Commit Graph

52 Commits (9bf30eab6b1dad5696c8684819e44c6bcc33fd14)

Author SHA1 Message Date
Per Inge Mathisen 0cb3fe603a Add AI template for plasmite bomber
git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@10646 4a71c877-e1ca-e34f-864e-861f7616d084
2010-04-20 10:57:32 +02:00
Per Inge Mathisen 0a51b59324 Fix spelling mistake in Mantis name. Closes ticket:1721 by Kreuvf
git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@10468 4a71c877-e1ca-e34f-864e-861f7616d084
2010-04-12 11:59:30 +02:00
Per Inge Mathisen 3c629ff5a9 Put the gate names back in names.txt to unbreak trunk from r10424
git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@10434 4a71c877-e1ca-e34f-864e-861f7616d084
2010-04-12 11:59:28 +02:00
Guangcong Luo 1f7507ca04 Update `templates.txt` in accordance to r10418/r10419. Also merge in changes in `templates.txt`/`names.txt` from DyDo-AI.
git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@10424 4a71c877-e1ca-e34f-864e-861f7616d084
2010-04-12 11:59:28 +02:00
Per Inge Mathisen f88bf76000 Add gates to the game. Model by Mysteryem. May have to be re-balanced a bit. Feedback welcome. See ticket:1179 for more info.
git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@10407 4a71c877-e1ca-e34f-864e-861f7616d084
2010-03-23 12:26:17 +01:00
Guangcong Luo 582962732d Rebalance 0.7.0 - The cannon overhaul.
Cannons and rails have their original 1.10 HP levels restored.

- Heavy Cannon was moved later-game
- Assault Cannon, Twin Assault Cannon, and Hyper Velocity Cannon were moved earlier-game (and rebalanced accordingly)
- Assault Cannon, Twin Assault Cannon, were made lighter
- Hyper Velocity Cannon can now hit air units, penetrate units, and is lighter, but reloads more slowly and has less HP. It no longer replaces Medium Cannon
- Plasma Cannon has been made into a cannon (prereqs: HPV + Inferno + DSLDA3), and has been rebalanced accordingly.
- Hyper Velocity Cannon can now hit air.
- Cannons, rails, mortars, and howitzers have their splash damage increased.
- Ripples and Archies have been nerfed.
- Lancer has had its damage slightly nerfed. A full lancer rebalance is planned for later.
- Analogous changes have been done to the corresponding cyborgs and VTOL weapons, as well.

("Rebalanced accordingly" means that the component price, research price, and damage have been adjusted to fit the new techlevel.)

git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@9945 4a71c877-e1ca-e34f-864e-861f7616d084
2010-02-21 18:50:16 +01:00
Christian Ohm 0cd52a643b Mark a research string as no-c-format for translations.
git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@9507 4a71c877-e1ca-e34f-864e-861f7616d084
2010-02-09 20:27:47 +01:00
Guangcong Luo b6f03407dd Add new file data/mp/stats/messages/resmessages12.rmsg - additional research descriptions.
git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@9397 4a71c877-e1ca-e34f-864e-861f7616d084
2010-02-09 20:27:27 +01:00
Guangcong Luo 4df6b05f40 Research messages more specific: "Machinegun damage +25%" instead of "Upgrades machinegun damage". Also add description for radar detector, and fix prerequisites for Flamer Autoloader Mk2.
git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@9392 4a71c877-e1ca-e34f-864e-861f7616d084
2010-02-09 20:27:27 +01:00
Guangcong Luo 541d555e25 Rename Dragon from "Super Heavy Body" to "Multi Turret Body".
git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@9195 4a71c877-e1ca-e34f-864e-861f7616d084
2010-02-09 20:27:00 +01:00
Guangcong Luo d676290d54 I seriously hope these are all the typos.
git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@8265 4a71c877-e1ca-e34f-864e-861f7616d084
2009-11-22 16:19:43 +01:00
Guangcong Luo 8fe4e81bfb Whoops. Typoed a few things in last commit; fixing now.
git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@8264 4a71c877-e1ca-e34f-864e-861f7616d084
2009-11-22 16:19:43 +01:00
Guangcong Luo 96e6a084d1 Rebalance 0.6.1. (Go on, accuse me of not having a detailed enough commit message. I dare you.)
- Most projectiles 1.5x faster. Should reduce sync problems

