Commit Graph

17 Commits (9c6b55f2d62f576e26a721e137f84247ce2287dc)

Author SHA1 Message Date
Per Inge Mathisen 8b5d770fb0 Forgot to commit stats headers for MP games. Oops.
git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@8461 4a71c877-e1ca-e34f-864e-861f7616d084
2009-11-22 16:20:02 +01:00
Per Inge Mathisen b02aa1f0f4 The LasSat is now a DOOR type structure. This means it behaves like a fortress when it comes to
where it can be placed and how it adapts to terrain. See discussion on the forum for details
(http://forums.wz2100.net/viewtopic.php?f=6&t=3992)


git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@8305 4a71c877-e1ca-e34f-864e-861f7616d084
2009-11-22 16:19:49 +01:00
Guangcong Luo 96e6a084d1 Rebalance 0.6.1. (Go on, accuse me of not having a detailed enough commit message. I dare you.)
- Most projectiles 1.5x faster. Should reduce sync problems

Renames:
- Mini-Rocket Artillery renamed Mini-Rocket Array
- MRL Emplacement renamed Mini-Rocket Battery
- Angel Missile renamed Seraph Missile Array (should eliminate the "angel missile won't fire!" complaints)
- Angel Missile Battery renamed Short-Range Missile Battery

VTOL balance:
- Hurricane damage increased 40 -> 50, splash increased 10 -> 30
- Cyclone damage increased 50 -> 70, splash increased 40 -> 60
- Whirlwind damage increased 50 -> 65, splash increased 30 -> 50
- Avenger and Vindicator damage increased 320 -> 350, accuracy increased 60%-70% -> 70%-80%
- Stormy damage increased 140 -> 180
- All lasers now have 80%-80% accuracy
- Plasmite Bomb weight increased 8000 -> 12000
- Mini-pod can hit air
- Decrease Pulse Laser and Heavy Laser ROF, increase corresponding damage
- Decrease VTOL MG damage, increase VTOL MG shots-per-rearm

Late-game stalemate-busting:
- Artillery to hover multiplier decreased from 110% to 100%
- Artillery to tracks multiplier decreased from 65% to 50%
- Artillery to half-tracks multiplier decreased from 80% to 70%
- Artillery to wheels multiplier decreased from 95% to 90%
- Anti-tank to hover multiplier decreased from 100% to 90%
- AP to hard multiplier increased from 45% to 50%
- Seraph (see "Renames") range increased from 5-11 to 5-14

Truck rush prevention:
- Command Center must be built before MG tower can be researched
- Truck HP decreased 50 -> 25
- Truck weight increased 600 -> 800

Structure research price cuts:
- Inferno bunker research price 150 -> 125
- Plasmite bunker research price 150 -> 125

git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@8261 4a71c877-e1ca-e34f-864e-861f7616d084
2009-11-22 16:19:43 +01:00
Guangcong Luo ae9c2f5bb8 Commit Rebalance 0.4.2:
- Make Angel Missile into MRL replacement
- separate rocket/missile from cannon/rail multipliers
- make truck rushing harder
- balance cyborgs and VTOLs-
- remove requirements for basic cyborg weapon research
For full details and changelog see http://guide.wz2100.net/new/

git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@7027 4a71c877-e1ca-e34f-864e-861f7616d084
2009-04-15 20:36:59 +02:00
Per Inge Mathisen cfe68c3602 Add radar detector turret to the game. It will detect and target enemy sensors up to twice their
range away. Both land and air droids can be assigned to it. See ticket #340 for more discussion.


git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@6955 4a71c877-e1ca-e34f-864e-861f7616d084
2009-04-06 13:09:09 +02:00
Guangcong Luo ae28099a95 Rebalance 0.2.4 - fixes many balance problems. Changes documented on Warzone Guide - currently available at http://guide.wz2100.net/new/
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@6695 4a71c877-e1ca-e34f-864e-861f7616d084
2009-02-22 18:06:37 +00:00
Per Inge Mathisen 36f3ec168c From ticket #97: Change height of some buildings so that they can fire over walls as they should. Patch by Zarel.
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@6130 4a71c877-e1ca-e34f-864e-861f7616d084
2008-10-11 15:09:35 +00:00
Roman C d052513c74 Balance:
-all emplacements are now marked as "HARD" instead of "MEDIUM"
-hitpoints of all emplacements increased from 400 to 600

git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@4997 4a71c877-e1ca-e34f-864e-861f7616d084
2008-05-09 20:20:40 +00:00
Roman C a81aa94067 Balance: Decreased cost of Tank Killer Hardpoint by ~8%.
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@4922 4a71c877-e1ca-e34f-864e-861f7616d084
2008-05-04 15:55:46 +00:00
Roman C 24f5ada031 Hardpoint Balance;
-slightly reduce hit-points for hardpoints and walls
-make anti-tank weapons slightly more effective vs hardpoints

git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@4536 4a71c877-e1ca-e34f-864e-861f7616d084
2008-04-06 18:34:11 +00:00
Roman C 1b786fd5a8 Structure Balance:
-increased hp of walls by 2.5 times
-increased hp of hardpoints and fortresses by 2 times

git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@4481 4a71c877-e1ca-e34f-864e-861f7616d084
2008-04-04 21:12:58 +00:00
Roman C 734a823e5d Increase hp of all buildings by 100%.
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@4466 4a71c877-e1ca-e34f-864e-861f7616d084
2008-04-01 17:47:55 +00:00
Roman C 4a1cb2db67 Balancing:
-increased hit-points of oil derricks by 100%, since it gets destroyed too easily by lucky shots. Needs testing.

git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@4445 4a71c877-e1ca-e34f-864e-861f7616d084
2008-03-31 15:56:12 +00:00
Per Inge Mathisen e963c18731 Undo sat uplink fix because it broke lassat. Sorry :(
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@1761 4a71c877-e1ca-e34f-864e-861f7616d084
2007-05-29 18:39:46 +00:00
Per Inge Mathisen 9cecbdcb0d Fix satlink bug for real this time
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@1759 4a71c877-e1ca-e34f-864e-861f7616d084
2007-05-29 18:08:17 +00:00
Dennis Schridde 8050635b95 Fix bug#6700, Assault Gun Guard Towers had wrong names/stats. The fix for campaign might be wrong.
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@1516 4a71c877-e1ca-e34f-864e-861f7616d084
2007-04-21 15:46:16 +00:00
Rodolphe Suescun e82eebdf07 Merged all (useless, wicked) patches into data/mp directory.
Fixed button highlight problem in the map selection GUI (was
a very funny bug :) ).


git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@410 4a71c877-e1ca-e34f-864e-861f7616d084
2006-03-27 11:03:10 +00:00