Reverted changes from r1775 and r1779 that used 'bool' instead of
'BOOL' and thereby prevented the code from building git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@1809 4a71c877-e1ca-e34f-864e-861f7616d084master
parent
c227835d6a
commit
d411264e17
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@ -3956,7 +3956,7 @@ static void locateMouse(void)
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unsigned int j;
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for(j = 0; j < visibleYTiles; ++j)
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{
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bool bWaterTile = tileScreenInfo[i][j].bWater;
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BOOL bWaterTile = tileScreenInfo[i][j].bWater;
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int tileZ = (bWaterTile ? tileScreenInfo[i][j].water.z : tileScreenInfo[i][j].screen.z);
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if(tileZ <= nearestZ)
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@ -202,7 +202,7 @@ extern BOOL placeDroid(STRUCTURE *psStructure, UDWORD *droidX, UDWORD *droidY);
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//extern BOOL getPowerGenExists(UDWORD player);
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/* is this a lassat structure? */
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static inline bool isLasSat(STRUCTURE_STATS *pStructureType)
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static inline BOOL isLasSat(STRUCTURE_STATS *pStructureType)
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{
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return (pStructureType->psWeapStat[0]
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&& pStructureType->psWeapStat[0]->weaponSubClass == WSC_LAS_SAT);
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