Renames:
- Mini-Rocket Artillery renamed Mini-Rocket Array
- MRL Emplacement renamed Mini-Rocket Battery
- Angel Missile renamed Seraph Missile Array (should eliminate the "angel missile won't fire!" complaints)
- Angel Missile Battery renamed Short-Range Missile Battery

VTOL balance:
- Hurricane damage increased 40 -> 50, splash increased 10 -> 30
- Cyclone damage increased 50 -> 70, splash increased 40 -> 60
- Whirlwind damage increased 50 -> 65, splash increased 30 -> 50
- Avenger and Vindicator damage increased 320 -> 350, accuracy increased 60%-70% -> 70%-80%
- Stormy damage increased 140 -> 180
- All lasers now have 80%-80% accuracy
- Plasmite Bomb weight increased 8000 -> 12000
- Mini-pod can hit air
- Decrease Pulse Laser and Heavy Laser ROF, increase corresponding damage
- Decrease VTOL MG damage, increase VTOL MG shots-per-rearm

Late-game stalemate-busting:
- Artillery to hover multiplier decreased from 110% to 100%
- Artillery to tracks multiplier decreased from 65% to 50%
- Artillery to half-tracks multiplier decreased from 80% to 70%
- Artillery to wheels multiplier decreased from 95% to 90%
- Anti-tank to hover multiplier decreased from 100% to 90%
- AP to hard multiplier increased from 45% to 50%
- Seraph (see "Renames") range increased from 5-11 to 5-14

Truck rush prevention:
- Command Center must be built before MG tower can be researched
- Truck HP decreased 50 -> 25
- Truck weight increased 600 -> 800

Structure research price cuts:
- Inferno bunker research price 150 -> 125
- Plasmite bunker research price 150 -> 125

git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@8261 4a71c877-e1ca-e34f-864e-861f7616d084
2009-11-22 16:19:43 +01:00
Christian Ohm a35a5b2d8d Fix some spelling errors in unit names, and change "Command turret MkII/III/IV" to "Command Turret II/III/IV" on Zarel's suggestion, since they are separate components, not upgrades as the other MkX things.
git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@7964 4a71c877-e1ca-e34f-864e-861f7616d084
2009-09-27 19:07:03 +02:00
Guangcong Luo 6d60bcf19f Rename "Transport" to "Cyborg Transport".
git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@7418 4a71c877-e1ca-e34f-864e-861f7616d084
2009-05-15 22:29:33 +02:00
Guangcong Luo 1c090d7bff Rebalance 0.5.0:
* Heavy VTOL bombs made lighter, light VTOL bombs made heavier.
* VTOL bomb accuracy upgrades changed to damage upgrades.
* Angel Missile stronger, Archangel Missile weaker, both fewer prereqs.
* Damage upgrades now also upgrade splash and burn damage.
* Needle Gun slightly stronger. Still not actually better than HPV.
* Rails now penetrating weapons. In practice, this shouldn't make much difference.
* Factory, Cyborg factory, and VTOL factory upgrades combined; now only 4 upgrades instead of 6-9 each.
* Repair facility upgrades condensed, now only 3 upgrades instead of 6.
* Artillery weapons do less damage to tanks, but more to walls.
* MG damage back down to original levels. The extra APDSB MG Bullets in the early game does plenty to compensate.
* VTOL HP actually makes sense now.
* Cannon HP increased a bit more.
* Stormy nerfed.
* All AA weapons have full fire-on-move.

For exact numbers, refer to http://guide.wz2100.net/new/ or wait for the detailed changelog after all rebalancing is done.

git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@7353 4a71c877-e1ca-e34f-864e-861f7616d084
2009-05-09 23:29:54 +02:00
Per Inge Mathisen cfe68c3602 Add radar detector turret to the game. It will detect and target enemy sensors up to twice their
range away. Both land and air droids can be assigned to it. See ticket #340 for more discussion.


