789 4a71c877-e1ca-e34f-864e-861f7616d084
demolish command, and also add the feature of allowing this demolish
command remove map features such as oil resources.
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@1784 4a71c877-e1ca-e34f-864e-861f7616d084
reliable, cleaner and will give better error report should it fail again.
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@1783 4a71c877-e1ca-e34f-864e-861f7616d084