* Use this enum's values throughout the src/* code
* Replace scripting function playCDAudio(int) by playIngameCDAudio() which is equivalent to cdAudio_PlayTrack(playlist_ingame)
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@3687 4a71c877-e1ca-e34f-864e-861f7616d084
* Change file-specific comments into Doxygen comments
* Remove a whole load of unused and unnecessary macros
* When compiling as C++ make sure to use C linkage
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@3627 4a71c877-e1ca-e34f-864e-861f7616d084
This pointer can later on be used to stop, pause & resume playing of the given stream
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@3577 4a71c877-e1ca-e34f-864e-861f7616d084
* Modify audio_PlayStream's prototype to match sound_PlayStream's implementation & prototype
* In cdspan_PlayInGameAudio use sasprintf instead of a statically sized array and snprintf
* Add some Doxygen comments
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@3276 4a71c877-e1ca-e34f-864e-861f7616d084
* Remove sound scream4.ogg (ID_SOUND_NOFAULTS) which it triggered (that's the onlything that cheat did: playing that audiofile)
* All that audiofile contained was a spoken message: "There are no faults, in the renderer, at the moment."
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@3266 4a71c877-e1ca-e34f-864e-861f7616d084
* This command will cause the amount of samples in the sound library's queues & lists to be constantly displayed (until turned off) on screen
Patch #887 by Buginator
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@3107 4a71c877-e1ca-e34f-864e-861f7616d084
* If in sound_Update() we encounter an error simply destroy the current sample we're working on
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@3066 4a71c877-e1ca-e34f-864e-861f7616d084
* Make sure that sound_GetError and sound_GetDeviceError are useable in WZ_NOSOUND builds as well
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@3053 4a71c877-e1ca-e34f-864e-861f7616d084
* Apply patch #879 by Buginator (refactored by me to use less handcrafted code, and more functions instead)
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@3048 4a71c877-e1ca-e34f-864e-861f7616d084
* Look at sound_StopSample specifically
* Use a function to manipulate the linked list of audio samples (i.e. get rid of duplicated code)
* Allow printing of OpenAL vendor, version, renderer and extensions data on multiple debug "channels" to reduce code duplication
* Add openal_error.[ch] for error detection (and producing debug messages for them!)
* Add TOSTRING and AT_MACRO macros to macros.h
* Get rid of some super-nested if-branches where one of them would return (so we don't actually need an else-branch because the function is left anyway)
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@3047 4a71c877-e1ca-e34f-864e-861f7616d084
* Upon removing BASE_OBJECTs loop through the lists of outstanding AUDIO_SAMPLEs to delete all of those that refer to this BASE_OBJECT
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@3023 4a71c877-e1ca-e34f-864e-861f7616d084
* In the error messages being output, distinguish between a NULL pointer and an empty string
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@2890 4a71c877-e1ca-e34f-864e-861f7616d084
* Make sure to check for a NULL pointer __before__ passing it to strlen
* Allow the loading of a track (in sound_LoadTrackFromFile), even if GetLastResourceFilename() returns a NULL pointer
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@2889 4a71c877-e1ca-e34f-864e-861f7616d084
* Make sure to set '''global''' pointers to NULL when free()ing them
* Also set the "size" variables belonging to these pointers to zero
* Use a swap(a, b) style function for variable swapping (in PlayList_Shuffle()) rather than obfuscating code
* Make sure that PlayList_CurrentSong() and PlayList_NextSong() return "const char*" rather than "char*" to make sure no one touches memory he/she shouldn't
* Some general changes to conform with coding style (most notably: braces on a line of their own)
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@2712 4a71c877-e1ca-e34f-864e-861f7616d084
* Make PlayList_Read return a bool instead of char (using 'char' there was a perfect example of premature optimisation; to save memory most likely)
* Remove macro CURRENT_TRACK which expanded to playlist[current_track] (it did _not_ increase readability)
* Make sure to free resources from __all__ return paths from PlayList_Read
* Check realloc's return value
* Don't bitshift but multiply!
* Make sure to follow coding style (in PlayList_Read)
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@2709 4a71c877-e1ca-e34f-864e-861f7616d084
* Refactor a linked list iteration to for-loop
* In audio_StopAll() check whether psSample->psObj is marked for deletion (i.e. audio_ObjectDead(psSample->psObj) returns true); if it is, set the pointer to NULL
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@2683 4a71c877-e1ca-e34f-864e-861f7616d084