git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@6955 4a71c877-e1ca-e34f-864e-861f7616d084
2009-04-06 13:09:09 +02:00
Guangcong Luo ba8608f40d Spelling corrections.
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@6804 4a71c877-e1ca-e34f-864e-861f7616d084
2009-03-07 22:03:22 +00:00
Guangcong Luo c39e294a75 Commit Rebalance 0.3.0.
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@6801 4a71c877-e1ca-e34f-864e-861f7616d084
2009-03-07 21:28:18 +00:00
Guangcong Luo ae28099a95 Rebalance 0.2.4 - fixes many balance problems. Changes documented on Warzone Guide - currently available at http://guide.wz2100.net/new/
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@6695 4a71c877-e1ca-e34f-864e-861f7616d084
2009-02-22 18:06:37 +00:00
Guangcong Luo 3da7593492 spelling corrections
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@6645 4a71c877-e1ca-e34f-864e-861f7616d084
2009-02-15 08:18:25 +00:00
Guangcong Luo eccab0f6af The rest of my naming inconsistency fixes
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@6574 4a71c877-e1ca-e34f-864e-861f7616d084
2009-01-31 20:05:05 +00:00
Giel van Schijndel d871a85964 Add video playback support:
* Add support for decoding and displaying of OggTheora/Vorbis videos
 * Change all references to *.rpl files to *.ogg files (and lower case them)
 * Add a new menu (and config) option for selecting the size at which to display videos (1x (native), 2x, full screen)

This closes ticket:64 and ticket:46

Code changes are ticket:64 (patch by Gerard Krol, Giel van Schijndel and Buginator)

FMVs can be found at http://download.gna.org/warzone/videos/sequences_ogg.zip (for now at least)
Videos encoded by Angus Lees


git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@6119 4a71c877-e1ca-e34f-864e-861f7616d084
2008-10-08 18:24:19 +00:00
Freddie Witherden 8573255b29 Commit patch #94 by Zarel. This gives logical names to things such as Nexus resistance circuits and repair turrets.
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@6118 4a71c877-e1ca-e34f-864e-861f7616d084
2008-10-07 22:31:28 +00:00
Giel van Schijndel be491b38f5 * Fix weird naming of research upgrade path
- e.g. Sensor Upgrade -> Sensor Upgrade (note the lack of an Mk2)
 * Fix several naming inconsistencies

This closes ticket:56, patch by <Zarel>


git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@6032 4a71c877-e1ca-e34f-864e-861f7616d084
2008-09-15 20:34:46 +00:00
Giel van Schijndel e48619f9eb Convert data/base/messages/resmessagesall.txt to the new research message format
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@5702 4a71c877-e1ca-e34f-864e-861f7616d084
2008-07-29 00:26:41 +00:00
Giel van Schijndel 1c22e4e314 I forgot to commit the changes to data/mp/messages/resmessagesall.rmsg in r5700
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@5701 4a71c877-e1ca-e34f-864e-861f7616d084
2008-07-29 00:15:33 +00:00
Giel van Schijndel a2a08db52e Convert data/mp/messages/resmessagesall.txt to the new research message format
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@5700 4a71c877-e1ca-e34f-864e-861f7616d084
2008-07-29 00:12:07 +00:00
Giel van Schijndel b122c5a07c Convert resmessages1.txt and resmessages3.txt to the new research message format
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@5699 4a71c877-e1ca-e34f-864e-861f7616d084
2008-07-28 23:48:49 +00:00
Giel van Schijndel aaf666d026 Convert resmessages2.txt and resmessages23.txt to the new research message format
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@5698 4a71c877-e1ca-e34f-864e-861f7616d084
2008-07-28 23:27:15 +00:00
Giel van Schijndel e5ca53e2ec Convert resmessages12.txt and messages.txt to the new research message format
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@5697 4a71c877-e1ca-e34f-864e-861f7616d084
2008-07-28 22:49:28 +00:00
Giel van Schijndel 090c069f5e Remove data/mp/messages/multiplay.txt as it's ''exactly'' the same as data/base/messages/multiplay.txt (and base depends on this one as well)
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@5696 4a71c877-e1ca-e34f-864e-861f7616d084
2008-07-28 21:47:45 +00:00
Per Inge Mathisen 7f768ba83e Add naval propulsion, appropriating the unused 'Propellor'
propulsion for this purpose. To test, use 'give all' cheat
before design, and the ctrl+o menu to place.


git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@5691 4a71c877-e1ca-e34f-864e-861f7616d084
2008-07-28 09:15:20 +00:00
Dennis Schridde c6aaecaffb --- Merging r4974 through r4976 into '.':
U    data/messages/strings/names.txt
U    data/messages/strings/resstrings.txt
U    data/messages/strings/cam2strings.txt
U    data/messages/strings/cam3strings.txt
U    data/mp/messages/strings/names.txt
U    data/mp/messages/strings/resstrings.txt

