* move inclusion of definition of GAMESTRUCT to new header file game.hpp
* Allow game.hpp including files to be compiled without SDL (useful for crosscompiling), by internally (in game.hpp) declaring GAMESTRUCT as well
* Stay connected when an "addg" command is received (client needs to disconnect to indicate the game should be removed from the lobbylist)
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@1642 4a71c877-e1ca-e34f-864e-861f7616d084
* switch to using IPv4 instead of IPv6 (for testing)
* Use correct buffersize for retrieval of a command/method (5 bytes/chars right now, ought to be NUL-terminated)
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@1641 4a71c877-e1ca-e34f-864e-861f7616d084
(one of my first, and probably ugly, versions, going to commit incrementally till the last)
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@1639 4a71c877-e1ca-e34f-864e-861f7616d084
I don't claim that this code is of outstanding quality >_>
It was, after all, just written as a proof of concept prototype...
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@1274 4a71c877-e1ca-e34f-864e-861f7616d084
- Reorder read_gdmp output
- Added compilation date to gdmp
- Reordered gdmp values: sysInfo now after programVersion/compileDate instead of before, to match read_gdmp display order
Still not implemented: Custom (signal safe) sprintf replacement, so we can output textfiles instead of binary blobs.
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@1189 4a71c877-e1ca-e34f-864e-861f7616d084
WorldEdit : only works on windows platform. Also needs ORIGINAL libs (inculded) to compile correctly)
PiePlugin (3ds Max -> .pie converter. Which is used for the .pie formats of 3d models used in game.
BSPIMD - Loads IMD, Generates BSP tree, saves IMD with BSP infomation.
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@345 4a71c877-e1ca-e34f-864e-861f7616d084