- Remove duplicate names for "Mortar Pit" (there also was " Mortar Pit" before...)
- Duplicate string: "TRANSPORT MISSION: Rescue civilians from Containment Camp" and "TRANSPORT MISSION: Rescue Civilians from Containment Camp "
- Remove more extranous spaces


git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@5019 4a71c877-e1ca-e34f-864e-861f7616d084
2008-05-10 15:49:26 +00:00
Roman C 5f19bef86a Added two heavy templates to templates.txt for AIs.
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@4869 4a71c877-e1ca-e34f-864e-861f7616d084
2008-05-01 14:37:30 +00:00
Roman C 4e8bd466e3 -add some T1 AI templates for factories without factories modules
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@4741 4a71c877-e1ca-e34f-864e-861f7616d084
2008-04-22 12:48:03 +00:00
Dennis Schridde 15a75e90c0 Remove unused strings
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@4436 4a71c877-e1ca-e34f-864e-861f7616d084
2008-03-30 17:25:10 +00:00
Roman C 295d1e40e8 Fixed bug #11097 ("Ai opponents use the medium yellow body all the time").
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@3873 4a71c877-e1ca-e34f-864e-861f7616d084
2008-02-29 20:18:13 +00:00
Roman C 1030962761 Stock AI Update:
-fixed a bug which prevented AI from building more than 2 different cyborg types
-added more different templates (flamers, hpv etc)

git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@3779 4a71c877-e1ca-e34f-864e-861f7616d084
2008-02-14 21:39:27 +00:00
Roman C 0aac170265 Removed some unused cyborg templates, this also fixed a bug which prevented skirmish AI from building cyborg flamer, heavy gunners and lancer cyborgs.
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@3772 4a71c877-e1ca-e34f-864e-861f7616d084
2008-02-13 19:29:37 +00:00
Roman C 0b547158fe Added some mini-pod templates for AIs.
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@3388 4a71c877-e1ca-e34f-864e-861f7616d084
2008-01-06 17:15:28 +00:00
Roman C 5def5be2ff Added new templates necessary for the new version of Aivolution.
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@3360 4a71c877-e1ca-e34f-864e-861f7616d084
2008-01-05 19:57:52 +00:00
Roman C 5c5e82301a Fixed some template names again.
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@2332 4a71c877-e1ca-e34f-864e-861f7616d084
2007-08-03 12:40:18 +00:00
Dennis Schridde f509873c0e mp-names.patch by Martin Koller.
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@2276 4a71c877-e1ca-e34f-864e-861f7616d084
2007-07-30 00:27:33 +00:00
Dennis Schridde ebb1d7a918 Translate3.patch by Martin Koller. Had to Wiggle names.txt, but it seems to have cleanly applied.
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@2241 4a71c877-e1ca-e34f-864e-861f7616d084
2007-07-28 11:35:26 +00:00
Roman C 0e4c52b890 - added some new templates for AI
- fixed some template names

git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@2230 4a71c877-e1ca-e34f-864e-861f7616d084
2007-07-27 18:19:54 +00:00
Roman C a23b19137f Added some commander templates for the ai.
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@2147 4a71c877-e1ca-e34f-864e-861f7616d084
2007-07-19 19:31:03 +00:00
Roman C 3776835a01 - added additional multi-weapon templates for multiplayer/skirmish games
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@1587 4a71c877-e1ca-e34f-864e-861f7616d084
2007-05-05 15:45:39 +00:00
Dennis Schridde 8050635b95 Fix bug#6700, Assault Gun Guard Towers had wrong names/stats. The fix for campaign might be wrong.
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@1516 4a71c877-e1ca-e34f-864e-861f7616d084
2007-04-21 15:46:16 +00:00
Giel van Schijndel 575e5a1ac7 * Fix bug #8758 (misspelling of "Thermal Amour") changed this to the correct US spelling ("Thermal Armor") for consistency's sake rather than the correct UK spelling ("Thermal Armour")
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@1272 4a71c877-e1ca-e34f-864e-861f7616d084
2007-03-20 11:33:32 +00:00